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Supernatural Legacy Challenge - Small Rules Update 2/23/21!

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  • AshubiiAshubii Posts: 795 Member
    edited February 2021
    Update:

    Hello everyone! I've added two updates to this challenge!

    1. Added some additional goals to Gen 5's generational goals list.
    2. Included an alternative Supernatural state for Gen 9! Instead of Amazon, you may choose Goblin (or do both and make the legacy even longer)!

    Future Plans:

    1. I fully intend to add an alternative to Gen 10 using the latest Paranormal Pack and added career!

    As always, let me know if you have questions or ideas to improve this challenge! Feel free to share a link if you're attempting and posting this challenge anywhere!

    If you're on tumblr, you can also find the challenge rules HERE and/or find my own Supernatural Challenge HERE
  • Silvia24QueenSilvia24Queen Posts: 4 New Member
    > @Ashubii said:
    > or Supernatural Creatures Legacy Challenge
    >
    >
    > Put together by @Haids5987 and I
    >
    > About
    > This challenge is designed to be story-based, meaning how each Generation comes to fit into their supernatural role will depend entirely on the player. Did the Sim make a pact with a Witch or Demon? Or did their parent’s actions play a role in their fate?
    >
    > The rules for this will be fairly loose, reflecting the typical Legacy Challenge rules with specific goals for each Generation. Heir Aspirations and Traits will be mostly up to Player choice, though some Gens will have specific options to choose from. There are ten Generations total.
    >
    > Expansions & Other Packs
    > Most generations have rules requiring the use of specific expansions or game-packs. Please feel free to overlook or change any rules to suit what packs you own!
    >
    > General Rules
    > There really are no general rules. Feel free to incorporate other rules from the main Legacy Challenge or any others you favor.
    >
    > Notes* Even though pretty much all of these “beings” do not yet exist in-game, there is plenty of Custom Content out there to enhance the challenge. Even without CC this can be done with basic EA items; it’s the imagination and story that brings them to life!
    >
    > * While you’re welcome to make these creatures immortal, I am going under the assumption that they are not. Vampires are the exception to this.
    >
    > * This challenge is more than open for more ideas or adjustments!
    >
    >
    > Credit
    > I'd like to give credit to @zathyra who put together the Bewitched Legacy Challenge. The witch alignment concept from that challenge is really clever and we thought it'd suit the Witch generation of this challenge really well! (We can remove this from our challenge if preferred!)
    >
    > Updates:
    >
    > 9.18.20 - Removed Magical bloodline trait requirements from Gen 2
    > [1.3.20] - Generation 2 has been updated for the Realm of Magic game pack!
    > 2.23.21 - Added goals to Gen 5 (Fairy)
    > - Added alternative to gen 9 (Amazon): Added Goblin.


    I Used your Challenge as an outline for my own supernatural challenge. Can i get your opinion on my version?
    Every Heir must Move out when they start there own gen until generation has other rules
    Generation One – Amazon


    Your Parents Raised to fight for what was right while looking like the epidemy of grace and elegance but no matter what you could never meet the level of perfection they expected of you. Instead, you strive to become the strongest and prove that you don’t need to be perfect in order to be the best you can be. You are fierce and protective and with the history of your ancestors and the Gods powering your ambitions, you strive to be the best at everything you do.


    Heiress:
    • Must be female
    • Cannot an Occult
    Aspiration:
    • Body Builder
    Traits:
    • Ambitious Trait is required
    • Choose from these traits for the other two traits
    • Active
    • Bro
    • Hot-Headed
    • Loves the Outdoors
    • Non-Committal
    • Self-Assured
    • Unflirty
    Generation Goals:
    • Complete Aspiration
    • Build a home gym
    • Never marry or keep a relationship - men are only for reproducing
    • Never move a male into the household (sons are the exception)
    • Work-Out every day
    • Have only Female friends
    • Get into at least one fight and win. If you lose, keep fighting until VICTORIOUS!
    • Only females must be in household, males cannot be amazons
    • Have only one female child, that is you heir
    Max Skills -
    • Fitness
    • Handiness
    Career:
    • Athlete - Either Branch
    • Military - Either Branch
    • Secret Agent - Diamond Agent Branch
    Generation Two – Werewolf


    Your mother taught you how to fight for better or for worse, but you decided to take her lessons to another level and used them to bully other sims into giving you whatever you wanted, however one such occurrence backfires on you and you are bitten by what you assume was a wild wolf, later finding out that it was a werewolf when you turn for the first time, you at first continue your ways but start to lose the satisfaction of being a lone wolf and decide to take over and make your own pack. You end up having a very large litter of ‘puppies’ from the women in your pack and never commit to a single full-fledged relationship.

