Yes, very possible. Just one that happens right off the top of my head, if you have a sim quit the spotlight, LE's from the game will happen (unless that has been fixed, I know it was a thing). Just with no mod, you won't be notified. You can delete any LE files in your documents/EA folder and - if you have no mods/cc - see any new ones that pop up from EA.
EA has whoops all the time. I'm trying to recall if I heard about EA issues around food platters, but I really haven't had my nose in the tech side for a while now.
what is LES?
Anyways, when i used not to use mods something similar with food platters happened to me, i jsut don't remember what it was anymore, i just deleted the save, cuz i dind't find any solutions. I think that i wasn't able to wash them or something like that.
Got one a couple of days ago when I changed a holiday's requirements, no mods or cc. It didn't cause any problems - the game handled the error just fine, and I wouldn't have known about it if I hadn't looked at my last exception errors. I've also got one from reading a 'beginner' gardening book, one involving a mysterious hamburger (which my Sims never eat) and one caused by an unnamed 'social interaction' that was evidently impossible.
To echo what ChelleJo said, yeah, you definitely can. The fact that mods can trigger them is more just a helpful aspect of the design of exception handling for the game and for the programming languages it uses. Exception is a term in programming that's more or less synonymous with the word "error."
Here's how wikipedia defines it: "Exception handling is the process of responding to the occurrence, during computation, of exceptions – anomalous or exceptional conditions requiring special processing – often disrupting the normal flow of program execution. It is provided by specialized programming language constructs, computer hardware mechanisms like interrupts or operating system IPC facilities like signals."
So basically it's just a way of reporting that something happened that wasn't supposed to happen that the program noticed and in some cases, preventing that thing that wasn't supposed to happen from cascading into other problems in the program. Often exception handling will attempt to contain an error if it occurs. LastException files are sort of like journalists reporting on stories they find. The program notices an exception, it creates a LastException file with any info it was able to gather about the error, and reports to you in-game that it occurred, as well as making that more permanent record of it happening (the LE file). Those who know enough about how the game works can then interpret the error messages inside and use it to help figure out what went wrong and why.
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Anyways, when i used not to use mods something similar with food platters happened to me, i jsut don't remember what it was anymore, i just deleted the save, cuz i dind't find any solutions. I think that i wasn't able to wash them or something like that.
@Karon
Oh, thanks. I don't remember though... If i had any when i played without cc/modless.
Here's how wikipedia defines it: "Exception handling is the process of responding to the occurrence, during computation, of exceptions – anomalous or exceptional conditions requiring special processing – often disrupting the normal flow of program execution. It is provided by specialized programming language constructs, computer hardware mechanisms like interrupts or operating system IPC facilities like signals."
So basically it's just a way of reporting that something happened that wasn't supposed to happen that the program noticed and in some cases, preventing that thing that wasn't supposed to happen from cascading into other problems in the program. Often exception handling will attempt to contain an error if it occurs. LastException files are sort of like journalists reporting on stories they find. The program notices an exception, it creates a LastException file with any info it was able to gather about the error, and reports to you in-game that it occurred, as well as making that more permanent record of it happening (the LE file). Those who know enough about how the game works can then interpret the error messages inside and use it to help figure out what went wrong and why.