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We Will NEVER Get A True “Going Green” Pack!

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- They should’ve done the eco living stuff pack that folks voted for without confusing them by introducing laundry.

- They should’ve branched out on the Off-The-Grid lot trait by including NEW objects, not just making certain objects no longer function.

- They should’ve included more ways to save energy and live with a smaller footprint in the Tiny Living Stuff Pack by including new combo/space saving objects.

They’ve had 3 chances (maybe more) to give us these true eco-living green things but they have chosen not to. I have to wonder why.
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Comments

  • PlayerSinger2010PlayerSinger2010 Posts: 2,610 Member
    Because it'd be boring?
  • ChazzzyChazzzy Posts: 6,375 Member
    Because it'd be boring?

    You think so? Idk. I think I’d enjoy it. I guess you could consider it a gameplay challenge. The Rags to Riches is huge, so it kinda fits in with that.

    Maybe they’re waiting to see how well the Tiny Living Stuff Pack does before they decide to go all in. At least that’s what I hope.
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  • telmarinatelmarina Posts: 3,249 Member
    I agree @Chazzzy
  • comicsforlifecomicsforlife Posts: 7,641 Member
    I don't think eco would have won without the washer dryer but yes if people were really voting for eco stuff the washer shouldn't have been a thing
    the sims 4 isn't getting new whims right now and I think they have dropped them all together if we want new whims in sims 4 we need to tweet the gurus and tell them we like whims
  • SimAlexandriaSimAlexandria Posts: 4,556 Member
    I've seen a lot of requests for it. It's not a big priority for me but I would like the theme and would buy it if released.
  • AuronoiChieftainAuronoiChieftain Posts: 322 Member
    I would buy it for the ability to reduce your bills if Self provided utilities were the theme of the pack, especially now that we have the Off-The-Grid Lot Trait, and I'm still mad that again, People chose Boho Style over Useful amenities or cool new features (like a Grim reaper Career because as far as I'm aware, the only work being done on this is by the Modding Community), especially since this time they suggested the ghost hunting career and a lot of other stuff that as far as I'm concerned are vastly more interesting then knitting and laundry. I believe the next Community pack, they don't give us different themes and give us one theme, or all similar themes (different concepts but the same overall theme).
  • ChadSims2ChadSims2 Posts: 4,011 Member
    Besides laundry obviously here's some of the stuff we already got from eco living options.

    Bee keeping, Servo, juice keg, mini fridge, tiny home furniture "stuff", magic gnomes, grass roofs (I think that's what's in Island Living) off the grid lot trait... So I'd say we got way more than a stuff pack worth of the eco living stuff they had as options.

    WhiteBoard.jpg

    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
  • ChazzzyChazzzy Posts: 6,375 Member
    ChadSims2 wrote: »
    Besides laundry obviously here's some of the stuff we already got from eco living options.

    Bee keeping, Servo, juice keg, mini fridge, tiny home furniture "stuff", magic gnomes, grass roofs (I think that's what's in Island Living) off the grid lot trait... So I'd say we got way more than a stuff pack worth of the eco living stuff they had as options.

    WhiteBoard.jpg

    Nothing you listed is actual eco-living.
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  • ChadSims2ChadSims2 Posts: 4,011 Member
    Here I thought tiny living was very eco friendly smaller home means less energy to keep it cool or warm with an entire stuff pack dedicated to it, bee keeping seems very eco friendly bees are very good for the environment and grass roofs are natural. I think its best just to say they have not added what you want from the options they were offering but to say nothing listed is actual eco living is just not true.

    Obviously things like Servo, juice keg, mini fridge, magic gnomes are not really eco living but it goes to show how bad the poll was set up and why so many people voted for the eco living theme it really had so many random things tossed in vs such smaller themes like wedding dangerous and arcade nothing else stood a chance even though they were better.
    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
  • ChazzzyChazzzy Posts: 6,375 Member
    ChadSims2 wrote: »
    Here I thought tiny living was very eco friendly smaller home means less energy to keep it cool or warm with an entire stuff pack dedicated to it, bee keeping seems very eco friendly bees are very good for the environment and grass roofs are natural. I think its best just to say they have not added what you want from the options they were offering but to say nothing listed is actual eco living is just not true.

