Unfortunately wall meshes are pretty much hard coded in C++. You should able to tweak the height of half walls via catalog instances, but that’s about it, which I doubt is the level of control you are looking for.
Unfortunately wall meshes are pretty much hard coded in C++. You should able to tweak the height of half walls via catalog instances, but that’s about it, which I doubt is the level of control you are looking for.
Comments
Unfortunately wall meshes are pretty much hard coded in C++. You should able to tweak the height of half walls via catalog instances, but that’s about it, which I doubt is the level of control you are looking for.
-SGMS
You'd be correct. :c Thanks anyway.