AlexCroft93 wrote: »
Hi guys! Any news about the SWB file's editing? Is it possible to edit those files? As SWB files are the same of sims 3, is it possible to import sims 3 effects in sims 4?
ChaosAlchemistX wrote: »
As far as I know, effects are stored in Swarm Binary files, 0xEA5118B0, just like in The Sims 3. I am actually trying to create a tool for rendering them outside the game based on the code for the Halcyon project, created by Andrew Willmott, who created the original swarm effect engine that's used in The Sims 2, The Sims 3, The Sims 4, SimCity 4, SimCity 5, Spore, and I think a few other games.
I did create a tool for S3PE/S3PI for cloning effects, which used a S3PI wrapper library created by Andrew Tavera. It was a success at cloning effects. The wrapper library and my effect cloning tool were originally located on Google Code, but I have since moved them to GitHub to continue work on them. I'm not sure, but it should be possible to convert them to work with S4PE. I would post a link to download them, but I'm not sure if I'm allowed to do that here or if I'm even at a high enough level yet to be able to do that.
I would also like ModdingSimGuru to post the binary template for the Swarm Binary files as well, so I can see how much the structure has changed from The Sims 3 and how much new data has been added. Then I could ensure that my Effect Cloning Tool and the library it runs on function properly when converting them from S3PE/S3PI to S4PE/S4PI.