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Build A City Challenge - New Alternate Rules for All Expansions and NRAAS Mods

Feel free to leave tweaks and suggestions in the comments. I will take them into consideration.
These are the expansions that I have fixed the rules for:
The Sims 3, World Adventures, Dream Job, Generations, Showtime, Late Night, Pets, Supernatural, Seasons.

I have not put the rules in categories, so I do not know if you could actually play it functionally without some of the expansions. I have tried to make the careers only have requirements that comes with it's expansion.

I have a spreadsheet that I would be able to upload, for those who wants. Just leave a request below.


Sim Customization:

This is optional, but I feel it adds a bit of spice to the challenge.
Roll a 6 sided dice once;
If the number is even, the sim is normal, if the number is uneven, roll again to determine species.

Roll a 6 sided dice for determination of species;
1,2 is human, 3 is werewolf, 4 is fairy, 5 is witch, 6 is vampire




Roll a 6 sided dice once for lifetimewish determination:
1 is wish 1, 2 is wish 2, 3 is wish 3, 4 is wish 4, 5 is wish 5, 6 is a reroll.




Rules:
    Create a new neighborhood and bulldoze all the lots. (You can leave one lot, which is a garden with seeds in, must set type to No Visitors Allowed. Your Founder may get seeds from there every Sunday)
    Make eight sims that you will not play (4 males 4 females. Make four of them be in couples - 2 couples 4 singles, no homosexual couples, as these will populate the neighborhood too). These will be your NPCs. Move them into a big house. Your sim may only visit them once, greet them, and then leave. You may first visit them again when you've become best friends with one of them. You have to randomize their traits, and lifetime wish.
They count towards population.

    You may not move in NPCs, and then move them out again.

    Make your founder. Your founder has to move into an empty lot, and he/she cannot get a job unless you manage to unlock one. You should survive with Fishing or Farming. Your founders purpose is to reproduce.
    You play each family one week at a time. You can leave Story Progression on. NRAAS Story Progression mod allows you to choose what can happen in the city with Story Progression, so you game does not get "bugged".



Score and Population Calculation:
    Sim Multiplier (SM)
    Your sim multiplier starts at 1.

    +1 for your first community lot
    +1 when you reach a total of 5 community lots
    +1 for every 5 additional community lots
    +1 when the first Sim invests in a business (see the Investing section)
    +3 when 4 businesses have Investors
    +5 when all 11 businesses have Investors
    +2 when the first Sim owns 1 business outright
    +6 when Sims own 4 businesses
    +10 when all 11 businesses have owners
    +5 for each Airport
      Actual Population
      # of Playable/NPC sims X Sim Multiplier (SM) = Population
      In words: The sims you play combined with the NPC household times the sim multiplier equals the population of the city.

      Goal:
      Reach 50000 population.

      Careers:

      A career is never fully unlocked, you just keep unlocking spots for your sims. This is to keep the challenge more "strategic" for longer.

      If the career says it requires a certain skill and skill level, only a sim who actually has the skill may join that career.
        Job - Position Unlock Requirement
        Architectural Design - City hall, every 8 households, architect must have max painting skill
        Athletic - Athletic skill challenge, full athletic
        Business - A share in 3 business, or 2 lots
        Criminal - Pop 100, 1 per top criminal
        Culinary - Two cooking challenges, max cooking
        Education - Pop 250 or 20 children
        Film/Actor - 3 top career, 2 Prolific Writer Challenge
        Firefighter - Must have Policeman, 1 every 3 fires
        Ghost hunter - Must have graveyard and scientist, 1 every 5 deaths
        Police - Pop 500, 3 burglaries, 1 criminal topped
        Investigator - Pop 500, 3 burglaries, 1 criminal topped
        Medical - 1000 pop, 5000 pop, 10000 pop, etc
        Military - Every 3 households
        Music - Money Maker Skill Challenge, 3000 pop, two full instrument skills
        Politics - 1000 pop but only 1 position, and then 1 every 4000 pop
        Science - Sim who becomes adult with max logic, level 10 inventor, 3 electrocutions, 1 alien abduction, unlocked to aliens and sim bots
        Stylish - Every 10 households, must have full charisma
        Self-Employment - Town hall, must have level 5 in skill
        Part Time - Unlocked with buildings, only for teens
        Journalism - 4 star celebrity, 2 topped career
        Singer - One full instrument skill, one scene
        Magician - Full charisma or genie, one scene
        Acrobat - Full athletic, one scene
        Clairvoyant/Fortune Teller - Unlocked to witches, wizard, genie, or 5 charisma and Supernatural Fan
        Daycare - One position per 5 toddlers in the city
        Horseman - 5 in Riding and Jumping Skill on sim and horse, or for sim with unicorn
          NRAAS - Position Unlock Requirement
          Homeschooling - City hall, and one school
          Part Time Careers - Must have building, only for teens
          Mobster - Must have a restaurant and 10 criminals/criminal mastermind
          Martial Arts Self-Employ - City Hall, must have two martial arts training items, and 5 skill
          Athletic Self-Employment - Town hall, must have level 5 in athletic
          Collecting Self-Employ - Town hall, 30 items gathered
          Chess Self-Employ - Town hall, must have level 5 in chess
          Guitar Self-Employ - Town hall, must have level 5 in guitar
          Hacking Self-Employ - Town hall, must have 3 computers and be able to hack computers
          Handiness Self-Employ - Town hall, must have level 5 in Handiness
          Homemaker Self-Employ - Town hall, must have one child, and 3 in cooking skill