    Obviously things like Servo, juice keg, mini fridge, magic gnomes are not really eco living but it goes to show how bad the poll was set up and why so many people voted for the eco living theme it really had so many random things tossed in vs such smaller themes like wedding dangerous and arcade nothing else stood a chance even though they were better.

    On this we can agree.
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  • invisiblgirlinvisiblgirl Posts: 1,477 Member
    ChadSims2 wrote: »
    Here I thought tiny living was very eco friendly smaller home means less energy to keep it cool or warm with an entire stuff pack dedicated to it, bee keeping seems very eco friendly bees are very good for the environment and grass roofs are natural. I think its best just to say they have not added what you want from the options they were offering but to say nothing listed is actual eco living is just not true.

    Obviously things like Servo, juice keg, mini fridge, magic gnomes are not really eco living but it goes to show how bad the poll was set up and why so many people voted for the eco living theme it really had so many random things tossed in vs such smaller themes like wedding dangerous and arcade nothing else stood a chance even though they were better.

    I don't think we've got grass roofs in Island Living - we've got what are basically thatched roofs. A 'green roof' generally means that the roof is partially or entirely garden. (It's not on top of the roof in boxes, but actually part of it.) So, to have a green roof in the Sims, you'd need to tile a flat roof with soil or grass. I think we might be able to do that with one of the dirt tiles? It never occurred to me to try it. (The whole idea is that it keeps the building cooler and reduces reflective heat overall in a large city.)

    In any case, I'd love to see them expand the options for off-the-grid and eco-living. It would also work for players who like to play Renaissance or medieval themes.
    I just want things to match. :'(
  • filipomelfilipomel Posts: 1,347 Member
    I feel like eco living is something that’s just going to be added in various packs, it already is, laundry, bee keeping, off the grid living, ground barbecue, camp fire, tents, gardening and gardening boosts, fishing, conservationist career, and a couple other things. I would always welcome more though, doesn’t really matter to me if its in one dedicated pack or multiple really. I’d much prefer other packs over an eco living pack.

  • CaptainElsaCaptainElsa Posts: 226 Member
    I feel like there is discrepancy in what is meant by Eco Living.

    What does eco living mean to you?
  • CinebarCinebar Posts: 32,307 Member
    edited January 2020
    Eco Living to me means no modern day anything. Period. No phones, no homes, (homes are full of material that supposedly hurts the earth right?) no pcs, no tablets, no running water (water plants would be necessary so no) no heat, no air, no appliances, etc. etc. etc. Because if we are going to stop with peterolium and other mining of materails such as silver that is in every pc chip, etc. etc. then going green means 'CaveMan' days to me. No roads since asphalt is a greenhouse contributer big time etc. No manufactured assemply line anything, no clothes, bought off the rack, in other words wipe out the entire history of progress and go back to the days before iron, bronze, silver, plastic, electricty, not even whale oil to light those lamps, no makeup, nothing. Born and survive and no factory farming so nope free food in a fridge, nothing. No progress at all. These little Sims have to live in a cave. No chopping down trees, for heat, food, shelter or whatever. No growing plants that aren't naturally growing in a specific area, because that would need transportation to somewhere else for that free food in fridge. Ziltch, is eco friendly. Nothing made out of anything. Ziltch because like dominoes it's all connected. Not even glass, or mirror or anything. No fire of any kind, smoke causes asthma in an enviroment. So, no fireplaces or camp fires. Burning any material is harmful, even wood. Removing trees off the earth is harmful. Let's go all the way and Sim is born on land and then see how they fair.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • Amapola76Amapola76 Posts: 341 Member
    Chazzzy wrote: »
    ChadSims2 wrote: »
    Besides laundry obviously here's some of the stuff we already got from eco living options.

