I'm getting a mixed bag of results googling.
Basically I want to give riverview a try but there's really not many empty lots, not enough for my needs anyway. But apparently placing new lots using edit town causes corruption. Myth or true? Because there's sooo much empty space in riverview that could be put to good use
ingame: commandermctosh feel free to add ;D
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My experience in most worlds has been adding no more than 2 or maybe 3 lots per Edit Town session and then giving the game a chance to rebuild its world routing by saving, quitting and reloading, and playing it forward for a bit is fine. Too many changes all at once can break things, although usually a MC Reset Everything (run from City Hall's MC Town menu) and the presence of the NRaas GoHere mod, which injects its own world routing mechanism into the game, help smooth things over. How many is too many probably depends on the size, location, and nature of the lots. Adding 8 or more 10x10 residentials all in the same general area with nothing much on them all at once is probably fine, but not likely what one usually wants to do.
The reason this is an issue and not totally a myth is that lots we add by way of Edit Town in-game are not embedded into the world in the same manner as they would be if they were added/changed in the world's design phase by using CAW, but rather kind of sit on top of things. That makes an in-game edited world with new lot footprints added (without using CAW) different, or special if you like, but not by definition broken or corrupt.
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