          Services:
            Service - Population/Requirement
            Newspaper - 0
            Adoption - 0
            Babysitter - 0
            Repairman - 500 population
            Maid - 500 population
            Pizza delivery - 3000 and Grocery Store.
            Butler - 10000 population
            Police - Must be one Policeman in town. Unlocks theif alarm.
            Fireman - Must be one Fireman in town. Unlocks firealarm.


            Community Lots:

            Every fourth (4) community lot unlocks 1 CAS sim.
              Building - Population - Other - CAS
              Art gallery - 4 brilliant paintings and 4 brilliant sculptures (must be placed there)
              Bookstore - 5 skills maxed - 1 CAS
              Bus station - 1000 population - 2 CAS
              Central Park - A mayor
              Chinese Garden - 5 max visas
              Consignment Store - Unlocked once 2 sims have maxed a creating skill (Gardening, Inventing, Painting, Sculpting, Writing)
              Dive Bar - 10 households
              Dance club - 20 households
              Dojo/studio - 3 top martial arts skill
              Hangout - 100, 1000, 30000 population
              Junkyard - 2000, 10000 population (there can only be two)
              Lounge/Vampire Bar - One is unlocked for every 3 maxed careers or 5 stared celebrities - 2
              Graveyard - 20 deaths
              Gyms - 5 max athletic or martial arts
              Hospital - 1000 population or 20 ill sims or 40 births - 1 CAS
              Spa - 2000 population
              Pool - 1000 population
              Laundromat - 10 households without washing machines
              Library - 15 skills maxed (can be the same skills)
              Nectary - 3 maxed nectar brewing
              School - 250 population or 20 children at the same time
              Subway - 20000 population
              Supermarket - 350 fish caught on one sim and 650 fruit harvested on other sim - 1 CAS
              Airport - 50000 population or 1000000$ donated
              Fortune-Teller Wagon - Unlocked when there is a witch or genie
              Supernatural Hangout - 15 supernaturalist
              Parks and Beaches - Unlocks on every time there's 3 sims with Likes The Outdoors trait
              Festival Grounds - Counts as a park, must have passed 4 seasons, or 28 days, whichever is longer. Must have 3 sims with trait Likes The Outdoor
              Animal Park - 5 animals of the animal parks type, if both dog and cat park 10 animals are needed
              Horse Ranch - 5 horses and 5 sims with 3 or higher skill in riding
              Equestrian Center - 10 horses tamed from the wild, or 20 foals bred
              Playground - 10 children or toddlers
              Live show venue - 500 population
              Private venue - 1500 population
              Big show venue - 3500 population
              Elixir Consignment - One of each kind supernatural (witch, werewolf, vampire, fairy) or three max level alchemists
              Coffee house - 100 population
              Pet store - 15 adopted strays
              Poolside club - 1500 population
              Disco club - 5 max instrument players, cannot be the same sim
              Sports bar - 1 maxed athletic career
              Fishing spot - 2 Max Fishing skill or 3 Anglers

              Comments

              • NatashaRasmussenNatashaRasmussen Posts: 4 New Member
                edited January 2013
                Bumb :3 feel free to let me know if you're playing my version of the challenge.
              • odddude1odddude1 Posts: 5 New Member
                edited January 2013
                A spreadsheet would be really great. I think that I'm going to be playing this version, as I like that you've taken into consideration all expansion packs released to date and Nraas mods (which I also play with).

                I don't know if I'll publish it anywhere but I will let you know how these rules work for me!
              • plainanjelikplainanjelik Posts: 2
                edited May 2013
                I was just about to start a challenge like this in Sunlit Tides (the whole shipwrecked theme and what not). I tried to build off of the older versions of this challenge to determine the rules and will use those in conjunction with yours for the new expansion packs and the mod careers. One rule I added for myself is that the population must pay for any building made. That means that I don't allow any free real estate (the family must have the money to buy the new house or at least afford the plot of land to build one of their own). Also I check the prices of any new commercial lots built in edit town and subtract that amount from the population's account. If as a community they don't have enough money to buy it, then they'll just have to wait :D . I think I might do a story on my challenge either here or on TSR. Thanks for the update! It was very helpful!
              • dragonsolgameingdragonsolgameing Posts: 2 New Member
                I will play this one for youtube
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