I would love to make my own hotels and run them as a business in this game and I guess a beach holiday EP would be the right moment to add this. Hotels could be a third type of lot (not community or residential). The builder in me wants this! Fingers crossed
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As long as our sims can also check in and stay in one I'm all for it.
We could choose what rooms to rent, order room service, hang out in the hotel's pool, eat at the hotel's restaurant and go on tours in TS2. We don't have any of that gameplay on TS4. None of the vacation GP's have offered that and I really hope this is *the* vacation EP for TS4.
I hope my Sims and lots aren't too terrible!
I believe we could do that as well in TS3s Island Paradise.
TS3 Resorts don't have room service, most of the rooms are in the rabbit whole and the VIP rooms don't have a phone where you can order room service. They also rely on food stands and buffet tables for feeding guests in TS3 which is fine but in TS2 there were actual restaurants in the hotels with waiters and everything. Also no tour guide, but you can ask for adventures in the front desk.
Eh, you could be right. As long as we get them though, I'll be satisfied.
How would hotels not be limited to one pack if they come in a different pack? Hotels are very high on my wish list right now and it makes sense to me that they are released with a tropical world to build resorts in. I think there is room for a hotel system in an EP that will also have a lot of other content.
If hotel stuff comes in it's own pack, you'll get a better selection of stuff and interactions than you would if it was stuffed in an already tight tropical EP. Hotels are not tropical unless you place one in a tropical setting. In a tropical stuff pack, there is a larger chance that it will be tropical themed to fit that pack. i want to place hotels anywhere. A tropical hotel would look silly in Windenburg or Brindleton Bay.
And, as I've said before, if there is stuff like hotels in a tropical paradise pack, that's less tropical stuff they have room for. Would you give up diving or ocean swimming to get hotels in this pack simply because you want hotels now and can't wait?
Wow I've never owned any vacation EP. Didn't know about all this that we could do in the previous iterations. Now I want hotels a lot!
My thoughts exactly.
My thoughts exactly.
Expansion Packs have a higher budget. They can do multiple features. And they can very well reskin the restaurant system to fit Hotels like they did in Cats and Dogs with the vet business.
TS3 did resorts, underwater lots, boats and boat houses (movable lots) and mermaids in one EP. It also added ladders, a sea monster, death by shark, sunbathing, pool waterfalls, pool bars, a pool slide, and so on. Granted the world was broken but was poor designing and quality control not the feature's fault, those worked amazing outside of that world.
IF we can build/manage hotels, you aren't limited to tropical themed objects much like you can make a restaurant with any build object. You could use the Vampires pack to make a grimm hotel.
Vacation and a few activities sounds like a GP for me. It should feature hotels so it can be called a expansion.
I dont even think its hard for them to implement since they have similar systems going on like resturants etc.
swimable oceans and new animations are probably the hardest to make. Many hope and think it will be part of the expansion too
The restaurant system took up an entire GP which is why it wasn't shoehorned into an EP. Yet, you expect them to reskin the restaurant pack into a hotel pack and it still be small enough to have room for all the beach stuff people want plus, hopefully, mefolk. Seriously? Your example proves it should come in it's own GP like Dine Out did, not crammed into an EP squeezing out other beach stuff.
See that's what I think they will do. For example, restaurants were put into their own game pack and we could have so much depth with them and I believe that would mean both features (a Tropical Paradise and items/gameplay associated with it, and Hotels/Resorts) would be so much more fleshed out and we could receive more of the the features that we would want from both. I believe that they could make a system that's a cross between the vampire/fame system in that your hotel has benefits and downfalls and also similar to the Dine Out system where you can control everything down to the clothes your employees wear.
“Hotels” is not really a concept that can fill out a pack on it’s own. What good are hotels for people who only own the base game? Hotels really only work when there’s also a destination to go to. The main content would be at the destination, not the hotel.
If they make hotels more about “gameplay” than functionality then they really aren’t producing a quality feature. I mean look at apartments. They have gameplay specific to them, but functionally they are no different than regular lots and the rational behind players asking for them wasn’t even taken into consideration. I’d rather we not repeat that circus again.
All I want for hotels is an updated version of the restaurant system and some hotel specific interaction. We already have everything we need to build hotels, which is why I don't get the "tropical hotels would look weird in Windenburg" argument. Of course we would be able to use all build mode features in building them wherever we want, like all other community lots? At least that's what I expect. As for sacrificing other features I personally would happily sacrifice mermaids, but the point is - like others have said in recent posts - a simple, but versatile hotel system should be able to fit in an EP budget without taking up too much space for other main features. But if that's a dilemma I would also welcome a vacation GP with hotels as a main feature.
Hotel stuff could fit in a SP. All it would require is doors to claim rooms and a desk to check in/out and order room service. We have restaurant stuff, gym stuff, spa stuff, bedroom stuff, bathroom stuff, etc.