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VickiVampiress Member

I can hear colors! Wait, no, that's just the welcome wagon's terrible fruitcake.

Comments

  • I think it would detract from the singleplayer experience that The Sims has always offered. Some people at EA thought it was a great idea to turn Simcity into a small scale "social" experience and look how that turned out. Sims 4 was saved that fate, thankfully. If it's a singleplayer experience with multiplayer on the…
  • Casually bumping to give this more attention as I feel it's a legitimate solution or workaround.
  • Wouldn't it be better to turn your phobia into something positive in The Sims? Instead of making an evil or tragic clown, why not make a happy, goofy clown who loves children and makes everyone laugh? You know, the thing most clowns are supposed to do. Maybe if you play that way enough, you'll subconsciously realize that…
  • What I usually do, depending on what kind of household I play with, is turn off aging the first few days or weeks of their life to settle in and build relations and personality, and eventually I'll turn aging on and let my Sims' lives play out as intended. I kinda like that balance cause it lets me play at my own pace…
  • Unfortunately this is still not really fixed. I think it's just because of how jealousy works in The Sims 4. I've always had that issue ever since I first started this thread. What you could do is use MC Command Center to allow casual Woohoo that doesn't require (or if it's casual, create at all) any romantic bars. You can…
  • I hate to necro this thread, but I feel I really need to clear something up (unless I missed it and someone else already mentioned it.) .gif is horrible. It introduces a lot of compression and kills all framerate. These days .webm usually takes its place because it's far more efficient and can be of higher quality at…
  • L, U and spiral staircases. I'd love those. Screw escalators though, those things are death traps. Terrifying. Not to mention, I haven't seen properly functional escalators in any game. I kinda get why. It's hard to pull off convincingly rigging wise without it being stupidly complex.
  • I do feel it generally shouldn't matter because we do get a new world with every expansion pack. It's not like they're all active at once, so I think it should be fine!
  • Thanks! It's been something I wanted ever since I ran out of space the first time. I have a preference for certain lots and neighborhoods in certain worlds that I move my sims into 90% of the time, so I'd love to be able to just create copies of worlds to be able to use them more than once in the same game!
  • Who are you and how did you get my Windows 10 lockscreen!?
  • Visually, The Sims 3 wasn't that great. It wasn't very expensive to run. The issues with TS3 were caused by mismanagement, poor programming, memory management issues and 32 bit limitations. Not because of the graphics. My hardware was barely utilized whenever running TS3, and yet the game ran terribly. One of the main…
  • I'm in. I love free things. The wind chimes and bird feeder are some of the things in the pack I'm really looking forward to using. They're so incredibly relaxing, it fills me with good vibes, a rarity these days. One thing I intend on doing is revisiting old memories and remaking families from past Sims games, like The…
  • In my opinion, most of these suggestions are quite awful. That's just my opinion. If we're talking high quality, semi to full on realistic graphics, I would really enjoy seeing a Sims game in a visual style similar to Bioshock Infinite or (if we're talking about characters) Gears of War or Dishonored. They're all visually…
  • I like game packs honestly. I don't mind Expansion Packs being further apart. I just want them to be of better quality, because so far they've all sucked. Get Together is alright, but again, it lacks so many basic things. Get To work was just a plain disaster. They ruined the potential of having a fun and intuitive retail…
  • What I meant by "visual disaster" was the fact that it had a terrible art style. I know that's subjective, but I feel it tried to look good, but it certainly didn't. Just look at how the Sims look in the actual game world, as well as how the clothing looks on said Sims. I've never really liked it. Which brings me back to…
  • And you're going to convince me that there needs to be a loading screen in order to make things functional? They did it with The Sims 3, albeit poorly. Technically, there's no reason not to do it again if we didn't know any better.
  • So, here's my quick take on this. The Sims 4 isn't a bad game in itself, it's decent, but it's a bad The Sims game. For its time, it's (at least to me) still quite shameful. The Sims was on the right track, despite The Sims 3 being a technical and visual disaster compared to its predecessors. The Sims 4 in itself is fun…
  • This is where it doesn't make sense though. Everything is already there and functional. If they did this the way they did in The Sims 3, where simulation only happened once you actually entered the lot itself, this could work flawlessly. I can already tell you right now that there's no simple reason why it isn't possible…
  • Yes, and they also HALVED the content included. They try to make it seem like you're given a lot, when in reality it's either bland, uninspired, or just a plain lack of content. It's called cheap marketing
  • It's not so much about what you can or couldn't do, but compare all the Sims 2 social, child and teen interactions with objects and other sims to The Sims 4, and you'll find that in the big picture, The Sims 4 is just very, very bare. It's not so much general content as it is those little things that I miss. It's too…
  • By that logic I'm guessing the new Maxis programmers haven't learned about while loops yet. :#
  • 2 years already? Wow. I'm convinced at this point we'll pretty much never get landscaping tools. I think the game just wasn't built for that. We all know Maxis promises a lot, and usually at some point they do get around to actually doing what they said, but I would avoid any wishful thinking. I also feel it's a bit odd…
  • See, this is a returning issue I have with The Sims 4 and it's greatly irritating. The lack of freedom of choice. Look at how The Sims 2 did all of its expansion packs. It always, in one way or another gave you full and complete control over how to do things. The best example would be Open For Business. It gave you the…
  • Thanks! Every game starts with a vision and concept. That also goes for The Sims. When it came out as it did, people went with it and enjoyed it. It still was one man's vision however. Especially with the insane popularity of Indies nowadays it's incredibly easy to form a community around a concept so that you spend less…
  • It's impossible to patent a game genre. "The Sims" as a concept is owned by no one, it's just an idea, a concept. "The Sims" as a title however is patented and owned by EA. A good example is Cities: Skylines. It's a Simcity clone, seeing as Simcity was the very first actual city building/planning game ever made. The whole…
  • Seeing as I'm sick of EA and how The Sims 4 is still a pile of crap, I took it upon myself to start with a few concepts for my own game. It'll be a long time until I even consider starting development, and it'll never be the scale The Sims is, but it'll be far more enjoyable. My vision, my ideas, and my style. Expect to…
  • Am I the only one who thinks these look creepy? Like, really creepy? I'm sorry OP, but I cringe every time I see these screenshots, just being bold and honest. Reminds me of Danny DeVito.
  • I haven't done any The Sims modding in ages, let alone The Sims 4, and it's been a long time since I've used S4PE. I'm sure there has to be someone on this forum that knows the full procedure though.
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