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  • Many years ago (like 2012) I posted a progress report on Rain City: https://forums.thesims.com/en_US/discussion/546217/rain-city-progress I stopped working on it in 2011, for the most part. EA's plans for the Sims 4 really killed my interest in working on what was basically an orphan game. Plus EA's CAW tools was half 🐸🐸🐸🐸…
  • Time permitting, I may pull out my old Rain City world. I never finished it, and never really intended to finish it. However, it was playable. What I liked about it is that it had a number of distinct neighborhoods. There was the downtown area with highrise apartments and brownstone. There was a middle class neighborhood…
  • I put the basic clean blog up again for a short period of time. This address should work: tjstreakssims.blogspot.com Quite frankly, it's long past the time for TJ Streak to disappear into the ether. The blog was started as a protest against the heavy handed censorship and self righteous attitude of TSR. In particular, I…
  • I notice you pay in Sim points. While this, perhaps might work for lots, sims and other cc, it seems rather meager for a world. Consider that the typical world will have between 100 and 200 lots and around 150 sims (if pre-populated), that would be a lot of sim points. Probably more than enough to buy everything in the…
  • CAW has been broken for a couple of years now. It started having major problems with the release of Supernatural and Seasons. Most of those problems appeared to be fixed with the release of 70's, 80's and 90's stuff. But it was broken again with the release of University. What this means, as a practical matter, is that one…
  • I would like to know what other game you are converting from and how you are doing the conversion. IMHO sharing knowledge is far more important than creating any given world. That's why I gave detailed instructions on doing flight simulator conversions. BTW' I think the buildings and textures in X-Plane are better than…
  • I agree with your approach. Building hundreds of lots simply is not feasible. You really do need deco buildings to fill up the space. I think this May be the only feasible way to make a city. Making deco buildings from scratch can be quite time consuming. It takes me about a day or so fo a fairly basic house, and maybe a…
  • Well, excuse me for giving you a direct and honest answer to your question. We're you, perhaps, hoping that people would tell you it was OK to take EA's work and claim it as your own? Most of the responses you got danced around the issue. There were the legalistic arguments -- whether this infringes on EAs copyrights. (It…
  • EA is somewhat capricious about creators who steal their stuff. There are people in this forum who regularly steal lots, metadata objects and distant terrain from EA. Apparently they do not suffer consequences from their unauthorized use of E A's copyrighted material. But apparrently, using EAs height maps can land you…
  • I have toyed with alpen villages as we'll. when you look at Switzerland form flight simulator, it is pretty apparent that civilization exists in the valleys. Not much is going on in the hills. While Geneva is a beautiful city, with a spectacular approach, you might look at other smaller towns like Grenschen, Sion, or…
  • The one advantage of thread necromancy is it allows us to revisit questions we were dealing with years ago. We know much more about the game and it's limitations than we did four years ago. To answer the question, while a good big city can be made, the number of good big cities are few and far between. The game simply…
  • And making a world which is devoid of creative content will guarantee that it is boring and trite. If you are going to do a city, you must use creative content because the materials provided by EA are insufficient to complete the task. If you want to see how creative content can take your world to the next level, look at…
  • I have lived in small towns for most of my life. Much of the look and feel depends upon the historical development of the community. Generally small towns east of the Appalachians are different from those west of the Appalachians. The older communities in the east tend to be built around a central town square. Larger towns…
  • Unfortunately, CAW is real buggy and real unstable. Some versions are more reliable than others. EA does not be inclined to fix it or move it out of permanent beta. The versions of CAW after Seasons and Supernatural were real buggy, and the versions after University added new bugs. There does appear to be a sweet spot,…
  • I would also note that while EA worlds are large worlds, EA does not use all of that space. For example distant terrain covers about 75% of both Sunset Valley and Bridgeport. EA has utilized less than 25% of the available space in these worlds. The same holds true for most EA worlds. In fact, filling a large world is a…
  • World size really is all about the size of your canvas. A large world is four times the size of a medium world. One of the limiting factors in the game is the number of lots one can place in the game. EA worlds typically have under 100 lots. In building a world, you probably don't want to have more than 200 lots, and no…
  • Did anyone see this at TSR? http://www.thesimsresource.com/downloads/details/category/sims3-clothing-female/title/sam_adult-sonshine-skirt-request/id/1185819/ or this one: http://www.thesimsresource.com/downloads/details/category/sims3-clothing-female/title/belted-denim-maxi-skirt/id/1161009/ Or you could always make it…
  • This should not come as a surprise, but I disagree with all of the advice you have been given thus far. First of all, building a world to please others is a fools game. It is simply impossible to please everyone. Plus different people look for different things. For example,there are those who will not touch your world if…
  • Go to the CAWster site. They have the CAW files for all of the EA worlds. Don't be foolish enough to upload any EA world to the exchange.
  • The two mods I mentioned above will do bed counts. If you don't have enough beds, a family will not be moved in. As I recall, Awesome mod does a crib count, so if you want babies and toddlers, you need cribs. Also, as I recall, the bed counting feature in Twallan's mods can be turned off or turned down.
  • I had the same problem. I approached it from a different angle. My sim mastered the Social Networking Skill. When the skill is mastered, the sim can change the relationship with another sim to boyfriend/girlfriend. I changed the relationship of ten sims to that of boyfriend or girlfriend. Unlike other methods of increasing…
  • As has been noted, most problems arise from lots. It is quite easy to make an innocent mistake in a lot which will cause sims to get stuck. The odds go up if you use cheats like the move object cheat. But if you don't leave enough spacing between items, that can also cause problems. On occasion, I have seen sims flock to…
  • I have not looked at the Isla Paradiso files from Cawster, but I have opened other worlds from that site without problems. Thus, I suspect there is a problem eith how you are extracting or trying to load the CAW file. There is always the possibility your CAW file is corrupt. You might try to re download it. I am glad to…
  • The original poster came here looking for help. He did not get that. Instead, he got jerked around and was sent on a wild goose chase. Other posters spouted pious nonsense about piracy. I was the only one who pointed the original poster in the right direction. Written Reg knows this information because I have provided it…
  • OK. To be perfectly blunt, when it comes to modifying worlds, Written Reg is not your friend. She believes that modifying other people's worlds is theft. By extension, she believes you are a thief. So any advise she gives you is misleading and intended to frustrate you. Plus, she does not like mods and she does not use…
  • CAW has been real twitchy since University. I have not played with it that much since then because it is so unstable. I really thought EA would fix these bugs because CAW does not play well with store content. My solution has been to install the game through 70s, 80s and 90s stuff, but not to install University or anything…
  • First, get rid of the idea that there is only "one right way" to build a world. There are many ways to do it. I tend to group world builders into two categories. The most common appear to be the "architects," who have a plan for a world from the outset and follow that plan relentlessly and methodically until the world is…
  • I would second the suggestion that you look for worlds where the creator has made the CAW files available. You probably don't want to waste your time where the creator has intentionally made if difficult for you to edit a world. One of the major advantages of having the CAW files is that you can make your lots a permanent…
  • What a ghastly idea! In one topic, we have a summary of everything which is wrong with this forum and the people who regularly post here!
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