    Bee keeping, Servo, juice keg, mini fridge, tiny home furniture "stuff", magic gnomes, grass roofs (I think that's what's in Island Living) off the grid lot trait... So I'd say we got way more than a stuff pack worth of the eco living stuff they had as options.

    WhiteBoard.jpg

    Nothing you listed is actual eco-living.

    I mean, the bees are, but aside from that, I completely agree.
  • AuronoiChieftainAuronoiChieftain Posts: 322 Member
    What does eco-living mean to me, it means having all this technology, but in a way that respects the environment both in the short term and in the long haul (onwards onto infinity).
  • CaptainElsaCaptainElsa Posts: 226 Member
    it means having all this technology, but in a way that respects the environment both in the short term and in the long haul (onwards onto infinity).

    That sounds like more of a gameplay feature than "stuff." So more of a gamepack, if anything.

    How would eco living as a feature work in the game? How would it be different from the Conservationist career?
  • invisiblgirlinvisiblgirl Posts: 1,477 Member
    What does eco-living mean to me, it means having all this technology, but in a way that respects the environment both in the short term and in the long haul (onwards onto infinity).

    I'd like a more customised approach - for some people, living off-the-grid means cutting out the distractions and hubris of real life. For others, it simply means living in a way that best respects and conserves the environment. So, you might design your experience to be as self-sustainable as possible, living off the land, having no contact with the outside aside from perhaps a crank radio or occasional visit to the nearest town. Or it might be like some of my neighbours, who have added solar panels to their roofs, allowing them to live mostly off-the-grid in the middle of the city, but with all the amenities of modern life.

    From a gameplay standpoint, I'd like to see more options - solar panels, bring pack the composting and recycling bins for a modern approach, as well as some truly non-electric items that would double for people who want to play Victorian or medieval houses. I love the concept of off-the-grid play, but I rarely use it because it's so limiting.
    I just want things to match. :'(
  • catitude5catitude5 Posts: 2,536 Member
    I wouldn't buy this, I'd rather have a casino.
  • invisiblgirlinvisiblgirl Posts: 1,477 Member
    ChadSims2 wrote: »
    Here I thought tiny living was very eco friendly smaller home means less energy to keep it cool or warm with an entire stuff pack dedicated to it, bee keeping seems very eco friendly bees are very good for the environment and grass roofs are natural. I think its best just to say they have not added what you want from the options they were offering but to say nothing listed is actual eco living is just not true.

    Obviously things like Servo, juice keg, mini fridge, magic gnomes are not really eco living but it goes to show how bad the poll was set up and why so many people voted for the eco living theme it really had so many random things tossed in vs such smaller themes like wedding dangerous and arcade nothing else stood a chance even though they were better.

    I don't think we've got grass roofs in Island Living - we've got what are basically thatched roofs. A 'green roof' generally means that the roof is partially or entirely garden. (It's not on top of the roof in boxes, but actually part of it.) So, to have a green roof in the Sims, you'd need to tile a flat roof with soil or grass. I think we might be able to do that with one of the dirt tiles? It never occurred to me to try it. (The whole idea is that it keeps the building cooler and reduces reflective heat overall in a large city.)

    In any case, I'd love to see them expand the options for off-the-grid and eco-living. It would also work for players who like to play Renaissance or medieval themes.

    So, I had my Sim Miracle Growe give this a try, and you can 'pave' your roof with a grass tile, but there is no dirt tile that allows you to plant. (It's a terrain paint, not a tile that I was thinking of.) Even with MOO, you can't plant a harvestable on the roof without planters. However, you can tile it in grass and place outdoor plants on the roof. (I turned off MOO before I tried this, so I think it should work without MOO.)

