Hello,
I'm a newbie to modding and also a little dumb (not sure which issue is getting in my way more) but I want to make a custom trait anyway. I thought that the best way to learn would be to clone a trait in game and then tweak it a lot and see what happens.
So, I thought I would extract a trait and replace the instance ID's with ID's that I generate using Zerbu's mod creator. That should work to clone a trait, right?
Anyway, when I was playing with Zerbu's mod creator, I noticed that if I loaded a trait package into Sims 4 Studio, the trait would no longer appear in game. I'm not sure why. I assume a bug with S4S of some kind.
BUT, I don't know any other way to edit data files except for with S4S, and I'm pretty sure that I need to make simdata files match the xml file instance ID, so I can't go about my cloning experimentations.
Any help would be appreciated.
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Hello, IngeJones. Thanks for the reminder. I could have sworn that I read that someone else already made a thread about it, but I can't find it now, so I must be thinking of something else. I will do exactly that.
Also, DataFileTools by Velocitygrass can edit extracted data files.
BTW, What do you mean by "instance ID", the string or the number? You just need to make it match the instance number, the data file works perfectly well with a mismatched instance name string. And matching the instance number doesn't require editing the actual data file, just changing the instance inside the package (done in S4S by changing the instance in the "key" item of the data tab in the warehouse view, and in S4PE by double-clicking the resource in the list).
Excellent, thank you.
Makes sense to me. Thanks for letting me know.