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agentclone Member

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  • There is also a significant difference between those games, and the Sims. That is the amount of DLC and how long after the initial game the DLC is created for it. They may not end up announcing Sims 5 until they are ready to stop creating new packs as they believe they will lose profits from it. Realistically, I don't know…
  • > @Cinebar said: > Not only those type situations but the character's feet and or body goes through the floor etc. and has to be adjusted. Like when we see bad custom content and the Sim's hand or foot goes through a floor or wall or an object etc. The clipping we saw was horrible and will probably take many more months,…
  • My understanding is that there were a few issues with the toilet paper supply at least initially. 1) More people at home longer, so more people were needing to go get more for home, more frequently (the office supply stuff is often the big chunky rolls) 2) The Just In Time aspect of the supply system (which is why 1 is an…
  • If it wasn't for the networking job they currently have up there I would agree that they are likely just prototyping in Unreal Engine. To me though it's looking more likely that they will end up using Unreal Engine. They will no doubt consider the opportunities vs costs with using different engines. e.g. how many…
  • Honestly, in regards to multiplayer for the Sims, it depends on how they implement it. I do think MMO style won't work longer term for a) the profits that EA wants and b) a significant portion of the Sims playerbase who want to play by themselves not interacting with others. MMO style would also require a lot of moderation…
  • > @zsurkusz said: > If this subscription system will be similar to what is in ESO or RPG maker (you can pay DLC one by one or sub ) then it's totally okay for me, and I’d rather pay when I play than buy every single dlc.... Lets be honest in the sims 4 stuff pack situation is ridiculous... I'm not familiar with RPG maker,…
  • > @Goosey said: > But on the upside, Sims 5 will likely just be a mobile type game or online only/subscription based with microtransactions & modding locked off... so maybe I won't have to rebuild my epic hoard since the game will be dead on arrival and open the door for more skilled and motivated developers to make some…
  • > @Reedfish said: > I don't know why anyone thinks the Sims 5 is coming any time soon. We are all pretty much in agreement that EA loves money, and the fact is it's cheaper to put out DLC for an existing game that it is to make a new one. Sims 4 is still going along and still has a lot of players engaged with it, who are…
  • Genuine question, but why couldn't you have a computer generated world rather than them being presets? The world being open world, have a few selections (such as small/medium/large, desert/grassy/alpine, flat/mountainous, etc), have the world open, with some preset buildings for the rabbit holes that are generated as a…
  • > @Simburian said: > Judging by another game EA are bringing out in March and all the requirements that Simmers want with Sims5 everybody should be saving up for a computer able to run it. A two person (home or friend online) game, coming out in March starts with minimum requirements of 8 Gig memory but recommended is 16…
  • Yes I wouldn't call it user friendly. I would imagine if those people really wanted to use the program then they would slowly build up their skills in it. But there are probably a lot of people like for whom its sort of I'll 'play' with it occasionally or feel that its not worth the time and effort. Though they do…
  • Awesome thanks guys. I'd found the seed spawners in the Create A World tool and was figuring that I could place the seed/fish spawners then add a lot on top of that however I also wanted some actual harvestable plants. The spawners within the lot are great and means that I can edit the placement of spawners within the lot…
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agentclone
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