Is it possible to fix or heal the magic realm? Like by completing all the perks? I have already completed learning all of the spells, & potions. Plus maxed the magic skill level past Virtuoso, which is the highest level, a few times now. I just want to know if it’s even possible? If it’s worth continuing to try and fill the perks.
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Regardless, I think the world is gorgeous!
Basically I changed what is going on, changed the story completely, I built a cathedral in ruins in the HQ’s place. And my new Sages, Ganondorf (untamed), Maleficent (Mischief), and Sheogorath (Practical).
Basically I wanted to create a band of villains based off antagonists I enjoyed fighting in other video games.
Anyway they guardians of the cathedral, in respect to how they are in Legend of Zelda, Kingdom Hearts, and Elder Scrolls.
Ganondorf is at the top of the cathedral playing his piped organ, Maleficent is at the alter, and Sheogorath waits in the dungeons.
Basically one of my dark Sorcerers washes up On the footsteps of the cathedral, after being banished from his home world and was sentenced to Oblivion.
Maleficent awakens him from his hazy slumber. The three of them acknowledge my sorcerer’s power as greater and realize they share the same
Goals. So Daerick takes control, and they band together to break free from their banishment.
My Mood:
I would have been down for this too. I really liked Strangerville but I guess it got ragged on so much they didn't want to go down that path again.
How does Strangerville force its story? Even if you move to Strangerville town, you can play completely without the story. Of course, there will be strange plants and zombie-like people, but it's like a part of the atmosphere. You can just ignore it. Well, you shouldn't buy and eat suspicious fruits though... Can't imagine what to be enraged for.
June 21: Island Living is released. One (of three) islands is in critical condition, ecologically. You can join an environmentalist career and gradually improve life on the island.
September 6: Realm of Magic deep dive live stream. Gurus explain the backstory for the aesthetic choices in the Magical Realm. They say it's crumbling but that the sages are doing all they can to hold it together. I wasn't expecting a dynamic world in this pack, but the pack really could have benefited from that. But then again, the floating crumbled bridge is sweet.
Dynamic worlds were suddenly a trend this year. And the backstory for Realm of Magic was explained in a way that it seemed like the realm would improve.
Because you don't have the option to not have it strange from the start. I have solved it by never, ever, visit that town at all, period.
(I played thru the story once, with one save, got very disappointed and have completely ignored the town since. Second biggest disappointment after Outdoor Retreat for me).
Well... It's STRANGERville, isn't it? It has to be strange in some way! Why even have an option to make it not strange? It's like having Jungle Adventures without jungle, Realm of Magic without magic or Vampires without vampirism. And even if you move to Strangerville or "accidentally" visit it, nothing bad will happen with your game. It's just a normal town with some strange plants.
Should have been more clear: I mean in subsequent games. I am fine with having to play it once, but after that I want the option to not have it "Strange" for new saves. Just like I think you should have a toggle for all supernatural things. Mermaids, Aliens, Vampires, Ghosts...
(Aliens are the worst because they are in your face unless you have a mod that turns off bar nights (thank god for MCCC, this game would be worthless without it)).