I'm not too sure of why CAS stories are being added as it seems no different than randomizing your traits and using simple cheats to start your Sim off with the skills, career and funds. It also doesn't seem like it will affect your Sims personality in anyway. You can choose any traits for your Sims and none of that changes the way your Sim behaves.
For me, it feels like a completely unnecessary addition.
Do CAS stories seem useless? 317 votes
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I agree it’s not going to change a sims personality.
Wish we could get little bio entries to manually write in stuff for our sim, though. Or maybe a trait slot extension.
I think this was where it shut down for me. When they said it would help give our Sims some personality and it very clearly has no direct impact on the way our Sims act. The only way to show a Sims personality in Sims 4 in my opinion is through their clothes. Other than that, they all act the exact same.
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I think individual bios would be a great addition as well as more trait slots. But again, the traits don't really change the way Sims act to begin with so I'm not sure adding another trait slot would help much.
I guess it makes sense for character/story inspiration but the concept of being given specific traits and a possible career seems so out of character for The Sims franchise. The whole concept for me at least is to create a Sim from scratch and create their story as you play. I guess some players would be interested in starting an established Sim but that just isn't for me.
So far they haven't said if you can also assign starting skills and a job to sims that were created the old-fashioned way, because that would be somewhat useful for me... Not much, because getting a job and getting a skill to level 3 is a matter of minutes, but at least it would add some more customisation to CAS. I'll just wait and see before I judge.
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I don't use MCCC.
You have an idea of a character in mind, and answer/skip irrelevant questions how you believe the character would. By the end of the quiz you end up with some skills, job and savings that they might have acquired in their life up to that point based on your answers.
So say you wanted a sim that lived on Sulani, hates roughing it and is a well-off artist: Skip or answer in the negative any questions related to JA/OR or Off The Grid, answer ones from Sulani/IL positively, answer any money related questions in a way that would be profitable (selling artifacts etc) and any hobby/skill questions that mention painting should be anwered appropriately too. Any question you feel the sim wouldn't have a strong opinion about, skip.
I think it could be an interesting way for some people to start off a sim. I won't use it much because I usually start off playing a teen for the good manners, responsible, etc., traits.
I do wish they would work on some of the traits affecting character behavior more. Traits like "outgoing" don't seem to make them more sociable, it just makes them stress out quicker because they're actually not any more outgoing than any other sim. I want to see them go out of their way to be sociable and not start reading a book when other sims are over visiting them at home.
Anyway, I'm getting off track. The stories could be fun. I really hope they use the system to generate townies so they all have various skills and aren't all just blank slates.
My first thought when I first saw it was:
Are today's simmer such doorknobs that they get flustered when they see a list of traits and can't make a decision?
They need to be hand-held through the process?
But if you use the old randomizer, I can see this being a better alternative because you can have some randomness, but it has a bit of purpose as you will be more likely to make a sim you like and not have to make so many attempts. I hope we can use it on the homeless sims in the world manager. It might be a fun way to edit them.
I might not use it much, but it should be useful to someone new to the game.
The whole thing would have been better implemented imo if in addition to the traits randomizer, they allowed the option to randomize a career, skills, and starting funds with no silly little quiz AND the OPTION to edit the results you get if you don't like them.
I already know who my characters are without needing to take a quiz, and I love building up their skills. I already play characters with "difficult" traits, including custom ones like Autistic Spectrum and Whale Ate My Parents, lol. But I'm glad so many people are happy with this addition!