    Heir/Heiress:
    • Must be a Werewolf Occult
    Aspiration:
    Any of these -
    • Can start out with any aspiration, but once turned switch to lone wolf aspiration.
    • Once you complete lone wolf aspiration you must switch to Wildfang Renegade aspiration.
    • Traits:
    Start off with mean and loner
    • once you complete lone wolf aspiration you can change out sim’s traits, your Choice

    Generation Goals:
    • Complete Aspirations
    • Have at least one pet dog
    • Have more than four children (your litter!)
    • Must be loyal to pack
    Become an Alpha and Complete the skill tree

    Career:
    • Part time job







    Generation Three – Succubus

    Growing up your family was close-knit, doing almost everything together. In some ways it was nice, but you never quite felt like you belonged in their pack. After reaching a certain age, you discovered that you have very… different urges than the rest of your family. Perhaps you were simply born an incubus/succubus, or perhaps you’ve met one before and sold your soul to become one as well. All you know is that you hunger, and there’s only one way to sate your appetite…

    Heir/Heiress:
    • Must Start as a Werewolf
    • Must be female
    Aspiration:
    • Must complete Cure Seeker Aspiration before you can move out of parents household
    • Serial Romantic
    Traits:
    At least two of these -
    • Romantic
    • Jealous
    • Non-committal
    Generation Goals:
    • Complete aspiration
    • Never marry
    • Never have a child with the same lover twice (twins/triplets/etc are an exception)
    • Do not allow any lover to move into the legacy household
    • Attend every romance festival to find a new lover
    Max Skills:
    • Charisma
    • For mod users - any CC skills that relate to romance and/or woohoo
    Career:
    • No career, your urges have you unable to remain sated for long, you get all your money from other activities.
    • Mod users can use mods that enable you to use their body to earn money, such a dancing for money



    Generation Four – Merfolk
    As a child, your Mother always had guests around, so you would always leave the house when she had ‘guests’ over, Your favourite place to disappear to was always to the ocean and the caves nearby, so it’s no surprise that you feel in your heart a sense of belonging by and in the ocean. You never quite grew the same urges that some of your siblings did, nor the ability to seduce anyone on a whim… But Once you find a mysterious fruit in your favourite cave, you can’t resist temptation eating it, shortly after you feel an urge to enter the water, and discover that you have turned into a mermaid. Your voice now has a way of mesmerizing all who stop a while to listen…

    Heir/Heiress:
    • Must be a Mermaid - use cheats or Mermadic Kelp
    Aspiration:
    One of these:
    • Musical Genius
    • Soulmate
    • Angling Ace
    • Beach Life
    • If you use mods, you can download mods so you can have aspirations made for mermaids specifically.
    Traits:
    At least one or both of these:
    • Child of the Islands
    • Child of the Ocean
    Any other traits from this list
    • Romantic
    • Music Lover
    • Clumsy (swimming is SO much easier!)
    • Loves the Outdoors
    • Loner
    Generation Goals:
    • Complete aspiration
    • Move to Sulani
    • Go swimming at least several times a week (if not once per day)
    • Have other water activities (sprinklers, water balloons, waterslide...)
    • Have a kiddie pool for toddlers
    • Contribute to rejuvenating Sulani’s ecosystem
    Max Skills -
    • Singing
    • Any Instrument
    • Fishing
    Career:
    • Conservationist - Either branch!

    Generation Five – Fairy

    Your entire family is made up of mermaids, except for you, you’re the odd one out, the outcast. You always took solace in the sky, and when the opportunity revealed itself you ran away from your family and gained wings in return, you are now a fairy, learning all the fae magic you can.

    Heir/Heiress:
    • Cannot be an occult, if you use mods such as fairy and witches mod by twisted plumbob, you can become a fairy.
    Aspiration:
    One of these -
    • Freelance Botanist
    • Painter Extraordinaire
    • Bestselling Author
    Traits:
    Choose traits from this list -
    • Art Lover
    • Creative
    • Loves the Outdoors
    • Childish
    • Kleptomaniac
    • Mischief
    Generation Goals:
    • Complete aspiration
    • Have a "human" appearance and a "fairy" appearance (this can just be separate outfits per category)
    • Grow a flower garden
    • Purchase or collect every type of Gnome for your garden (this includes holiday Gnomes from Seasons!)
    • Be good friends with your children
    • If Klepto Trait: try to steal something from every venue/house you visit
    • Play pranks everywhere you go!
    Max Skills:
    • Painting OR Writing
    • Gardening and Flower Arranging
    Career:
    • Gardener - either branch
    • Painter - either branch
    • Other - Own a flower shop, create and/or create and sell arrangements

    Generation Six– Elf

    You have always been obsessed with beautiful things - yourself included. Where your parents love learning magic, you favor more cultural pursuits, such as the fine arts and music. Good at nearly everything you do, you are clever and wise beyond your years. You have an ethereal beauty and grace that many adore and strive to replicate...

