Hey guys, I was asked in another thread about the format of the Shaders_Win32.precomp
file, which contains the game shaders. A bt file for this resource is attached.
Also, note that you can modify your "Mods" resource CFG to override the precomp file so that you can install modded shaders in the Mods folder and not have to replace the one in the game install directory. As follows:
FileType 0x27fe5365 precomp
DirectoryFiles shadermod autoupdate
... this change would load the precomp out of the "shadermod" subdirectory.