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  • I'm not a native speaker, so my marketing-texts are not that nice. Dusky Shelter Experience the slightly less colourfull sides and medicrities of life! Dusky Shelter is the perfect place to start or end the interesting stories that are your sims' lifes. Dusky Shelter can be the stage for dramatic ascensions but also for…
  • Can't you do it in your video-editing software? Even moviemaker has a slowmotion feature.
  • Some thoughts: 1. The SIMS' marketing and PR has gone totally out of hand with happiness and brightness and plastic colours. But I can live with that. It seems I'm not in their target group. Fine. I have to admit it exerts some strange plastic appeal even on me. It's like a pack of glossy smarties. The same is true for…
  • The Sims 4 in a nutshell for me: The Sims is about building houses. It's a lot of fun to be creative here! Some people also like to create human bodies and clothe them. It's called CAS and it's actually pretty awesome! You can create very accurate models of real people and are free to do whatever you want. From time to…
  • On the UI-thing. Well it would be more of a way to clear up the interface. I mean surely a "hug" is a more "risky" or "bold" move than a "talk about neighbours". I can easily talk about my neighbours with my neighbour. or engage in any kind of small talk. I'm not sure if he would be okay with me trying to hug him though.…
  • Well, according to that guide I have linked above (the guide seems to have ceased to exist since I've linked it :/ ), the friendship-meter does indeed play a role for interaction-success (except for mean and mischief interactions that take into account some traits instead). But from my limited gaming-experience I agree…
  • "I don't read it" is not what I call criticism, but to each his own. The lack of depth of social play is just so glaring in the SIMS 4. Might be related to the fact that it had been originally planned as a multiplayer game? Perhaps this is the reason why not a lot of effort has gone into characters and sim-social-AI.
  • I wonder why you felt the need to inform me about your disinterest. It's not a particularly interesting or productive piece of information for me. Some things are a bit more complicated. This thread is not about adding a new flavour of icecream or another call for "OMG PETS Pretty please!". It's a suggestion to give sims…
  • Remarks on social (in)tolerance and life stages It turns out that the suggested system would be fit to handle life stages in a convincing manner. It would make children, teens, adults and elderly people behave in reasonable ways. Characters develop as we grow up. Here is how this could be handled: Children Children would…
  • Indeed some basic form of weather is amongst the things that the game needs in my opinion (after an actual AI and an actual character for sims - without that I can't be bothered to play for more than a few minutes anyway). I guess that rain and snow requires lots of effort, as you'd need to have some alernative wet/snowy…
  • The post above has been heavily updated (see "Evaluation of interaction-success" and "Effect of failed/succeeded interactions", updated diagram). I think that now all cogwheels are in place to come up with a more in-depth example of play. I put the explanations of the inner workings of the mechanics in spoilers. For…
  • One thing I had not thought through yet is the sims’ social AI – that is to say: the AI that controls the selection of social interactions by unplayed or idle sims. Social AI Evaluation of interaction-success Effect of failed/succeeded interactions This diagram gives an overview over the dynamics of the systems suggested…
  • I have 30 posts and 79 points yet I'm still a new member. :( What must I do to acquire the magical power of posting links and pictures?