    Heir/Heiress:
    • Cannot be an occult by if you have mods must have elf ears
    Aspiration:
    complete both of these -
    • World Famous Celebrity
    • Renaissance Sim
    Traits:
    Choose from these traits-
    • Perfectionist
    • Snob
    • Loves the Outdoors
    • Music Lover
    • Art Lover
    • Neat
    • Self-Absorbed
    Generation Goals:
    • Complete Aspirations
    • Take lots of selfies or self-portraits and hang them throughout the house
    • Only marry a famous Sim
    • Have no more than two children (Your beauty came at a cost)
    Max Skills - At least two of these -
    • Singing or one instrument of choice
    • Acting
    • Charisma
    • Logic
    • Photography
    Career:
    • Actor or Actress
    • Social Media - Internet Personality Branch
    • Style Influence - Either Branch
    Optional:
    • If using a height mod, make them the tallest height!

    Generation Seven– Plant Sim
    Who has time for obsessing over your looks? Not you, that’s for sure! You’d rather have your hands in the dirt, digging up fossils or gemstones. You taking care of nature and being outside, you are obsessed with having the most perfect garden

    Heir/Heiress:
    • Must become a plant sim, be obsessed with never losing your green magic
    Aspiration:
    • Must complete at least one nature aspiration, your choice
    Traits:
    • All Traits must have something to do with nature
    • Loner required
    Generation Goals:
    • Complete aspiration
    • Open the mine to Forgotten Hollow in Oasis Springs
    • Collect EVERY rock or gemstone you find
    • Display rocks and gemstones within home
    • Have a garden that has only perfect plants
    Max Skills -
    • Handiness
    • Gardening
    Career:
    • Player Choice







    Generation Eight– Vampire
    Immortal, powerful, and often terrifying, stories of Vampires have existed for millennia, across countless cultures. You Come from a family that focuses mainly on nature only, however you were always interested more in the dark arts. Vampires were your favourite things to research, but that brought some nefarious attention to you, leading a vampire straight to you, biting you and turning you into a vampire.

    Founder:
    • May be any gender
    • Must be human Before starting a new generation
    • Spouse Must be a Vampire before marriage.
    Aspiration:
    • Must have founder have the Master Vampire aspiration.
    • All children must have a vampire aspiration, I used mods to add more aspirations.
    14. Vampire Family
    15. Master Vampire
    16. Good Vampire
    Modded aspiration
    • Dracula
    • Bloodborne
    Traits:
    • Player choice – doesn’t really matter
    Generation Goals:
    • Complete Aspiration
    • Turn at least two Sims into Vampires - only one can be a family member!
    • Max Vampire Lore skill
    • Earn at Master Vampire Rank
    Career:
    • Player choice
    Optional:
    • Have parents around for the duration of the generation




    Generation Nine – Spellcaster

    You have been raised in the most unconventional of families, so naturally you would have the most unconventional of interests. The occult has always called to you, ever since you were a young child. Perhaps you discovered a grimoire in your parent’s library of Vampiric tomes, or perhaps you actively sought out such a book for yourself? No matter the case, you have chosen to live your life honing your witchcraft - but what sort of witch will you be?

    Heir/Heiress:
    • Must start out as vampire
    • Can be any gender

    Alignment: The Spellcaster must have a single alignment which will determine the type of Sim they end up becoming. This choice will determine specific traits and Spell focus. Alignment is player choice.
    • Good: Practical Magic is your focus. May also delve into Mischief spells, so long as they harm no one.
    • Evil: Untamed Magic is your focus. May also delve into Mischief spells.
    • Neutral: All three or a mixture. You prefer to keep a healthy balance.
    Note: A Sim may learn any spell even if it goes against their alignment. They simply should refrain from using those spells.

    Aspiration:
    • Must first find cure before starting aspiration- I used the modded aspiration Van helsim aspiration.
    • Spellcraft & Sorcery
    • Purveyor of Potions
    Traits:

    Good Alignment
    • Good
    • Family-Oriented
    • Player Choice
    - Evil is not allowed
    - Mean is not allowed


    Evil Alignment
    • Evil
    • Mean
    • Player Choice
    - Good is not allowed


    Neutral Alignment
    • All three are Player Choice
    - Evil is not allowed
    - Mean is not allowed
    - Good is not allowed


    Generation Goals:
    • Complete aspiration - you may take and complete the second RoM Aspiration once the first is completed.
    • Max Herbalism Skill
    • Max Wellness Skill - Only if Good or Neutral aligned
    • Max Mischief Skill - Only if Evil aligned
    • Have at least one pet cat - if RoM is installed, you may replace a pet cat with a Familiar
    • Grow an herbal garden (for herbalism ingredients!)
    • Purchase a wishing well
    Career:
    • Culinary
    - Mixologist Branch
    • Gardening
    • Scientist
    • Retail
    - Own an herbalism/charm/potions/magic shop!
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