Forum Announcement, Click Here to Read More From EA_Cade.

How can I interpret the last exception file?

Comments

  • Options
    yawntyyawnty Posts: 4 New Member
    Hiya! Any clues hidden in here to point to what's causing the issue?

    =====Better Exceptions Full Report=====
    (Created by TwistedMexi)

    [Recommended Action]
    =========================
    No mods were listed in the exception but you do have mods installed.
    Close your game, try removing handfuls of mods from your Mods folder and retry what you did when you received the exception.
    If the exception does not occur then the problem is likely with that mod.
    Check the mod download for any recent updates.
    =========================


    [Game Version]
    =========================
    1.53.115.1020-1.200.000.400.Release
    =========================


    [Category ID]
    =========================
    aspiration_tuning.py:78
    =========================


    [Possible Cause]
    =========================
    aspiration_tuning
    NOTE: This does NOT confirm the listed mod is the actual cause.
    =========================


    [Reason]
    =========================
    [manus] Startup error for service event_manager_service. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute 'objective_test')

    =========================


    [Recent Logs]
    =========================
    Showing last 6 minor error logs.
    These are provided for additional info and might not actually have anything to do with the exception.
    (most recent log last)
    Buffs | Please fix tuning: Multiple commodities reference <class 'sims4.tuning.instances.Zerbu_GotoSchool_Buff_SubjectLiked'> : commodity:<class 'sims4.tuning.instances.Zerbu_GotoSchool_Commodity_LikesSocialDevelopment_LSCC'>, commodity:<class 'sims4.tuning.instances.Zerbu_GotoSchool_Commodity_LikesProblemSolving_LSCC'>, Set _operating_commodity to authoratative commodity
    Commodities | <class 'sims4.tuning.instances.Scarlet:commodity_SCL_PaymentDue_Timer'> has a lower bound value of state at index:3 that is higher than the previous state. Please update tuning
    Commodities | <class 'sims4.tuning.instances.Basemental:Lean_Drinking_StatCom'> has a lower bound value of state at index:0 that is higher than the previous state. Please update tuning
    Buffs | Please fix tuning: Multiple commodities reference <class 'sims4.tuning.instances.LukeProduction_Sensitivo_Sensitivo_AxCS2e8'> : commodity:<class 'sims4.tuning.instances.LukeProduction_Sensitivo_Sensitivo_g1YwKrmp05O'>, commodity:<class 'sims4.tuning.instances.LukeProduction_Sensitivo_Sensitivo_j4MoCzbx'>, Set _operating_commodity to authoratative commodity
    StateComponent | Attempting to set the value of the 'FrontDoor' state on object object_Vault_VaultDoor:0x04d709b0eab013b8, but the object's definition (None) isn't tuned to have that state.
    StateComponent | Attempting to set the value of the 'InactiveApartmentDoor' state on object object_Vault_VaultDoor:0x04d709b0eab013b8, but the object's definition (None) isn't tuned to have that state.
    =========================


    [Mods Explicitly Mentioned in Exception]
    =========================
    =========================


