Hi! I have been looking to add new familiars without adding the possibility of them being overwritten by another mod that aims to add their own. Here is my progress thus far:
There are 2 things that need to be changed in order to add a familiar in the game using Python:
This enum is easily modifiable and poses no problem.
Within this one is contained the FAMILIAR_DATA
TunableMapping. The structure of which is found within the familiars-familiar_tracker.tdesc
The problem that I have encountered, however, is that I find myself unable to inject additional data within that FAMILIAR_DATA
as it is immutable.
So my problem is that I cannot add familiars without editing the familiar_tracker tuning itself which is undesirable and increases the chances of conflicts immensely. Is there a possible workaround to this or a change that Maxis could make in order to allow us to add new familiars through scripting?
EDIT: I have solved this problem.