...and possibly totally random eviction fines. Just got nailed for $500 for unlawful eviction, even though I only have one tenant who just broke their lease and split. I think I've only modded off about 20 or so aspects of this mess.
Does she have traits that tend towards mental? My sim has loves music (a bit creative) but is toiling in Salaried Person, so it may be the opposite of what he wants.
Yeah, I often do, and wouldn't mind them getting burned out after 5-10 days of that. But this "Whine, I'm so overworked" after two days is ridiculous. As is having 5 hours of mediation not getting rid of it.
I sometimes build a 1X2 with a toilet for guests and keep the main bathroom locked. So yeah, small. BTW, there is a working 1X3 you can build with sink, shower and toilet that uses a non privacy shower I've used for tiny homes. Can't remember if you need to use move objects, but it works, either way. I THINK you put the…
Drama nodes are complicated (that's what those invites, phone call, etc are run by). They have certain days of the week and times they go off on. The one where a sim invites you to hang out at their house for example runs every day, from 10am to 8pm. But there's a bunch of them running at once, and it feels like they all…
If they had negative interactions they would lose points in bigger chunks than before. It's complicated; it looks like if the adults does the negative interaction there's now a much bigger loss, but if the elder does it, it's the same loss as before. But at least with those two ages paired, they gain them as the same rate…
Seriously, I'm going to have to cheat my sim younger from adult to young adult (I don't feel like starting over yet again). Adults are useless for socializing with grownups, now. I usually finish the beloved aspiration in a year or less (too fast, probably). Now my sim has 4 friends after a year, and the rest are barely…
I've made a lot of mods to stop phone calls...there are way too many "Should I go out with..", "Are you prepared?", "Do you want to leave your high paying job to become a criminal?", etc, etc. But the ones where you got invited to someone's house I didn't touch. And they never happen. And they were the best ones, because…
Actually, the base is what affects it the most. From what I can see, most of the other dynamics add or subtract from the number which determines if the social interaction is a success or failure. It works like when you try and talk about music to a non-music loving sim, it fails much more often. Sims you are compatible…
Have you tried it lately? They may have already lowered the amount. I made a mod a while back and changed the gain to just one social point in protest, but looking at it now you only get 5 points un-modded, which isn't ALL that much. Seems like it used to be like 20 or something. In any case, I doubt if the changes affect…
Thanks for posting this. I made an adult me sim (not the first time) but was having troublemaking friends and couldn't figure out why. After 4 sim weeks he'd managed only 3, and it wasn't from lack of trying. I personally think it's overboard; he has a good rep, self-assured, charisma of nine, does nothing but positive…
NM...I think I figured it out, now that I ask. I don't think it helps the crisis at all. My sim just got out of bed in the middle of the night to contemplate life (grrrr) and decided that cross stitch is now her thing. All it seems to do is add cross stitch to her likes. All her previous "things" are there, too, now that I…
They look kind of weird at certain angles; hard to describe, but features disappear looking through them. And either they or the round walls leave weird shadows on the roof and ground at times.
I don't know if anyone posted the correct link for Littlemssam's fix, but this should be it. I've been using it for about a week, and I haven't had my plants revert once. It does, I THINK, maybe make it easier for them to die; I've had several go that weren't badly neglected, one at a time, but maybe that's part of a game…
I just installed MC, and I'm trying to figure out why the randomize visiting sims in the population module doesn't seem to be doing anything. I have it set to enabled, have restarted the game, but every lot I go to it's pretty much the same sims. Is there something else I need to enable? I only have the core main command…
Sad. Going to try littlemssam's workaround mod, I guess. By now they could have totally re-written the entire gardening system from scratch; big part of the game.
Yeah, but a good number of these sims become playable sims. With neighborhood stories on, most of my houses were filled with them. Once they get moved in they are fully playable. Besides, the number isn't really about playable sims anyway. You can put any sims in your favorites. I keep my Father Winter in there. It's more…
So I realize I'm playing the game kind of unconventionally right now, but. So as I posted in the opening, I graduated my teen early. He then went on to Britechester and got a degree. Then I saved him to my library, because I wanted to put him in a fresh world with brand new sims. Well, MOST of it worked okay, except now…
Well, they'd benefit from having time to walk from one class to the other, lol. 5 minutes from one side of Britechester to the other can't be done without cheats.