I don't know what's going on no more. I just can't get past day 2 with any new game I create and I'm getting real tired of the same old routine with the Medina family in IP.
I have a lot of NRaas mods installed to work around the many bugs that make the game unplayable. I removed the archways at Ichtaca castle and moved the door to the front, deleted the lots and their base of the Medina, Scott, Amigo families and Rubisel Ichtaca and moved their families to a different lot, and I bulldozed the combined school/stadium and replaced it with an ordinary stadium and planted the school on a random 64x64 residential lot that I converted into a community lot.
Here's what happens:
Sims 3 has stopped working
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.
If it's not this then the game just freezes. This is what Errortrap churned up:
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, SP1, EP2, EP3, EP4, SP4, EP5, SP5, EP6, SP7, EP7, EP8, SP8, EP9, EP10, EP11"/>
<Enumerator value="1"/>
<Content>
-- Correction Logs --
Destroyed Object Found: Sims3.Gameplay.Core.SkillMeter
Destroyed Object Found: Sims3.Gameplay.Core.SkillMeter
Destroyed Object Found: Sims3.Gameplay.Core.SkillMeter
SimDescription Removed: Bryon Patterson
SimDescription Removed: Somer Grimm
SimDescription Removed: Bridgett Ledbetter
SimDescription Removed: Lashanda Cathey
SimDescription Removed: Jeffrey Shirley
SimDescription Removed: Rosemarie Arellano
Loaded Assemblies:
NRaasAntiMagicScroll: Version 9
NRaasErrorTrap: Version 100
NRaasHybrid: Version 9
NRaasMasterController: Version 132
NRaasMasterControllerCheats: Version 132
NRaasOnceRead: Version 13
NRaasOverwatch: Version 118
NRaasPorter: Version 42
NRaasRegister: Version 80
NRaasRelationshipPanel: Version 20
NRaasRelativity: Version 23
NRaasRetuner: Version 10
NRaasSecondImage: Version 5
NRaasTraveler: Version 86
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsCowPasture
StoreObjectsFixerCar
StoreObjectsPhoneTableMidCModsuite
StoreObjectsPriusPlugin
StoreObjectsRollerCoaster
StoreObjectsTractor
StoreObjectsTreeOfProsperity
StoreObjectsZoe
System
System.Xml
UI
VelocitygrassBluePrintHelper
mscorlib
</Content>
</NRaas.ErrorTrap>
Help me! My game is unplayable and after 4 days of the same thing I am losing my patience.
Comments
someone has fixed the routing issues in IP if interested
https://ellacharmed.wordpress.com/2013/10/05/isla-paradiso/
@geekgirl101 - Generally, the procedure for getting assistance with interpreting script error reports is to zip or rar them together and upload them to NRaas with an accompanying new thread post, not to paste them into the body of forum thread.
http://nraas.wikispaces.com/How+To+Upload (free registration required to upload and post)
But this one is easy. That's just a routine cleanup log from ErrorTrap doing what it's supposed to do, it's not really an error. By the time ET gets a hold of objects and sim descriptions to delete, the objects and sims themselves are already long gone from your game and it's just handling the leftover useless pieces of data that need to be cleaned up. That wouldn't make your game freeze or crash all on its own.
You might be onto something though when you noticed us talking about bulldozing lots with gravestones on them in that other thread. The game might not be reacting well to the sudden incomplete deletions of (dead) sims like that.
I do have to say I'm impressed with how much effort you've been putting into make the Isla Paradiso world work for you. I probably would have thrown in the towel by now and found another tropical world with resorts to play in...or taken my sims elsewhere for a skiing/winter wonderland holiday instead.
NRaas has moved!
Our new site is at http://nraas.net
NRaas has moved!
Our new site is at http://nraas.net
outrun / blog / tunglr
You are correct it shouldn't...but it does
As is using reflections on in a game..it shouldn't but it does ever watch Sims youtubers videos like Quxxn and lots of others during videos they always seem to mention "oh I turned off reflectons because X" X is game froze,crashed etc so many things in this game if done correctly little fixes and everyone will not have issues outside of the obvious being low end hardware.
