I would have thanked you in the documentation thread but you closed it.
Thanks for the documentation. I don't believe we've had anything like this in prior Sims games.
Now if you guys can get the fix in so that your examples work 'out of the box' we'll be good to go.
Thanks again.
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It wasn't all me: The document contains contributions from 3 programmers and a designer, plus we had a senior producer who helped fast track it out to you guys. We were all really excited to work on it and are looking forward to seeing what you can do with the game.
P.s.: I closed the sticky thread so that it didn't turn into an uber discussion about everything in the doc, it's more manageable for people to post specific new discussions topics, like this one.
You create two files, a trait file and buff file, but then say:
--> 'That’s it for part one! We only had to create four files (two XML, two simdata), but with those two files,'
This is very confusing. I'm assuming that 2 xml files are created, then the data files are generated for these xml files.
How do we generate the simdata files? Or are you allowed to help us with that?
Is the simdata template bt just for seeing the structure of a simdata file, or can it be used to convert an xml file to a simdata file? It looks like it has some routines in it... I haven't tried pulling it into Visual Studio.
The documentation states the same for the trait xml file. I'm looking at the 010 Editor and I don't see a process for creating a data file from an xml file. Any suggestions?