, I was wondering if you could answer my two questions.
1. On animation clips, where in the Audio Configuration file it references does it trigger the jaw lipsync? I believe it's the "vo" at the start, indicating that the sound effect is a voice clip, and should be lipflapped.
2. How are the instance ids calculated for voice acting audio ("vo") configurations? For non-voice sound effects, they're definitely a hash of the sound effect name.
For example, in the game files.
blossomfestival_t_throwpetals_fail when hashed, is equal to 0B3D16D1E98A8286.
However, for voice acting, it seems that it's hashed differently, as
should definitely hash to
, however, it doesn't, and there are no audio configuration files matching those instances. My guess is that it's something like AGE_GENDER_VOICENUMBER_vo_mentor_cook_recommendspice or something like that.