    [All Loaded Script Mods]
    =========================
    andrew_poseplayer.ts4script
    aom_selectable_pets.ts4script
    basementaldrugs.ts4script
    Chat_Pack.ts4script
    Go to School V4.ts4script
    LittleMsSam_AutoEmployee.ts4script
    LittleMsSam_OnlineLearningSystem.ts4script
    LittleMsSam_SimDaDatingApp.ts4script
    mc_career.ts4script
    mc_cas.ts4script
    mc_cheats.ts4script
    mc_cleaner.ts4script
    mc_clubs.ts4script
    mc_cmd_center.ts4script
    mc_control.ts4script
    mc_dresser.ts4script
    mc_gedcom.ts4script
    mc_occult.ts4script
    mc_population.ts4script
    mc_pregnancy.ts4script
    mc_tuner.ts4script
    MTS_CmarNYC_1775869_cmar_EnhancedButtSlidersV2.zip
    MTS_GODJUL1_1668589_heightslider1teens.zip
    MTS_scripthoge_1458680_NoFatness.zip
    MTS_scripthoge_1458681_NoMuscles.zip
    MTS_Scumbumbo_TeleportAnySim_Script.ts4script
    npcc_retail.ts4script
    Preschool.ts4script
    SimRealist - SimNationalBank.ts4script
    TURBODRIVER_SimulationTimelineUnclogger.ts4script
    UI_Cheats_Extension_Scripts.ts4script
    XmlInjector_Script_v2.ts4script
    [Kuttoe] ArtisanTrait.ts4script
    [Kuttoe] CompetitiveTrait.ts4script
    [Kuttoe] HorticulturistTrait.ts4script
    [Kuttoe] MovieBuffTrait.ts4script
    [Kuttoe] ScribeTrait.ts4script
    [Kuttoe] TechnophobeTrait.ts4script
    [Kuttoe] TinkerTrait.ts4script
    [Kuttoe] WorldlyTrait.ts4script
    =========================


    [Formatted LastException]
    =========================
    [manus] Startup error for service event_manager_service. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute 'objective_test')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 244, in c_api_zone_init
    File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 130, in start_services
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 318, in start_services
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 306, in _start_service
    File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 303, in _start_service
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 73, in start
    File "T:\InGame\Gameplay\Scripts\Server\aspirations\aspiration_tuning.py", line 78, in register_callbacks
    File "T:\InGame\Gameplay\Scripts\Server\aspirations\aspiration_tuning.py", line 78, in <listcomp>
    AttributeError: 'NoneType' object has no attribute 'objective_test'
    rtim=0
    =========================
  • Options
    yawntyyawnty Posts: 4 New Member
    > @rosemow said:
    > Hello @yawnty
    > I saw that you posted on the MCCC help thread. Simmers there will help you with the LE message.

    Okay, thank you! I wasn't sure which was the right place to comment.
  • Options
    mcrafty1976mcrafty1976 Posts: 1 New Member
    I have cleared my cache, and local thumbdrive. I have 1 lot I can not have a sim live in or have another sim visit. I can build on this lot. And I can play any other household. This is the code I am getting:

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>a0c38d91e90727d25d36e717</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-23 06:55:24</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>a0c38d91e90727d25d36e717</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0xf674a6b1]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0xf674a6b1]().')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\utils\injector.py", line 22, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\events\zone_spin.py", line 94, in _turbolib_on_late_zone_load
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 550, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1397, in update
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\utils\injector.py", line 22, in _wrapped_function
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1381, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 182, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 129, in finalize_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 137, in _refresh_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 244, in _add_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 262, in _add_portal_internal
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data.py", line 436, in get_portal_instances
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 70, in get_portal_locations
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 44, in _get_arb
    File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1106, in set_actor
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 131, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 725, in get_anim_overrides
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1249, in _anim_overrides_internal
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig
    KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0xf674a6b1]().'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>a0c38d91e90727d25d36e717</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-23 07:01:14</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>a0c38d91e90727d25d36e717</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function buildbuy_session_end at 0x00007FF4A83E89E0>, args: (927752121722764066,), kwargs: {}
    KeyError('get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0x6077141e]().') (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0x6077141e]().')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\routing\__init__.py", line 948, in c_api_navmesh_fence_callback
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\utils\injector.py", line 22, in _wrapped_function
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper
    KeyError: (object_sitLivingGEN_02(0x047009b9592c0523), 'sitTemplate')

    During handling of the above exception, another exception occurred:

