Is there a way to add sims back into the family tree at the parent/grandparent level?
I had to redownload all of my sims back into a fresh install of TS4. Sims that were saved as a family were fine, but generations were not. So I have sims with blank pictures for parents, grandparents, etc. I tried to re-add these sims but the game won't allow it.
I actually had to clone sims, but any sim I raised from toddler loses the toddler trait from being a perfect toddler and if they were a scout they lose the scout trait too.
How can I add in these sims to the family tree without having to clone the sims and recreate the family tree?
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I wrote them out on a really old thread:
and yeah, as my quote went, definitely much easier with a mod or slow CAS relationship setting lol
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I will definitely do that for the other families I need to repair.
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That I don't know.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I think step relationships are derived indirectly. For example if a parent remarries the new spouse will become a step-parent to existing children of the parent. It might be difficult to set this up unless you can reconnect the daughter to her father. If he is no longer around, maybe you might have to temporarily create a father Sim to marry the step-mother.
Here's what deaderpool says about it
relationship.add_bit 706513023716365109 492592686711054221 family_parent
relationship.add_bit 492592686711054221 706513023716365109 family_son_daughter
First the family parent to add a father for Johnny Zest then the other way around. And it didn't work. So, I downloaded MCC. Do I just place the package file? I really want to try to limit the script mods as I like to keep the game running as EA programmed it.
MCCC won't work without the scripts. At the minimum you need mc_cmd_center.package and mc_cmd_center.ts4script for the base mod. In addition you need whichever extension contains the relationship options. I don't know off hand but I think it will be MC CAS (mc_cas.ts4script). The easiest is just to extract all the files from the zip so you have the full MCCC mod as designed.
Part of the principle of MCCC is changing the coding provided my EA I'm afraid to allow it to do things not provided by the game.
Scratch that, it's part of Command Center so just the two files that comprise it are needed.