For those that play Sims Medieval, do you reckon that the backdrops in Sims 4 will function like they do n=in Sims Medieval?
By this, I'm asking if people reckon that you would click on the backdrop and select, maybe, 'go shopping' or 'visit doctors' or something and they would travel there and then a pop up would come up and you buy things?
Just a little something that I just thought of.
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It looks like the world is open in Sims 4. We'll have to wait for official confirmation on that, but it looks open to me. I'd bet more on decorative terrain objects than backdrops, despite a past survey mentioning backdrops.
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I sort of agree it looks open but I would say semi open. I hope we get to see more of the town tomorrow because what I find very secretive is we haven't seen one building in all the pictures that looks like it is a community lot. The features say they visit parks and venues, I haven't see one venue, yet. Some parks maybe but not a venue unless that house out in the water is some sort of community lot. I think it's a real possibility we might click on sign post like in TSM and just send our Sims off to the woods like in TSM or to the village market. You know, that would be even worse than the work buildings (rabbit holes) in TS3.
This stuff is really making me hold back on ordering the game, I hope tomorrow reveals all we have been wondering about.
I agree! Admittedly it would save a ton of space in the neighborhood and I always want that. By the time I have loaded all the rabbit-holes and venues into a neighborhood there is barely any space left for houses. But I would hate to have everything jammed into a backdrop. I especially don't want shopping or restaurants to be in the backdrop or rabbitholes - they should be open - even if it means that they aren't added until an EP.
Or when you send the king or queen off to hunt a bear in the forest (back drop) you click on the sign post near the forest to hunt a bear and get a popup what happened,...much like TS3's popups tell you what is going on. Gosh, I hope that stuff doesn't return in TS4. Because everyone fussed how they wanted to see their hero fight the bear etc. and I have to agree with that. The game auto goes into ultra speed then you receive the popup when it time for your Sim to emerge from the 'rabbit hole' 'backdrop'.
What's great about an open world is the opportunities that may come up when traveling to other places. You may come across townies or other sims from other towns who happen to be visiting. You may see choice collectables or whatever EA may plant in the open world.
I also don't like sitting there while my sim does something off-screen. That made Medieval very boring.
I would very much not like them to lean on these rabbit holes and backdrops so much that it feels like TSM in that they were used for everything beyond your kingdom. Would people have enjoyed it if World Adventures was a cab ride out of town and then you came back some hours later with some item or maybe cursed by a mummy (in the style of graveyard catacombs) and never got to cruise around in Egypt, China or France? I don't think so. It would have flopped big time. The Time Machine was that way, you just went in and got some text about how thrilling it was. Was it? I never saw it. My awesome invention led to an anti-climatic career peak. ITF was more like it could have been, you had a new world and all of these new things to look at. You saw results, not some text that summarized it in a few sentences.