    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 726, in buildbuy_session_end
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 111, in on_buildbuy_exit
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 137, in _refresh_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 244, in _add_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 262, in _add_portal_internal
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data.py", line 436, in get_portal_instances
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 70, in get_portal_locations
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 44, in _get_arb
    File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1106, in set_actor
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 725, in get_anim_overrides
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1249, in _anim_overrides_internal
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig
    KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0x6077141e]().'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>a0c38d91e90727d25d36e717</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-23 07:02:10</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>a0c38d91e90727d25d36e717</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0xf674a6b1]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0xf674a6b1]().')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\utils\injector.py", line 22, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\events\zone_spin.py", line 94, in _turbolib_on_late_zone_load
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 550, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1397, in update
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\utils\injector.py", line 22, in _wrapped_function
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1381, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 182, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 129, in finalize_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 137, in _refresh_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 244, in _add_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 262, in _add_portal_internal
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data.py", line 436, in get_portal_instances
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 70, in get_portal_locations
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 44, in _get_arb
    File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1106, in set_actor
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 131, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 725, in get_anim_overrides
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1249, in _anim_overrides_internal
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig
    KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0xf674a6b1]().'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>a0c38d91e90727d25d36e717</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-23 07:06:40</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>a0c38d91e90727d25d36e717</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function buildbuy_session_end at 0x00007FF4A83E89E0>, args: (927752121722764066,), kwargs: {}
    KeyError('get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0x6077141e]().') (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0x6077141e]().')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\routing\__init__.py", line 948, in c_api_navmesh_fence_callback
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper
    File ".\🐸🐸🐸🐸 4.3.5.142d\turbolib2\utils\injector.py", line 22, in _wrapped_function
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 726, in buildbuy_session_end
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 111, in on_buildbuy_exit
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 137, in _refresh_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 244, in _add_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 262, in _add_portal_internal
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data.py", line 436, in get_portal_instances
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 70, in get_portal_locations
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 44, in _get_arb
    File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1106, in set_actor
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 131, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 725, in get_anim_overrides
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1249, in _anim_overrides_internal
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig
    KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a90c20134f56592b.8eaf13de]. JointNameHash [0x6077141e]().'
    rtim=0</desyncdata></report>
    </root>
  • Options
    SimpkinSimpkin Posts: 7,425 Member
    Hey! Can someone tell me if this is an original game issue or from a mod? I've had problems like this before. Something about a fish? :D
    [/b]<?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>720408030fc83dad5d3998cd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-25 16:17:16</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>transition_sequence.py:1798</categoryid><desyncid>720408030fc83dad5d3998cd</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to find a hand to carry object object_fish_Gold:0x0fd609b475ce11e7 (IndexError: tuple index out of range) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "MeaningfulStories\v1.0.6\util_injector.py", line 26, in _wrapped_function File "MeaningfulStories\v1.0.6\main_mm.py", line 145, in injection_zone_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 256, in push_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3966, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 870, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 952, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2613, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2577, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2849, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2125, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1961, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1798, in choose_hand_and_filter_specs IndexError: tuple index out of range rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>720408030fc83dad5d3998cd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-25 16:17:19</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>transition_sequence.py:1798</categoryid><desyncid>720408030fc83dad5d3998cd</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to find a hand to carry object object_fish_Gold:0x0fd609b475ce11e7 (IndexError: tuple index out of range) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "MeaningfulStories\v1.0.6\util_injector.py", line 26, in _wrapped_function File "MeaningfulStories\v1.0.6\main_mm.py", line 145, in injection_zone_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4107, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4063, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3956, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3966, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 883, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2613, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2577, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2849, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2125, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1961, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1798, in choose_hand_and_filter_specs IndexError: tuple index out of range rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>720408030fc83dad5d3998cd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-25 16:17:38</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>transition_sequence.py:1798</categoryid><desyncid>720408030fc83dad5d3998cd</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to find a hand to carry object object_fish_Gold:0x0fd609b475ce11e7 (IndexError: tuple index out of range) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "MeaningfulStories\v1.0.6\util_injector.py", line 26, in _wrapped_function File "MeaningfulStories\v1.0.6\main_mm.py", line 145, in injection_zone_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 256, in push_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3966, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 870, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 952, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2613, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2577, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2849, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2125, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1961, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1798, in choose_hand_and_filter_specs IndexError: tuple index out of range rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>720408030fc83dad5d3998cd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-25 16:17:52</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>transition_sequence.py:1798</categoryid><desyncid>720408030fc83dad5d3998cd</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to find a hand to carry object object_fish_Gold:0x0fd609b475ce11e7 (IndexError: tuple index out of range) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "MeaningfulStories\v1.0.6\util_injector.py", line 26, in _wrapped_function File "MeaningfulStories\v1.0.6\main_mm.py", line 145, in injection_zone_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4107, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4063, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3956, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3966, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 883, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2613, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2577, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2849, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2125, in get_templates_including_carry_transference File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1961, in _get_specs_for_constraints File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1798, in choose_hand_and_filter_specs IndexError: tuple index out of range rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>720408030fc83dad5d3998cd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-25 17:49:04</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:197</categoryid><desyncid>720408030fc83dad5d3998cd</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_carry_object_posture') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 157, in set_up_transition_gen File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 51, in _create_enter_carry_posture File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__ AttributeError: 'prototype' object has no attribute 'get_carry_object_posture' rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>720408030fc83dad5d3998cd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-25 17:52:06</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:197</categoryid><desyncid>720408030fc83dad5d3998cd</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_carry_object_posture') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 157, in set_up_transition_gen File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 51, in _create_enter_carry_posture File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__ AttributeError: 'prototype' object has no attribute 'get_carry_object_posture' rtim=0</desyncdata></report>
    </root>
    Seasons toggle button in build mode poll. Vote now please! :)
  • Options
    rosemowrosemow Posts: 163,596 Member
    Hello @Simpkin
    If you continually keep getting the same LE it can be caused by a mod.
    If it is just once this particular LE is generated, it may have just been a game glitch.
  • Options
    Bananas_45Bananas_45 Posts: 6,778 Member
    @Simpkin you may also want to make sure that your Meaningful Stories mod is up to date. It may not be the problem but it was mentioned a couple of times.
  • Options
    SimpkinSimpkin Posts: 7,425 Member
    @Bananas_45 I sent one file to the mod creator and they said it wasn't from the mod. I dunno.

