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  • Thanks a lot for that explanation -- that is exactly what I wanted to know, above!
  • This is the Sims 4 forum.
    in Opsm resizer Comment by pbox March 2016
  • That thread is mainly about CAS content though, isn't it? Maybe take a look here: http://mysims4blog.blogspot.de/search/label/Objects - Maxis Match My own objects are here -- pretty much everything is Maxis Match I think.
  • See here http://forums.thesims.com/en_US/discussion/comment/14331948/#Comment_14331948 (also check the thread that's linked from the last post)
  • Here's the basic instructions for TSRW: http://forums.thesimsresource.com/index.php?/topic/276936-tsrw-02-2015-release-basic-object-instructions/ Other than that, you can look in their forums or ask here or in the mts Create forums if you have specific questions.
  • s4pe 0.4.4-beta has an inline help added that explains how to add/merge files into packages. If that is not clear enough you can post feedback on the Help file here.
  • Do you mean to say you have a similar issue with the .package file type being associated weirdly? If yes then see http://osxdaily.com/2013/08/08/change-default-application-open-files-mac-os-x/ (or any other of the ten million search results for "os x file type association"). The game does not care either way though. That…
  • Thanks so much for your help! I would never have noticed how the direction plays a role otherwise. So I take it when a transform matrix is weird it will confuse the game in such a way that it's losing track of the rotation -- I've also checked in the meantime that the version you used at first is breaking for me in the…
  • Gah, it stubbornly keeps working for me =P Tried those exact steps, I can place it in all four directions (on all wall heights, and on diagonal walls too) .. Yeah that one day date discrepancy is due to time zone weirdness on the mts server. When I download it the local copy also shows 27th for me. Ooooh wait, I think I…
  • Yes, that's what I was doing. I put empty wall holders on all four walls, then grabbed a painting off the wall -- I can put it in any of the holders over here. Where were your paintings coming from, freshly crafted? Off the wall? Out of a sim inventory perhaps? (That is the only thing I haven't tried yet) I have never…
  • @SimGuruModSquad I think I see an issue with the easel: when I put a painting on the easel, and then rotate the house in Build Mode, the painting disappears. From my wall mount as well, since that is the same kind of slot .. but that is not supposed to happen, is it? ETA: Same thing when I rotate the lot (with the second…
  • Oh wow, thank you! \o/ Edit: OK, I checked now -- I'm sorry to say that it IS working for me on all walls, on the same lot and the same save that I posted earlier (with no other mods as well). The rig/rslt are also identical with that of the easel except for the exact slot position and rotation -- could it be that the game…
  • I made a stackable wood box, but not a plastic box -- that might be what you're thinking of. It's the same model as the large scumbumbo crate, just without the packingness: Stackable Crate julsfels has storage boxes here: http://www.sims4fun.com/?p=2669 -- I haven't used them, but on the first pic it looks like they have…
  • Thank you! I'm not exactly sure I understand how your save system works -- when I saved right now, it created four different files with the same timestamp (Slot_00000001.save, Slot_00000001.save.ver0, Slot_0000003f.save, Slot_00000001.save.ver1) -- I've zipped them all and uploaded them here. The save should be named…
  • Yes, exactly. That term came about because people said that Maxis TS4 hair looks "like clay", as opposed to custom hair that uses the glass shader (where you can see strands of hair). So when you re-work that kind of custom hair to make it look more like the Maxis style, that's called "clayifying".
  • Ok cool. =) Also, if you run into problems/questions with how to use s4pe it would be helpful if you could post here: http://modthesims.info/showthread.php?t=573292 -- I've put together an inline help for the next version, and ideally that should explain all the basics. But it's easily possible that something isn't as…
  • In general, yes you can apply states to reward objects. Look for "states_on_reward_object" both in the tuning description ( = exact description of how that works) and your XML folder ( = examples how it is being used in game). You would need to look at the sink tuning to see what exactly the states on that are named (I…
  • Okay, thanks for the info!
  • Yes exactly. In the tuning that is given in decimal; in s4pe you see the instance in hexadecimal. It's the same number. Yeah that's how it should work with the code you posted. Seems like everything is fine then =). If you need to figure out the object (not tuning) IDs of specific items you want, this post lists various…
  • Yeah if they had multiple objects in the same "reward" list. In the code they posted I don't see that though.
  • Those numbers are the object definition of the item (i.e. the ID of the COBJ/OBJD). You can ignore what it says there in the comments -- that's just because that ID happens to be the same as some tuning ID (and XML Extractor is set up so that it will put the name of any tuning ID in the comments when it happens to match a…
  • Thank you! Yeah looks like I am still having issues -- I need to test this some more though; now all of a sudden (read: after I had turned off everything and came back to it an hour or two later), the old version is working and the new one is not >.< . I'll post again when I find something that consistently works or does…
  • @SimGuruModSquad -- to me it seems like UINT32 unused0 <format=hex>; UINT32 unused1 <format=hex>; UINT32 unused2 <format=hex>; are not actually unused, could that be? I created a wall-mounted bookcase that didn't work at first with Unused0: 0x00000000 Unused1: 0x00000080 0x80000000 Unused2: 0x00000000 (like it is in the…
  • Whether that particular type will be named ITUN or _XML depends on which version of s4pe you use, but that difference is only cosmetic -- it won't break or fix your mod. (I changed it from ITUN to _XML recently because the ITUN tag was carried over from s3pe; in TS4 there's a lot more XML types and they all export as .xml,…
  • The wall shadow is a different thing (flat plane with alpha shadow blobs texture on it, like a ground shadow). From their screenshots I take it they are talking about the actual sunshadow = the 3D mesh that is shaped like the object.
  • That is not a "shadow map", it's a sun shadow mesh in the object. You can try editing it to make it smaller (I did that on one of my objects and it worked, on another one I couldn't see any effect), or maybe remove it.
  • Okay, an interim version that should give you a more useful error message is posted here: http://modthesims.info/showthread.php?p=4979915#post4979915 -- this reports the package name / file path, in addition to the resource name.
  • Is that error always about the same type of resource? Actually, can you post about it here please: http://modthesims.info/showthread.php?t=572510 ? Or on github if you prefer, https://github.com/s4ptacle/Sims4Tools/issues . Not everyone working on s4pe has an account here. For this kind of error it would be useful to add…
  • By "most recent" you mean 0.4.3-release? I'm asking because it has moved a few times, and sometimes people think an age old version is the current one since they don't see that newer ones exist. If you use 0.4.3-release it would be interesting to know what compression this is, seeing as it's complaining about one…
  • Which s4pe version is this?
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