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Can you edit an existing world with the Create A World tool?

I'm sorry if this question has been posted before.

I was wondering if you could edit an already existing world with CAW? EA worlds or custom worlds. I ran across a few worlds on MySimsRealty.com (which I highly recommend!) that seem to be unfinished and was wondering if I edited them myself in CAW if the changes would stick and save? Has anyone else ever tried this?

Thanks in advance for any and all help <3

Comments

  • flstriderflstrider Posts: 1,912 Member
    edited February 2016
    You cannot edit or import an already existing world into CAW unless you use this procedure

    Import full neighborhoods into Create a World

    CAW does not open the Sims3pack file and the world must be converted. Cawster has many of the EA worlds available for Create a World. For custom world you would have to ask the creator if you could get a copy of the CAW files from them.

    Hope this helps!
    My World's thread linked in Sig
    NewSig.jpg


  • flstriderflstrider Posts: 1,912 Member
    Also remember if you do use the procedure above and want to release your updates, PLEASE be sure to give proper credit to the original creator! there is nothing worse than to work for months on a world only to have someone come change one bridge and take credit for the entire world.
    My World's thread linked in Sig
    NewSig.jpg


  • StephStebStephSteb Posts: 2,271 Member
    Oh, I would never reupload someone else's world! I wanted to know for my own personal use as I added to it in my game and just didn't want to have to keep redoing it every time I started a new game in that world ;) It's good to know that I can and I know SimsRealty usually posts the CAW files as well. Thanks, again :)
  • deadhaus123deadhaus123 Posts: 475 Member
    StephSteb wrote: »
    Oh, I would never reupload someone else's world! I wanted to know for my own personal use as I added to it in my game and just didn't want to have to keep redoing it every time I started a new game in that world ;) It's good to know that I can and I know SimsRealty usually posts the CAW files as well. Thanks, again :)
    Good question. check out my world to see what can be done.
    [img][/img]UjBiOYQ.jpg
  • flstriderflstrider Posts: 1,912 Member
    @StephSteb You are welcome and yes My Sims Realty are awesome I love those worlds! Have fun and happy simming!
    My World's thread linked in Sig
    NewSig.jpg


  • StephStebStephSteb Posts: 2,271 Member
    StephSteb wrote: »
    Oh, I would never reupload someone else's world! I wanted to know for my own personal use as I added to it in my game and just didn't want to have to keep redoing it every time I started a new game in that world ;) It's good to know that I can and I know SimsRealty usually posts the CAW files as well. Thanks, again :)
    Good question. check out my world to see what can be done.

    I will! Thank you! <3

  • marzipanliversmarzipanlivers Posts: 1 New Member
    hey @flstrider , that link leads to a video that is no longer available. does anyone know the process to edit existing world in CAW?
  • KatyFernlilyKatyFernlily Posts: 738 Member
    edited February 2021
    Originally taken from the old NRaas Website.

    This topic originally appeared in the NRaas forum. As NRaas is now moving to a Wiki, and this doesn't really have anything to do with NRaas mods, I figure it's better suited here.

    I suppose I'll do a write-up on how to get a downloaded world into CAW, because I've found the following to be a pretty sure-fire recipe. It's not that difficult after all, but there are a few caveats, and there are some critical steps which you must do exactly right or it will fail.

    First of, you need to download CAW, you must have your game fully patched, you need S3PE (preferably the x64 version) and you should have a 24-bit 256x256 .png file ready. That latter can be tricky but you can find some premade ones through here: http://forum.thesims...61.page#3736582.

    You should really rename your normal The Sims 3 folder, and let the game create a new one, without any mods or CC. The CAW tool has a folder of itself, The Sims 3 Create A World Tool, which behaves much in the same way in that it will be freshly recreated if the tool can't find it. This can come in handy.

    1) Install the world in the usual way in your fresh game folder. If it is a real prerequisite, in that Riverview objects are used in the world, you'll need to install Riverview too. Of course this also goes for Barnacle Bay or any other custom world EA may release separately. This is also a good time to check in your Installed Items whether any "foreign" CC came with it.

    2) Start CAW and make a new world. It will ask for a .png, press the ... box and you'll get a few 'starters', choose any. Accept all the rest and OK. You don't need to worry about parameters for your world as they will be overwritten later anyway. Save As the new world with a name you will use temporarily, not the definitive name you want to give it. Let's call it Temp.world for now. Close CAW.

    3) Open S3PE and browse to the The Sims 3 Create A World Tool\UserToolData\Worlds and you'll find your Temp.world file. Open it.

    4) Use Resource->Import->From package... and browse to your The Sims 3\InstalledWorlds and open the world file you want to "import". Accept the default settings for Import, when it asks you to save between packages, say No. It will show a progress bar so you'll know it's done. This may take a while.

    5) Sort the resources by Type (click the "header") and find UNKN 0x296A6258 there. If all is well you should have two, one already deleted (struck out), right-click the other and select "Deleted" to delete it too. At the bottom of the file you should have two WPID resources, one already deleted, delete the other too.

    6) Use the "close" button in the upper right to close S3PE. It will tell you the package has changed, choose Yes to save the changes. The reason for doing it this way is you'll know it's done when the S3PE window closes. This may take a while.

    7) Start the CAW tool and open your Temp.world. Wait until the render window shows you a reasonable picture of something in the world. This may take a while and there is no real progress indication.

    Cool Right-click on the Temp.world on the left pane (World Layers) and choose Add/Edit description. Make sure the Name and Description fields are filled in. You can use your final name and description here. Also make sure there is a .png for the thumbnail. If there isn't, browse up one of the samples you got earlier or make sure you have one ready. This needs to be in the 24-bit 256x256 format!

    9) Save As the world with the final name, let's say Final.world. It will give you a "wait" cursor for a while and then a normal cursor. Don't touch it!! It's not done! Leave the computer to it until a window pops up informing you the world is successfully saved.

    Actually you've already done it now and you can delete the temp.world and the folder that belongs to it.

    If you want to use Edit in Game, be advised that when you're done you need to save, this can take a LONG time and your screen will darken while each lot is saved separately. DO NOT Alt-Tab at this stage to do something else or the save will fail. Just don't touch the computer until the "Succesfully saved" list is displayed.

    The opposite direction is quite simple, just start CAW and use "Export world". It will put a <your world>.sims3pack in your The Sims 3\Exports folder. You can take that out and put it in the Download folder and install it as usual.
  • BeckslerBecksler Posts: 1 New Member
    Thank you so much for typing that out @KatyFernlily !!
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