    @rosemow, it's always something about fish and the carry_object_posture thing.
    Seasons toggle button in build mode poll. Vote now please! :)
  • Options
    rosemowrosemow Posts: 163,596 Member
    Simpkin wrote: »
    @Bananas_45 I sent one file to the mod creator and they said it wasn't from the mod. I dunno.

    @rosemow, it's always something about fish and the carry_object_posture thing.

    Try testing the game with no mods in your mods folder and see if the LE is still generated.
  • Options
    SimpkinSimpkin Posts: 7,425 Member
    rosemow wrote: »
    Simpkin wrote: »
    @Bananas_45 I sent one file to the mod creator and they said it wasn't from the mod. I dunno.

    @rosemow, it's always something about fish and the carry_object_posture thing.

    Try testing the game with no mods in your mods folder and see if the LE is still generated.

    it doesn't happen often so I don't worry but it's been this thing before, mention of fish and the other thing. And I was just wondering if it could be told for sure whether it's a mod issue or original game issue. I'll leave it for now. Bt thanks.
    Seasons toggle button in build mode poll. Vote now please! :)
  • Options
    Moonwillow76Moonwillow76 Posts: 3 New Member
    Hello! I am having a weird Last Exception error and I hope you can help me.
    The thing is, I only get the LE when I configure MCCC settings. I tested every mod I have (which are not many) and my game is just fine with them all. However, the moment I restart my game after configuring MCCC settings my sim loses her Freelancer career details- like the career panel says that she doesn't have a job but I can still do Freelancer stuff on the computer. I've tested the mc settings theory a few times so I can say for sure that it's related and from the reports I can tell it's career related. Maybe it occurs when I configure MCCC Career? I don't know anything about scripting so I am completely lost.
    Any help would be very appreciated :)

