Whenever I start a new sim, I end up getting a little overwhelmed by all the different directions my sim could end up going. There are many different careers, including education, to choose from. There are many many different skills, and all the different things a sim can do. Usually, I will end up creating a new sim, putting them into the world, and then that's it.
What are some things you do when you start off a new sim?
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Playing the simple living lot trait if you have cottage living makes the game a little bit more challenging too, especially in the beginning. So do some of the other lot traits.
I wish the dev’s would bring out a simple clothing lot trait, so my sims would have to buy a piece of clothing, hat, shoes, jewelry etc. to open it up in CAS.
Right now I'm only making new sims to fill specific roles in one of my two rotational saves. I still don't have a vision of their final look or personality, but half of them will have a career path and lifestyle pretty well set in my head when I start. I usually give them two outfits in every category except formal and party. My sims just don't find themselves in those situations very often. Formal almost never, and party on rare occasions. It's not that they don't go out, they go out a lot. The night's out usually aren't prearranged events, just someone calls up the group and says 'let's hang out at X', so party wear doesn't figure in. I keep meaning to make it a thing and then I just roll with whatever they show up in.
I don't give them likes or dislikes, with the exception of disliking mischief. I don't give that to everybody, but I do give it to most of them. It's my way of trying to rein in the use of mischief. Like a few things it's so completely overdone to the point of being irritating instead of funny.
I don't really have any specific career goals unless its for one of the premades, for example I want Jonny Zest to remain as an entertainer but I don't want Nancy as a crimelord when her husband is a detective so usually I make her a politician or put her in the business career. Generally for my own sims I prefer the easy money jobs such as writing or painting but the downside of that is that staying at home causes their social need to drop so I often find the military career a good fit and that was also true for me in Sims 3. When I bought Get Famous on sale I found I really loved the media career and also the acting (haven't had a bug with that yet except one odd costume change).
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I particularly like the 'Roulette' one for injecting a bit of random chaos
This game can be whatever you want it to be Generational, one and done, challenges, scenarios, just building, just CAS. The beauty of a sandbox game is that people are free to play however they choose. There's no right or wrong way to play.
only issue is when you get new premades that you don't know much of and you don't know yet what you want to make of their lives
or when you scheme for things you could do with packs you do not have currently
like the way I keep bottling all the teenage occult drama for when i get HSY but i mean do I really need HSY to play it not really to be honest just think it be fun to explore that pack like so
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I don't believe for a second the game is intended for a generational gameplay only. A lot of Simmers love to play that way, but it's not the only way to play the game. I rarely play with generations, in fact once my Sims get a partner and perhaps have a child, I get bored with them and start thinking of other ideas I'd like to try which usually results in starting a new save with a new Sim. My personal challenge has curbed that tendency a bit, but I still have other saves I play along with it when I have time.
My favorite way to play is with a single Sim starting out Rags to Riches style with a specific goal or set of goals in mind for them. I've said it many times before, but there is just something so satisfying to me helping them gradually succeed in their little pixel life. I like to keep this Sim single for as long as possible since it's so much easier for me that way. I get overwhelmed trying to play with too many Sims in a household since I'm a micromanager.
I've tried the full autonomy way to play when having more than one Sim in a household, but it's just too frustrating for me. The Sims left to their own devices do such silly, random, repetitive things that mean nothing most of the time. I wonder, why have them at all if they're just 'there' in the background doing their own thing? I guess I just care about my Sims too much and want any I'm playing to have a goal and work towards it. I just can't let them go wild and do whatever. I'll admit sometimes they do surprising things, but not often. I've tried mods to nuke those repetitive actions, but it never lasts. They just get enamored with another object and it starts all over again.
There is SO many different ways to play this game, it satisfies my creative side like no other game. I have all the packs except one EP and a few kits. It makes me happy I have so many options on what to do with my Sims or builds. The possibilities are endless and no, you don't always have to have an imagination to make things happen, but it does help to have an open mind and not get stuck believing you are required to do this or that. Play in whatever way makes YOU happy!
