gameplay is to simple and overall gets repetitive, i'd love to see a patch that adds 1 or 2 BIG worlds but also adds in a big list of traits for both sims and lots, all having a range of effects that impact game-play quite large, for example a lot trait that has disco fever that increases the sims on the lots autonomy of dancing and disco napping or a sim trait called "pessimist" who actually gets uncomfortable getting happy and "sadness" actually positively impacts said sim and while sad gives an ability to "ruin sims day" by talking the sim target into a 30% chance of making them receive a +3 sadness mood-let (lower chance if the target has cheerful), we also need to fix up older traits like cheerful that makes you uncomfortable +3 if the same manages to gain a sad or bored mood.
im not very creative but the mood system is so unimpactful on gameplay you can mostly ignore it, and the traits that focus on moods are practically wasted due to how bad they are, we need to teak mood-lets and traits to REALLY impact gameplay, and the mood focused traits impacting how a sim interacts with a specific emotion (like the above sadness becomes a positive while happiness becomes a negative with a specific trait) could really change gameplay especially if they all get a unique ability or 2 like disco nap, as Carl shows is seriously underrated because it HAS a unique gameplay impact while also having a passive effect making the trait stand out as a sims personality.
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Repose en paix mamie tu va me manquer :
1923-2016 mamie
dont worry i have and i even mentioned this exact problem in the "ways to improve making the sim you want" part
Really??!!!! I couldn't find anything in my email...
I wonder how they determine which consumers get a mail-in survey?
Me too because I have yet to receive one in the mail.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
I've only ever had one sent to me and the same thing happened to me.
indeed, part of why i end up going back to sims 3 is due to just how much more active the world feels especially when i tweak the files and such to run a whole bunch better, remove horses (seriously their ai is abysmal) and run it so 8 active full lots run at a time, with sims going about their days, all being watchable if i like and how personalities impact how they interact with the world its just so hard to get so deep into sims 4 when sims 3 does alot of things better, even if the graphics style was meh.
my dream sims is sims 4 graphic style, sims 3 gameplay with sims 2 plus 3's personality and needs, wants, characteristic system.
And that, right there, shows the folly of modern media's obsession with "Magical Demographics," as I call them. By that, I mean the obsession with trying too hard to capture the attention of people who dwell within a specific age and gender category, with no care or thought put into the actual quality of the content on offer or the people outside of that age and gender category who are attracted to a piece of media along with or instead of the "Magical Demographic." Not every piece of media will hit its intended target audience, nor should any piece of media that already has a strong and supportive following be heavily altered to try to bring in a new audience aside from the occasional hard reboot (like, say, ending the 90's television-based DCAU and creating a straight-to-video-release-based DCAU with stories geared at older viewers) or spin-off property (like continuing with the regular Dragon Warrior RPG's, but making the Dragon Warrior Monsters games for younger kids).
If they really wanted to make TS4 a clear break and softer reboot of the franchise, then they should have had the guts to call it something like The Sims Lite or The Sims: Rebirth or just taken the same route as Sonic '06 and simply called it The Sims. I mean, when Tecmo's U.S. branch saw just how different Monster Farm 5 was from the other four entries in the series in terms of gameplay, they gave it the name Monster Rancher Evo in the English-speaking markets in order to attempt to distance it from the other mainline games and minimize the damage to both the critical reception of the title itself and the reputation of the IP as a whole. It didn't work so well, since it was after the internet was in practically every gamer's home and fanbases talk...but, at least they tried. I think this tactic would have worked even better with TS4, because they could have renamed the game well before release, when they knew that it would be so much weaker than previous entries, marketed it as a sort of "My First Sims Game" for tweens and teens, and promised a true The Sims 4 at a later date. Tecmo understood the value of their core Monster Rancher fanbase and tried to market the fifth game in such a way that it wouldn't sour the franchise's reputation with fans, EA decided to abandon their core Sims fanbase and go running after a new demographic in a way that has damaged the reputation of the franchise with fans and shown just how little respect they have for that new demographic they're running after with how weak much of the game's content actually is.
Media companies need to stop obsessing over these "Magical Demographics" and just concentrate on making good, quality content in a variety of different genres. Good content attracts customers, period, regardless of age or gender. Obsessing over and pandering to "Magical Demographics" just creates weaker, shallower media across the board and leaves us all poorer for it.
I said almost the same thing in another thread. Though, not as eloquently and not from such a depth of knowledge of the industry. I feel in my bones everything that you've explained here. EA's main base of support over the last twenty years doesn't matter to them anymore.
I almost feel sad for the upcoming generations of gamers. Unless they purposely go looking, they'll never know how deep and involving games used to be. The biggest gaming companies have almost unanimously dropped that kind of development because it's much easier to do less and charge more.
Thank goodness for Indie developers. If not for them, there would be no place for gamers -- gamers who appreciate the passion and commitment of the past -- to turn. Hopefully, history doesn't repeat itself and that indie developers remain as independent as possible. Hopefully, gamers will become more discriminating and support those developers, rather than the companies who are only in the industry for maximum profits/minimum investment. Otherwise, the cycle will repeat.
harsh but so true, mood system replacing a the old trait system was a huge mistake, combined they'd probably have made one hell of a strong system
the trait system of 3 replacing the old personality point system of 1 and 2 was a HUGE mistake.
The sims3 moodlet system was a mistake and the beginning of the downfall and disenchantment with the series that we see here on the boards.
i hope they do make changes instead of waiting for the next game, im not chasing the next ride in hopes that it will eventually be better than older games