    =====Better Exceptions Full Report=====
    (Created by TwistedMexi)

    [Game Version]
    =========================
    1.52.100.1020-1.200.000.397.Release
    =========================


    [Category ID]
    =========================
    career_base.py:940
    =========================


    [Possible Cause]
    =========================
    career_base
    NOTE: This does NOT confirm the listed mod is the actual cause.
    =========================


    [Reason]
    =========================
    Exception occurred while attempting to populate a repeated field: (IndexError: list index out of range)

    =========================


    [Recent Logs]
    =========================
    Showing last 6 minor error logs.
    These are provided for additional info and might not actually have anything to do with the exception.
    (most recent log last)
    Tuning | Attempt to load a value from Instance: 10368330237936757048 (careerLevels_PrivateTutoring_PrivateTutor_Level1), Types.CAREER_LEVEL that is no longer tunable: promotion_notification_text
    Tuning | Attempt to load a value from Instance: 9912977632649067244 (careerLevels_DogWalker_DogWalker_Level1), Types.CAREER_LEVEL that is no longer tunable: promotion_notification_text
    Tuning | Attempt to load a value from Instance: 10121296634370844632 (careerLevels_DogWalker_PartTimeDogWalker_Level1), Types.CAREER_LEVEL that is no longer tunable: promotion_notification_text
    Tuning | Attempt to load a value from Instance: 10368330237936757050 (careerLevels_PrivateTutoring_PrivateTutor_Level3), Types.CAREER_LEVEL that is no longer tunable: promotion_notification_text
    Tuning | Attempt to load a value from Instance: 10368330237936757051 (careerLevels_PrivateTutoring_PrivateTutor_Level2), Types.CAREER_LEVEL that is no longer tunable: promotion_notification_text
    Tuning | Attempt to load a value from Instance: 18000223501612839368 (careerLevels_DogWalker_FullTimeDogWalker_Level1), Types.CAREER_LEVEL that is no longer tunable: promotion_notification_text
    =========================


    [Mods Explicitly Mentioned in Exception]
    =========================
    =========================


    [All Loaded Script Mods]
    =========================
    =========================


    [Formatted LastException]
    =========================
    Exception occurred while attempting to populate a repeated field: (IndexError: list index out of range)
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 550, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1363, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 75, in load_households
    File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 161, in _load_household_from_household_proto
    File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1251, in load_data
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2966, in load_sim_info
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3259, in _load_sim_info
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 126, in add_sim_info_if_not_in_manager
    File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add
    File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 86, in call_on_add
    File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 302, in add_object
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 106, in get_create_op
    File "T:\InGame\Gameplay\Scripts\Server\distributor\ops.py", line 432, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\distributor\ops.py", line 276, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\distributor\ops.py", line 290, in _fill_in_operation_list
    File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 212, in fill_in_operation_list
    File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 229, in get_operations_gen
    File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 124, in get_op
    File "T:\InGame\Gameplay\Scripts\Server\distributor\ops.py", line 2336, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\distributor\rollback.py", line 32, in __exit__
    File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Server\distributor\ops.py", line 2336, in __init__
    File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 3747, in populate_set_career_op
    File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 994, in should_skip_next_shift
    File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 940, in get_next_work_time
    IndexError: list index out of range
    rtim=0
    =========================
  • Options
    rosemowrosemow Posts: 163,596 Member
  • Options
    Moonwillow76Moonwillow76 Posts: 3 New Member
    @rosemow Ha, I didn't even think of doing that, silly me. Thank you for answering, I will update asap and see if it does it again.
    Thanks again :smile:
  • Options
    versatile29versatile29 Posts: 5 New Member
    Please help me interpret this last exception:

    I can't access to certain lots, they were working fine and then all of a sudden when I try to go again, it doesn't work, I get this Error Message Game failed to load, Error code: 132:564506d7:a235cdac. It is recommended that you relaunch the game.