    Google 'green roof' and you'll find pictures of both ordinary houses and downtown skyscrapers with green roofs for your building inspiration.
    I just want things to match. :'(
  • under_sun_and_skyunder_sun_and_sky Posts: 96 Member
    edited February 2020
    They really don't get it. All they did for the off the grid lot trait was add a bunch of restrictions and negative buffs. There are literally no upsides to using that lot trait. Well, other than the bills, I guess. But I feel like that's all they think it is. For them, "off the grid" only means "we'll take away bills in exchange for punishing your sim by making them constantly miserable for using lukewarm water to wash their dishes because that's how it works don'tcha know and also people who live off the grid aren't able to wash themselves in a way that will make them feel clean lol, here have a tense buff you gross hippies that's what you get for living this way. Want to cook with a stove? Eggs. Eggs and cheese sandwiches. That's it. That's all you can cook. That's how fire works lmao what do you know? lol baking? With a wood stove? That we already have in the game? lolol sounds fake go eat your egg and feel bad for washing your plate in scummy water you unhygienic money clinching neanderthal"

    Like it's not just that they most likely given very little time to actually implement it (because ea bad) but even if they didn't have time to make new items, they could have made this lot trait so much better. There aren't even any positive buffs. There could have been a buff every once in a while like, for happy buffs:"this sim feels good to know that they are making less of a carbon footprint" "it's nice to not have to pay bills and spend the money on other things" or for inspired idk like "this simplified life leaves more room for the ideas to flow" or focused: "without electronics taking up much of their mental headspace, they can focus on the important things"

    And instead of making them tense literally every time they shower because bs uncleanliness reasons, the negative buffs could have been written in a way that made more sense. Like fine, I don't mind if there are negative buffs too, but how about a tense buff that SOMETIMES shows up like "this sim lost track of time in the shower and used more of their water supply than they planned to" and like there could be a new option on the woodstove to "add more wood" and it costs money to add wood, and there could be an amount to keep an eye on, and if they cook and it runs out the food isn't completely cooked, and that makes them uncomfortable.

    Like...NONE of those things that I mentioned would require new objects, or new animations, none of it would be more complex to code than what they already have. It's just that the people who made it (or person? idk if it was multiple people or just one) seem to have no clue how any of it works at all. So the fact that the trait is...how it is...and that they let it be put into the game, tells me everything I need to know about how they prioritize that sort of stuff. So my hopes aren't high that that will change unless we really hound them to do so. Even then, who knows if they'll actually listen.
    Post edited by under_sun_and_sky on
    tumblr_pg992c6rBP1r42s8uo1_400.gifv
  • MovottiMovotti Posts: 7,635 Member
    Eco living is sustainable living. It means living in a way that is more sympathetic to nature, and less harmful to the environment.

    It doesn't mean giving up modern comforts.

    It means choosing green energy rather than fossil fuels. It means shopping local when you can, rather than ordering online. It means eating local, rather than imported food. It means having a sustainably built home, naturally insulated, and designed to suit the environment in which it's located, requiring minimal heating or cooling.

    Permaculture is a part of eco living, as it creates an ecosystem, unlike monoculture, which damages the soil.

    Eco living can be small scale, as in living off grid, or larger scale, as in entire cities, with walkable neighbourhoods, rooftop gardens, cycle highways, large scale water recycling, community gardens, and green energy.

    Water saving devices, composting toilets, solar panels, wind turbines, grey water sumps, etc, could all have been added as evo living objects.
    AmusingExhaustedArchaeopteryx-max-1mb.gif
  • simfriend1968simfriend1968 Posts: 442 Member
    They really don't get it. All they did for the off the grid lot trait was add a bunch of restrictions and negative buffs. There are literally no upsides to using that lot trait. Well, other than the bills, I guess. But I feel like that's all they think it is. For them, "off the grid" only means "we'll take away bills in exchange for punishing your sim by making them constantly miserable for using lukewarm water to wash their dishes because that's how it works don'tcha know and also people who live off the grid aren't able to wash themselves in a way that will make them feel clean lol, here have a tense buff you gross hippies that's what you get for living this way. Want to cook with a stove? Eggs. Eggs and cheese sandwiches. That's it. That's all you can cook. That's how fire works lmao what do you know? lol baking? With a wood stove? That we already have in the game? lolol sounds fake go eat your egg and feel bad for washing your plate in scummy water you unhygienic money clinching neanderthal"

