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  • I can't imagine why toggles would inherently lead to instability in a computer program, that sounds like a design problem. They already have tons of them and they keep coming: packs. Of many sizes. Why they are using the drama nodes feature I don't know, which seem to be in desperate need of actually working filters/tests…
  • Just sounds like your experience with that community affirms what I said, not contradicts it. Banning everybody who disagrees is obviously a pretty drastic and probably pointlessly combative way to handle some ideological disagreements in a knitting community, but at the same time, pretending the conflict isn't there…
  • The idea that entertainment is supposed to be an escape is itself a belief/position (however you want to put it). Whether we want to call it a social or politically defined thing, it doesn't just come out of nowhere. Some documentaries, for example, could be considered a form of entertainment, while also providing real…
  • This is a ludicrous assumption. Most of the game's text is and always has been he/she with a text replacement system to automatically fill in which one it is. They do a few "theys" and your conclusion is they want to get rid of any distinctions. Nonbinary people haven't been represented in the game's pronoun design this…
  • I like this idea. Although I appreciate that they are designing it in a way where we have a say in the choices, I don't think the phone is the right approach. The way I see it happening with the phone, people who don't completely silence their phones to block it will end up doing one of two things after they get used to…
  • You can uncheck "automatically download" under the "game options > sims delivery" it looks like. Dunno if that makes a difference with playing offline, but worth a try probably.
  • Based on the definitions you've used, I would say it's wayyyyyy more of a sandbox game. It seems to me, based on what I've seen, that the people who want to do machinima, write backstories, etc... in other words, make up stories they use the gameplay options to tell, are consistently the ones who are most happy with TS4.…
  • Idk what I'm talking about on this, but my instinct is that as long as you aren't treating it like a business in the formalized enterprise sense, probably EA won't care. So like you could probably treat a commission like a voluntary donation in exchange for a voluntary fulfillment of a request, which I don't think is quite…
  • That tracks to me, like they did the festival for marketing without needing to rush out a music pack that isn't ready. I had a similar thought. Whether it's a pack that's relatively soon or not, I feel like it'd be weird to go to the effort to put in a functional stage of sorts, program crowd reactions, etc., and then not…
  • This is what they want tho, us going back and forth, so we remember it exists and consider buying it. If they wanted us to keep everything to ourselves until we've seen it, they could announce it the day it's released. Also, we already know some details about it because they've told us ??? So how can you say it's only…
  • Way I see it, there are basically two main types of multiplayer: Co-op and MMO Co-op is fine, as long as it's thoroughly optional. Sometimes games have co-ops modes, where friends can play together, that kind of thing, but it's not at all required to play the game. MMO means designing it as an online game from the start…
  • If you do an image search for "planner icon," a couple of the results are a similar design. Seems plausible that's what they're going for, though what it would mean if so, idk. Maybe something to do with scheduling events? Like setting your sim to go on a vacation 3 days in the future, that kind of thing. I don't remember…
  • That's a misconception. What they do, to my understanding, is more accurately described as something like: "trying to break the game in detailed and precise areas and ways they are assigned to check, investigating issues that are not obvious or easy to reproduce to find a way to reproduce them, and reporting their findings…
  • Phones play a big factor, I think (which relates to what you're saying about audience). Lot of people using websites like twitter through their phones. And I don't think smartphones were even a thing when forum tech like this was thought up. It's possible it's gotten some modernized updates to make it more phone browser…
  • I guess what I've driving at though is, at a certain point (if the tech is able to keep up, I'm not sure how much of a given that actually is) new games are going to be so close to photo realism, it's virtually impossible for them to "age poorly." And it seems to me we may already be at that point now, considering the…
  • I wonder though, is it really because of "realistic art style" that some games graphics don't age well, or is it because they were realistic art style in a time when models still had to be very noticeably blocky... very low polygon count and low texture? I mean, Skyrim is like 10 years old now and it still looks good to me…
  • I think you're right and I think there are numerous reasons we could consider for why. Like that: the game is pretty old at this point and instead of injecting life into the game, new packs seem to increasingly inject more disappointment with the amount of bugs and the worsening monetization strategies; there is not much…
  • I don't think you're wrong. The DLC in general is clearly, to some degree, designed with the intention of you buying all or most of it. The only real exception, I think, are some rare packs like Vampires, where it's such a specialized theme, it's kind of in its own little corner. In theory, there is some good in packs…
  • Hard disagree. Swatches have always been one of the worst parts of this game, imo. There are games with much more primitive character creators than TS4, older than it (not including other sims games here), that still at least have something close to a limited color slider, if they don't have an actual color wheel of sorts.…
  • Yeah, that makes sense. I assume someone who is a skilled caricature artist would be better at working with the limitations of a character creator like ts4's in that regard, but I dunno, maybe even they'd be like "this is too limiting."
  • This is a problem I have with TS4's art style, tbh. I find that hairstyle is overwhelming in determining how a sim looks and making sims that match someone's RL look is really hard without a hairstyle that matches, in part for the reason of it being so overwhelming. Even with the fine detail manipulations of the face, it's…
  • The monetization tactics for video games are objectively far worse than they were then across the board. No amount of hedging on the details changes that and I will note, I made a distinction in my original criticism in this thread between digital pre-order items and physical ones. I don't know where the determination from…
  • There was a time when the norm for video games was you bought a physical disk in a store and that was the end of the transaction. No DLC, no MTX, no patches, end of story. No amount of weird hypothetical theoretical talk about sales tactics changes that. Don't @ me with that stuff, I'm just not going to engage with it,…
  • Literally just making up a guy to argue with and be dismissive of. Not interested.
  • Ah so you're trying to normalize what they're doing by saying it's all the same and it's just how things work. You sure you don't work in sales?
  • So what you're saying is, sales is a fundamentally awful practice. I agree with that.
  • That's a great point, and I will add, to be clear, I'm not trying to judge or disparage the protectiveness of how the game is, just commenting on what I've personally seen. I myself have mixed feelings about the idea of the series drastically changing in any way and I've only played one of the games.
  • I would just say, to put it in perspective, there are people for whom The Sims is the only video game they play. And for some of them, they have followed it since The Sims 1. So the idea of drastically changing the art style probably borders on ending the series for some people. I mean, there are people who intensely…
  • I want it to happen, but yeah, the challenges of different languages is probably the biggest hurdle, since they can't necessarily apply a one-size-fits-all solution. The way it is now, the tokens for stuff like he/her are, to put it one way, a stand-in, like a keyword for where the proper thing is placed. And IIRC, those…
  • Probably a possibility. That or laid off by EA to inch up profits a little bit more. I mean, the gurus are such a small representation of the teams for a given pack and even some of them haven't stuck around. And if EA is working on a sims 5, they are probably moving some of the people who formerly worked on 4 over to 5.…
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