    I tried everything, resetting, uninstalling and reinstalling game, clean saves, cleaned mod folder, etc... doesn't work still happens.
    This is the exception file.

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>e0383781a76aa4355d3fd939</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-07-30 01:48:48</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1220-1.200.000.400.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>e0383781a76aa4355d3fd939</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [8fae450b7517700f.8eaf13de]. JointNameHash [0x60771412]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [8fae450b7517700f.8eaf13de]. JointNameHash [0x60771412]().')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 550, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1381, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 182, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 129, in finalize_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 137, in _refresh_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 244, in _add_portals
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_component.py", line 262, in _add_portal_internal
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data.py", line 436, in get_portal_instances
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 70, in get_portal_locations
    File "T:\InGame\Gameplay\Scripts\Server\routing\portals\portal_data_animation.py", line 44, in _get_arb
    File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1106, in set_actor
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 131, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 725, in get_anim_overrides
    File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1249, in _anim_overrides_internal
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig
    KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [8fae450b7517700f.8eaf13de]. JointNameHash [0x60771412]().'
    rtim=0</desyncdata></report>
    </root>

    Please help thanks
  • Options
    versatile29versatile29 Posts: 5 New Member
    There is something else I forgot to mention, for some reason my sims sit on plant pots or sometimes sit floating in the air above counters. What could be the cause?
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited July 2019
  • Options
    galaxyiingsimsgalaxyiingsims Posts: 3 New Member
    hello! can anyone understand this LE? it's talking about servers and an event at the bar, but i'm not sure why. thanks in advance!
    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>d127bbfb03492f6c5d3e5c80</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-28 19:42:05</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>posture_graph.py:4823</categoryid><desyncid>d127bbfb03492f6c5d3e5c80</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AssertionError: Source spec not in the posture graph: rollerskate@None for interaction: running npc_leave_lot_now:38 on None (guaranteed))
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 105, in push_continuation
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6158, in push_tunable_continuation
    File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
    File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
    File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
    File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1336, in append
    File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
    File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 883, in _head_change_watcher
    File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in _get_head
    File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2613, in get_sims_with_invalid_paths
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2577, in _generate_connectivity
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in compute_transition_connectivity
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in run_transitions
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in _build_transitions
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in _build_and_log_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in _build_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in get_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2869, in _get_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4823, in get_segmented_paths
    AssertionError: Source spec not in the posture graph: rollerskate@None for interaction: running npc_leave_lot_now:38 on None (guaranteed)
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>d127bbfb03492f6c5d3e5c80</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-29 17:51:58</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>open_mic_night_zone_director.py:113</categoryid><desyncid>d127bbfb03492f6c5d3e5c80</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'zoneDirector_Lounge' object has no attribute 'select_next_contestant')
    Traceback (most recent call last):
    Caught and logged:
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update
    File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3626, in _process_interaction_gen
    File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 780, in process_one_interaction_gen
    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 935, in process_gen
    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen
    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1134, in _remove_gen
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4876, in on_removed_from_si_state
    File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4888, in _exited_pipeline
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6660, in _exited_pipeline
    File "T:\InGame\Gameplay\Scripts\Server\interactions\social\__init__.py", line 62, in _trigger_interaction_complete_test_event
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5725, in _trigger_interaction_complete_test_event
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 256, in process_event
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 365, in _process_test_event
    File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
    File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 779, in inject_last_exception_log
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 363, in _process_test_event
    File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 472, in handle_event
    File "T:\InGame\Gameplay\Scripts\Server\venues\lounge_venue\open_mic_night_zone_director.py", line 45, in _on_interaction_of_interest_complete
    File "T:\InGame\Gameplay\Scripts\Server\venues\lounge_venue\open_mic_night_zone_director.py", line 113, in on_turn_finished
    AttributeError: 'zoneDirector_Lounge' object has no attribute 'select_next_contestant'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>d127bbfb03492f6c5d3e5c80</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-29 19:13:30</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>__init__.py:457</categoryid><desyncid>d127bbfb03492f6c5d3e5c80</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while clearing SIState: (AttributeError: type object 'ComponentContainer' has no attribute 'set_last_user_directed_action_time')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
    File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 421, in request_client_disconnect_gen
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 734, in on_teardown
    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_destroy
    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset
    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
    File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1625, in on_reset_internal_state
    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1073, in on_reset
    File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__
    File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1073, in on_reset
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4744, in on_reset
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6440, in on_reset
    File "T:\InGame\Gameplay\Scripts\Server\interactions\liability.py", line 55, in on_reset
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 309, in release
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4708, in cancel
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4475, in _cancel_eventually
    File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4640, in _cancel
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4814, in _update_autonomy_timer_on_cancel
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6710, in _update_autonomy_timer
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 457, in exported_func
    AttributeError: type object 'ComponentContainer' has no attribute 'set_last_user_directed_action_time'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>d127bbfb03492f6c5d3e5c80</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-31 14:30:30</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>adventure.py:520</categoryid><desyncid>d127bbfb03492f6c5d3e5c80</desyncid><systemconfig/><screenshot/><desyncdata>Exception tuple index out of range while attempting to get finish action.
    FinishActions length: 8, ActionIndex: 10002,
    Current Moment: AdventureMomentKey.Parenting_ChanceCard_Teen_05,
    Resolver: InteractionResolver: affordance: <class 'sims4.tuning.instances.superInteraction_ParentingAdventure'>, interaction: running superInteraction_ParentingAdventure:96104 on , target: , context: interactions.context.InteractionContext(<sim '' 0xac809ba389901c6>, InteractionSource.SCRIPT, <Priority.High = 2>), si: None.
    (IndexError: tuple index out of range)
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command
    File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond
    File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond
    File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 311, in respond
    File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\adventure.py", line 623, in _on_dialog_response
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\adventure.py", line 527, in _run_action_from_index
    File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\adventure.py", line 520, in _run_action_from_index
    IndexError: tuple index out of range
    rtim=0</desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
  • Options
    galaxyiingsimsgalaxyiingsims Posts: 3 New Member
    @rosemow i've had it a few times in the past days. it doesn't seem to affect my gameplay other than just resetting my sim but the message popping up can get annoying.
  • Options
    rosemowrosemow Posts: 163,596 Member
    @rosemow i've had it a few times in the past days. it doesn't seem to affect my gameplay other than just resetting my sim but the message popping up can get annoying.