    Like it's not just that they most likely given very little time to actually implement it (because ea bad) but even if they didn't have time to make new items, they could have made this lot trait so much better. There aren't even any positive buffs. There could have been a buff every once in a while like, for happy buffs:"this sim feels good to know that they are making less of a carbon footprint" "it's nice to not have to pay bills and spend the money on other things" or for inspired idk like "this simplified life leaves more room for the ideas to flow" or focused: "without electronics taking up much of their mental headspace, they can focus on the important things"

    And instead of making them tense literally every time they shower because bs uncleanliness reasons, the negative buffs could have been written in a way that made more sense. Like fine, I don't mind if there are negative buffs too, but how about a tense buff that SOMETIMES shows up like "this sim lost track of time in the shower and used more of their water supply than they planned to" and like there could be a new option on the woodstove to "add more wood" and it costs money to add wood, and there could be an amount to keep an eye on, and if they cook and it runs out the food isn't completely cooked, and that makes them uncomfortable.

    Like...NONE of those things that I mentioned would require new objects, or new animations, none of it would be more complex to code than what they already have. It's just that the people who made it (or person? idk if it was multiple people or just one) seem to have no clue how any of it works at all. So the fact that the trait is...how it is...and that they let it be put into the game, tells me everything I need to know about how they prioritize that sort of stuff. So my hopes aren't high that that will change unless we really hound them to do so. Even then, who knows if they'll actually listen.

    I love your ideas for positive buffs related to "off-the-grid" and an eco-friendly lifestyle. They confirm in my mind that what the developers need to do is to continue to update this lot trait/ style of game play and add more green-friendly items and practices to the game as free updates. I think that they also perhaps intended that this trait mainly be used in Sulani (where I have indeed used it a lot and had a great deal of fun playing with it). However, on Sulani you can use the island barbecue pit for more variety in meals and the waterfall shower or shower in the rain to get rid of the uncomfortable buffs, so I agree there is no possible reason to use it anywhere else in the game's neighborhoods.

    In my opinion, now the developers should overhaul the handiness skill, and permit it to allow sims to upgrade off-the-grid items. Allow sinks, toilets and showers to use recycled water and upgrade tubs to include water tanks and heating systems. Sims with high handiness should be able to dig wells and install rainwater collection and purification systems which would permit appliances to run more normally and permit sims to take baths and have showers with better water pressure etc. Lots with the off-the-grid trait should have water and energy meters so your sim can monitor how much water and energy are being used and take steps to replenish both if need be. Similarly, sims should be able to install solar panels and geothermal heating; sims should be able to upgrade the thermostat in order to connect these to central heating. On cloudy or rainy days there should be a noticeable drop in energy intake, (although rainy days would obviously be useful for water intake).

    I agree that wood-burning stoves should actually burn wood and make use of the ovens. In fact, to use these ovens successfully (instead of burning everything they attempt to bake or roast), Sims should have both high handiness and high cooking. It is tricky to cook with no clear idea of temperature or with uneven heat distribution. Perhaps they (and other appliances) could even be upgraded so that they can draw upon another energy source to run more efficiently, or to add useable ovens and more recipes etc. Finally, in order to give us some new buffs, whims, socials and gameplay, an update should add a few new eco-friendly traits and an aspiration or two along these lines as well.

    Thanks for the excellent suggestions, which inspired me very much (as you can see).
  • WallSims4everWallSims4ever Posts: 755 Member
    That's ok for me
  • M1ss_PlumbumM1ss_Plumbum Posts: 187 Member
    I think it's great that you have to work up certain skills to get most out of green living. This life style should be a bit challenging, because that is actually realistic and it's also fun to have challenges in the game.
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