Also, if you want more people to bowl, have you considered creating a few bowling clubs using 'get together' pick a few townies, make them leader of a club, and set the bowling alley as their hang out place, and bowling as a club rule, and …
it's not the only gameplay object, it's just the only one we've seen so far.
Simguruninja also talked on twitter about a set of books that looked like deco, but which is apparently a functional bookshelf :-)
I mostly see 'going to uni' as a way to meet people, make a circle of friends, meet a potential partner. Aka as a way to set the YA lifestage apart from being an adult. It helps with a more believable flow from teen to adulthood.
I recently started a new save, where two families are sharing the same household. And I'm starting Scott and Stiles as toddlers. So that by the time they are young adults, they'll have gained traits from Parenthood, plus enough skills and such to go…
A superhero pack would be nice, but it's not a priority for me. I'd much rather want werewolves first.And well villains work with a lot of other non superhero gameplay as well. Especially with the packs we already have.
True. I actually made my IRL cat (Salem) my familiar. It doesn't work as well as the orb familiars because the cat would always be napping or rubbing against my Sim's legs or complaining that she's hungry during a duel. Well, at least that …
honestly, I rather like the idea of random townies showing up as mages, because it makes it feel like the magic was always there, our sims just weren't aware of it before, but now that their eyes are open, they find out that it was everywhe…
-the ability to put windows or doors on basements, so you can have an underground level that people can walk out of
-the ability to have your sims continue activities while you follow another sim to another lot.