    Hello
    You may be best to post on the MCCC help thread and see if they have found other simmers having the same LE message notification from MCCC .
    https://forums.thesims.com/en_US/discussion/913483/mc-command-center-local-help-chat-thread#latest
  • Options
    galaxyiingsimsgalaxyiingsims Posts: 3 New Member
    @rosemow thank you!
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited August 2019
    @rosemow thank you!

    You’re welcome :) It would also be best to update to the latest version of MCCC mod.
    Post edited by rosemow on
  • Options
    SamlishSamlish Posts: 232 Member
    Hi! This isn't an LE error and I wanted to get help here before going to discord, I wanted to know what this "script error" is. Thanks!

    File "E:\Builds\MCCC_6_4_0\mc_control\mc_control.py", line 41, in get_radial_menu_interactions
    AttributeError: 'NoneType' object has no attribute 'queue'
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited August 2019
    Samlish wrote: »
    Hi! This isn't an LE error and I wanted to get help here before going to discord, I wanted to know what this "script error" is. Thanks!

    File "E:\Builds\MCCC_6_4_0\mc_control\mc_control.py", line 41, in get_radial_menu_interactions
    AttributeError: 'NoneType' object has no attribute 'queue'

    Hello @Samlish
    It could mean a number of things. It depends on what action your sim was doing when the error was generated.
Sign In or Register to comment.
Return to top