Hello! I have a question about unplayed sims, not sure if there is already a discussion for this. I noticed that families I have never played with are all of a sudden having babies. Like my Bailey-Moon family has 2 new kids and a third one on the way. I have my neighborhood stories on but I never received a call from them asking if they should try for baby or anything. This also happened to another family who now has a new baby. Am I missing something? Is this a new thing?
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When they improved neighborhood stories, they made it so that families would have (and adopt) kids autonomously without player input if you leave "have babies" and "adopt children" on in the master controls for Neighborhood stories. You can turn it off for all unplayed households, or just for select ones.
Oh wow! That's pretty cool actually. I saw several families having babies so I had to increase my sim capacity to 'unlimited' instead of 200. Hopefully it doesn't get too wild in my game LOL. Thank you for the insight!
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http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
In some saves, the Landgraabs have adopted a son in one save file, while in others they have another baby.
Outside of them, many of the families are having babies.
I have left the feature on for now, because I want more options for any of my in-game born Sims.
The more sims the more fun!
Yeah I quickly realized it is a little too heavy handed for my taste. I basically adjusted it so only half of my unplayed houses are able to adopt or have children, and then once they have two, I turn it off for that household. I also didn't like that houses with just roommates were adopting and having kids, so I turned it off for them.
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I play with aging off always, and I find it difficult to deal with all the babies. I have no idea what to do with them. They'll just stay babies forever.
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But unlike with MCCC, at least I know how to turn it off, and over time I turned off all the other NPC life choices as well. Because as soon as you disable one of them, the others become even more annoyingly frequent, and the job hopping was getting out of hand, too.
Something wicked this way comes!
I don't use MCCC.
You can change the percentage of how often you want sims to have babies with MCCC. You can also choose which days of the week MCCC will roll a dice (based on your percentage) and see who gets pregnant.
This way it can be as often or as little as you’d like.
Have you disabled these options for both played and unplayed households, or just one of them?
Something wicked this way comes!
I don't use MCCC.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
One of my Sims got 4 new children in a single gaming section, while she already had triplets (she was the Sims I made for the 3 toddlers scenario). So, there was 7 toddlers and babies in her household. It had become unplayable. It was ridiculous.
The Pancakes also had 4 or 5 babies.
I wish the algorithm took into account the number of children already in the households.
That NS idea is plain stupid. I don’t want it in my game. And even when it’s off there are still adoptions, marriages and so on taking place. It’s ruining my save.
Main Menu > Gameplay Options > Neighborhood Stories > on/off switch (you might have to scroll down to find Neighborhood Stories)
Manage Worlds > Household Manager > My Households > Neighborhood Stories in top right corner > turn all the options off
Manage Worlds > Household Manager > Other Households > Neighborhood Stories in top right corner > turn all the options off
Have you been talking to any sims about expanding the family?
Have you answered Yes to any phone calls from other sims about trying for a baby?
Hiya. Neighborhood Stories is off by default for households in your “My Households” tab, but on by default in the “Other Households” tab. If you haven’t turned it off in Other Households, your townies will still be influenced by it. It is also customizable for every household in both tabs, so you can control what you want it to do. Or, as @mightysprite has said, go to Gameplay options and turn it off for the whole game, if you don’t want it at all.
But, you’re indicating that you have unwanted marriages in your game. As far as I know, Neighborhood Stories doesn’t do autonomous marriages. If you have MCCC, you might want to check those settings, because it does marry sims off in the background.
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I have turned it off for the whole game under Main Menu > Game Options > Disable NS (it has a small text letting you know you disable them entirely).
There are no marriages, it was my mistake. I meant pregnancies.
I’ve never talked about expanding the family or saying Yes to phone calls indicating having children.
I have disable NS from the Game Options. This causes any other NS option (the ones under Household Manager) to be greyed out, which is expected since it disables the NS feature entirely. So no additional changes can be made other than disabling NS from Game Options.
I’d be ok with the feature but it is BROKEN. I have unplayed households with just one single sim end up adopting 5 cats and having 4 babies. It’s just ridiculous.
One more thing to try that seems to help with NS problems: Click on mailbox to cycle through all the outstanding notifications (might take a bunch of clicks but you only have to do this once, we hope) until you get the "Nothing new has happened recently" message. Then set your desired NS settings, save game, exit and re-enter game.
If that doesn't help then there is a thread here about a persistent bug which does seem to happen to some people, unfortunately, but you could leave a Me Too and/or share your info.
https://answers.ea.com/t5/Bug-Reports/OPEN-Can-t-disable-Neighbourhood-Stories/m-p/11365891
Tip from someone with a lot of experience fighting baby overpopulation: Go to Manage Households, move all unwanted babies in with some random townie, and delete that household. That's the fastest method I've discovered.
Something wicked this way comes!
I don't use MCCC.