One of our goals with this pack was to get the story to feel like it was part of the simulation and not some weird thing we shoehorned in. I'm sure the judgement of how well we accomplished this will… (View Post)
You can have multiple Sims help with the story/investigation (you'll end up needing to transfer some things from one Sim's inventory to another in some cases), but we primarily designed around one Si… (View Post)
Although the overall story is something we've created (rather than something that's completely yours), we've tried to make it so that you can progress through it in multiple different ways and take d… (View Post)
It was an interesting challenge designing the story for StrangerVille. As you're pointing out, players can change who lives there and even what the lot types are, so we can't rely on those being the … (View Post)