  • Finally my 30th post! Change romance-trait as an aspiration I’ve suggested to make romance-traits changeable as the reward of a special “change romance-trait” aspiration. Here are some ideas for the milestones to fulfill that aspiration:* indulge in self-doubt: lie on carpet/in bed for x hours. Completing a “lie…
  • @DeadlyFang: I'm happy you feel the same. To be honest, I don't consider this system to be advanced in any way. I mean Crusader Kings characters (and the game manages hundreds of characters!) have more character/individuality than a sim! I can't fathom why hardly any effort has gone into sims' characters. I mean sure,…
  • For reasons of clarity and comprehensibility, here is a summary and update (habitus replaced by traits) of my suggestions so far (replaces first post): Social perception and (in)tolerance Additional idea: Love-sickness (as in first post) Additional idea: Interlinked and alterable traits Additional idea: Let us change…
  • Traits as "habitus"? I think that certain combinations of traits can serve as indicators or approximations of social character. Therefore, one way of stripping down the whole idea would be to base most of the habitus-stuff on the already existing "traits" of sims (and maybe also their aspirations?). This would make the…
  • @WannabeDinosaur Seems as if my funny interaction failed. I guess I should rather work on my comedy skill instead of trolling the forums all the time. :s Anyway. I was not critizising the SIMS' 2 and 3 systems because of their simplicity. But rather because (with the exception of the "attraction system" and your suggestion…
  • @rosemow Thank you for your kind words, rosemow. Even though building is per se a very relaxing and fulfilling thing to do, getting feedback helps to keep motivation high. @rosemow & all Since I'm not nearly as much playing as I am building, I wanted to ask what the requirements for a "usefull" lot are from a gamer's…
  • I've added the garden and a small pavillion/greenhouse to the arts & crafts house which is thereby finished. It's already uploaded in the community if you're interested (JacquesDeLalaing / Arts and Crafts house (II) ). Pictures of the garden: h.ttps://s8.postimg.org/4wvu2ajtv/08_06_16_7_35_09_PM.png…
  • Any forms of stairs with a small/square footprint - be it spiral and/or straight with (non customisable) landings in between and/or elevators - are my number 1 wish for build mode. Stairs right now ruin many a build's floorplan, especially with large ceiling heights, when stairs strech over what feels like half of the lot.
  • Hi! I've been thinking about apartment play recently. It seems that it is overly complicated right now, I dare say it's outraging how short-sighted the lock-doors feature has been implemented. In your case, the only way I can think of has lots of major drawbacks. First, here is what I'd try: * Place apartment building *…
  • @WannabeDinosaur This is just ... a lot! ;) I've skipped SIMS 2 &3, so I didn't know any of this stuff. So it seems to me that the attraction system was a simple form of my habitus-system (with very few types and manifestations in my language). And it only worked for romantic relationships. My criqitue for the like/dislike…
  • @Neia Thanks for reading! I think it's a tightrope walk for the SIMS to feature a social system that is complex and concrete enough to give players meaningfull and interesting social interaction that enables us to play tactically, yet at the same time abstract enough to allow room for freedom and imagination and allow the…
  • I'm all for more "seriousness" in the sims. However, I don't think that natural distasters and burglars are the way to go. I don't like to have overly extreme and random events affect my gameplay that much. For me, it would be more about deepening social relationships and interactions (see my "Deeper Social Interactions"…
  • @WannabeDinosaur @Tarruvi So, by a functional like/dislike or attraction system, you mean that each sim is given a set of "characteristics" and "preference" (for characteristics in others)? That is exactly the premise of the habitus-system. It just seems so complex because several questions come with this seemingly simple…
  • I'm not sure if I understand you. If you let an american speaker, a mandarin speaker and an italian speaker pronounce the very same word (a Simlish combination of consonants and vowels), you will end up with three different pronounciations and melodies.
  • PS: Money should of course also play a part in habitus-preference. So, add a hard-factor as an interest-habitus: INTEREST: $$$ ("talk about §§§" with other sims) $$$ is bound to the actual fortune of the sim/household: very poor - poor - middle - rich - very rich (concrete thresholds are open for debate) To change your…
  • @Peterskywalker Reading your post and also considering the typical SIMS routines, I think I need to add indeed that "keeping your sims alive" and fulfilling his/her bodily needs can be seen as some form of challenge as well. However, not only is it very easy to keep your sim alive, but also I personally don't think that…
  • My latest baby is a house that started as an "Arts and Crafts" inspired house. What it is now I can't tell. But I kind of like it. It is supposed to mix very traditional design with more modern aspects (lots of glass). Mix in a lot of geometric ornaments on the exterior et voila! It consists of the "main house" (which…
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