One last thing, about my challenge. I started it specifically to do aspirations I've never tried before and have a Sim live in every world doing them, plus build a new house for them every month since I love to build. I didn't intend to write a story as the year progressed except for their background story and a short summary of their progress with a daily post pic. However, gradually I did start to write a story. Here's where the imagination comes into play. Every month, I have to come up with a reason why they are moving using the next month's aspiration(s) to explain it. I don't have a clear vision written out at the beginning of the year. Playing that way is challenging and fun, especially if it works out these reasons somehow all work together and reveal a final outcome at the end of the year! At least for me since clearly I love to write.
Anyway, to sum it all up, I don't just make a Sim and plop them in a world without a vision in mind for them, there is always a reason, but not always a story. My goal in playing Sims is not generational, not rotational, it's playing one Sim and exploring everything the game has to offer, it's building houses/venues, it's telling stories, it's playing challenges, it's taking beautiful screenshots, collecting and so, so much more.
Happy Simming!
Not for me, my sims never die, unless it's part of MY story. I play leisurely and don't want to be forced to hurry up and grind to do this or do that before they die and get all stressed out because their days are "numbered". I play with aging turned off and age up when/if I feel it fits the story. I play to relax.
I play many different households/stories. They're not all connected, I focus on that household instead of an entire world of sims. I prefer it this way, now if I get attached to certain sims in the world I might make a new save and play out their story, but it's never in the same save because I have very distinct idea of how I want that save to play out.
So for me I can honestly say I have never, not in any of the games, ever played generationally.
Because it's my game, I spent a ton of money on it, it's here to entertain me and bring me joy and I can play it however I want.
My sims live perfect little Stepford Wife lives. They're rich, happy, and living their best pixel lives. They also never age or die. That's not allowed in Stepford World.
I get super annoyed with the more they take away from us, the more they try to force their idea of how this game should be played on us. It's my game. I'll play it however I want.
Now to answer the original question. I played generations but eventually realized that I get overwhelmed if I'm playing more than 1 sim at a time. I can't handle it because I have to control every aspect of their lives and it was too much. So a couple of years ago, I created my simself and I've been playing her as a single sim in various versions ever since. I mostly play a "start over" game. I kind of enjoy demolishing all the worlds and making all new lots and then making about 150 new sims to live in those worlds. I make up stories for them, set up relationships, give them careers. Then I play it for a couple of days, get bored and repeat the process.
If I don't have a goal of what my sim will be doing and accomplishing, I just won't play. I hate sitting down at the computer and staring at the main screen page...only to turn it off.
I hope this helps. Happy Simming!
A born sim can get the toddler trait boost to skills, the child boost to creative, thinking, conversation, physical skills.. Scouts gets you another boost to skills. Then you now have high school gets you a boost to career. And after school activities a boost to certain skills.
So by the time that Sim is the age of its parent.. it’s far superior 😂. But as to where we go from there hmm.. who knows. Last time I basically just did generations and learnt all the base game jobs to get all the ps4 trophies.
This time I’m thinking to try out university. And then maybe get famous acting career. But you can go anywhere really right? Snowy mountain, country life, pick and choose .
Sometimes I see a teen runaway, about to find out what she can and can't do, to survive.
One time I had fun making a Japanese family, and I still play the teen son, now in High School Years, as suffering from depression but holding on to his dream to be an artistic visionary, which horrified his salary-man father and his shufu mother who considers him becoming a doctor or something similar to be her ultimate cause in life.
Sometimes I have enjoyed making sims you would love to hate. An attractive man with perfect hair and a smile that's more like a sneer, with max charisma, a hot temper, and no morals, who uses his charms to lure unwary targets into his vampires Embrace.
Sometimes I have made a family with kids and then got so involved with one or more of the kids, that I wanted to continue playing them as they grew up, graduated, and entered careers and adult relationships.usually that happens when one of them is just more interesting than the others and seems to suggest a storyline and a direction in life..
A lot of it is just getting inspired and following things to see where they lead instead of just controlling everything.
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I play with aging off usually and age sims when I feel like it. I have some babies that have been around for many real years, waiting for a baby update. I get attached to my sims way too often.
I don't create a new Sim for new expansions, but I may be inclined to start my save all over again. I discovered just how very hard it was to instill values in a Teen, when Parenthood first came out. I started all over again, so that the Teens would be Child Sims and any Child Sim(s) would be Toddlers. Had a much better time exploring this GP.
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