And this alien technology everyone speaks of how do you say..Mods? I do not use them I have nothing to control,no Sims to fix no need for any of it.Am running all expansions,all the entire Sims 3 Store,all Worlds all stuff packs but KPST and outdoor living stuff.And on a laptop that was not made by NASA.I just know EA for the most part made a pretty perfect game aside from a few things and I love bashing EA but am not going to lie and say the game is a mess.Pets exp..kinda sloppy,IP world shoddy but the rest is nice aside from poor design carrying over in waterborne craft form instead of cars.Think parking spaces but on a aquatic level.Abandoned boats etc.Will bash where it is due but 80 percent of complaints in forums about BLANK being made wrong etc are indeed false.Stuff works great not all but Huge majority.Not here to list mistakes but help by pointing out small things players do in everyday games that are harming saves and gameplay in general.
As for the editing townies thing: I'm not saying "what a shame it happens." I'm saying "it doesn't happen in my experience and I want to see where you're getting that from."
outrun / blog / tunglr
MOO = bad unless you are just fusing decor objects together that no sim will use or setting up a pose and quitting without saving
Reflections = game resource intensive, and even game-breaking if you have two reflective objects set directly across from each other generating infinite reflections
Deleting sims using testingcheats, shift-click = game-breaking, absolutely
All sound advice and certainly there should be no arguments on any of the above.
But...
Editing or TAing townies = This sort of thing may well change how a town progresses and make some things different from what was originally put into motion, but it doesn't break anything related to gameplay when done properly.
NRaas has moved!
Our new site is at http://nraas.net
And 🐸🐸🐸🐸.!!!!! I just witnessed a sailboat manned by a ghost leave the ocean and "sail" onto the road then it disappeared causing the game to hang for several seconds, lol! I wish I frapsed that.
https://youtu.be/tXy57dgM8AA
I have to disagree with you. Fact is this game likes some computers and not others. I have played this game on a few computes. This game happens to love my gaming laptop and did not play as well on other computers I have played. I have never used mods. I have seen people with high end desktops that have issues. I have seen people with low end integrated graphics that can play this game and all eps when their computers should not be able to play the game. This in general goes with the sims 4 too. There are many of us where the sims 3 plays better than the sims 4 and visa versa for others.
I wish this happened in my game LOL I dont play IP but I have and my sims always got stuck in the boat on the water and I had to reset sim because they could not get on land
Now you come to mention it I seem to remember a similar issue with Sims 2 many years ago. People used to say that having a faster and more powerful machine would cause the game to stutter and break because it couldn't keep up with the high end technology and in some cases using an FPS limiter to slow things down made the game run more stable. Mine has always been a little short of top end tech but maybe it's just too powerful for a Sims game?
, running on water and heading out to sea. I watched her for a while. She just kept running Out to sea. I didn't want to lose her and she was a long way out at sea. I told her to go home. She dropped the laundry and ran back to shore and got a taxi home. She was completely exhausted by then. It was funny to watch. It happened a month or so before IP was released.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
http://www.geekgirl101.org/DxDiag.txt
Your card is older so its possible you might need to replace the card if its giving out but have you been playing with Vsync? You should if your card is fine
you need to add the TS3W file to Nvida control panel. Through your Nvidia control panel, under manage 3d settings. program settings, click add and then browse, go to computer C, to program files x86, to origin games file, to the sims 3 file to the game file to the bin file. In the bin file you will find the TS3W file . One you add that file scroll down to vsync option and put vsync on. This will keep your fps at 60 otherwise the game will run your video card way too high.
Anyways, giving that vsync option a try.
vsync should help. The 500 series cards came out a long time ago. Nvida is now on 900 series LOL . The 570 card is a good card but like any video card gets wear and tear over the years. I have a 700 series card that I have had for a year but the card came out like two years ago. Not using google The 500 series I would think came out about 5 years ago so its older technology than the newer cards but stil 500 series should be able to play the sims 3 as long as your card is in good condition.