I actually didn't know that about Into the Future and would like a feature like that in the game. My same-sex couples all have biological children through either CAS or the impregnate/be impregnated options, but I would really like a way to do it in game for two Sims I consider cisgendered. I like being able to modify the…
I'd really like if knitting and maybe 'teach knitting' were added to the Get Together clubs. I'd also like to make toys (for kids and pets) and collectibles.
I like the middle one. Most of my houses are pretty industrial/minimal. The granny one could have some nice clutter objects and CAS for elders but I can't imagine ever using the furniture.
> @ChampandGirlie said: > I voted for pottery and stained glass. The later was a surprise to me. I liked the description more than I first expected. > Same. I didn't like it at all in the first description, but now I would really like it for my artist sims.
Definitely allowing/disallowing occult sims. I have one save where I have them all, but I try to keep them out of the others by deleting Vlad, etc. I'm surprised the disabling certain autonomous actions isn't getting more love. I think it would make a Sim's personality a lot more... personal.
Oh, I love that wedding concept art. I had an idea for a wedding pack with a vineyard vacation world with rustic barn wedding stuff. I hadn't seen this pack idea, but it's perfect for that.
The last three generations of my legacy have been scientists/programmers and I honestly don't feel like they are missing anything mentioned in those two packs. Like everyone else said, I'd love the smaller telescope and microscope, but not enough to vote for the pack.
> @CorkysPetals said: > (Quote) > > I don't want to delete Caleb Vatore, I just don't want him showing up as the bartender in Strangerville. And really, my original thought was to have the option to group certain worlds together for the sake of my own imaginary stories. My sims don't spend a lot of time at their home lots,…
I uninstalled Supernatural because the zombies were making my game unplayable. This patch looks like it will make the number/occurrence of them a little more reasonable, but will it help get rid of them in my non-Supernatural towns? I have all the other supernatural beings turned off there, but turning off zombies isn't an…