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Thetford New Member

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  • Guys ... hate to break it to you, but they are producing a video game, not publishing the Encyclopaedia Britannica, it's all fiction, from grave digging gun toting Englishwoman to the Italian plumber who has to save Princess Blonde Bobblehead who can't figure out a defence budget, it's fiction. The question is, how…
  • This is how I always felt with the Sims really, the focus has always been on white collar middle class jobs (well, the Sims has always been more of a middle class white picket fence suburbia). Blue collar always got the short end of the stick. Fortunately, I have enough conventional careers to tide me other until the…
  • I don't see why they couldn't add additional neighbourhoods to existing towns á la Unleashed. I myself don't really find an issue with decor houses, as it is not that different from Sims 3 distant terrain or penthouses. I'm currently redesigning Bridgeport and included a row of brownstones, only one unit is functional, the…
  • Given the whole divided neighbourhoods thing, it doesn't exclude additions to existing neighbourhoods á la Unleashed when the neighbourhood was expanded with the original existing only as a small corner. In theory these neighbourhoods may have become more modular in nature.
  • It's the internet, anonymity without repercussion. In terms of The Sims, however, this is just a repeat of history. A new game will be released, people will complain that it lacks things or has changed too much, there will then be a few years where those who like the game will be at loggerheads with those who don't, then…
  • I sort of like the colour change, as at times I found the shades of blue between an empty bar and a full too similar at times.
  • So people are content with the Diva trait, but the Bro trait is a big no no, and the discussion then somehow morphs into a discussion about ****, abuse and misogyny? Not to be dismissive of anyone on here, but if the feminists on here are worth their weight in salt, it would not be Bro or Diva they would find offensive,…
    in Bro trait? Comment by Thetford July 2014
  • Given the way the world system works, I would rather destination activities were added (hotels, casinos etc), and not exactly destinations themselves, so a sim could choose to live in the places they add, sims can vacation in any city/world, and it would make use of a feature like paid vacation days, or booking time off…
  • To be honest, I find that everyone is selfish. I am of the opinion that the public always gets what the public always deserves. In a society that wants an instant hit of more, more, more for less, less, less, we shouldn't really expect organisations to think differently. The expression "when you point the finger at…
  • He wouldn't have made a Sims 4, or even a 3.
  • If there was ever an argument that consumerism has become a religion, this forum is it, the active evangelism, the constant attempts to convert someone to buy or avoid a product, and at the same time, try to discredit those who hold a different view. It's one thing to hold a differing opinion, it is another thing entirely…
  • And is that a bad thing? The Sims 3's world design necessitated the inclusion of vehicles because the speed of walking vs the speed of time would otherwise result in a lot of the day wasted (many a time has my sims struggled to make it to work on time using the carpool. With the way the The Sims 4 is set up, cars aren't…
  • Wright himself has stated he doesn't like sequels, he likes doing new things, and the Sims is a decade and a half old.
  • Generally speaking, anything added to the Sims 3 that would create a compatibility issue in the exchange was added to the base game by patching, including CAS features (sliders, tattoos etc), build tools (friezes, basements etc), among many other things (water based lots, season lot markers etc), so it is very reasonable…
  • While initially dismayed, I then suddenly remembered, I hated that life stage more than anything else in the entire freaking franchise! That life stage was the most irritating, stressful, daunting and least fun aspect of the game that discouraged me from even having my sims have kids, as the entire lives of the sims, and…
  • If I recall, Medieval had the Chivalrous trait which disallowed out of wedlock woohoo, and disallowed any romantic interaction to another sim if they are courting or married.
  • I shall have to remember to delete obsolete sims in the library that have a newer version to avoid duplications.
  • Yeah, I hated how in the Sims 2 and the Sims 3, romance was all about woohooing with as many different sims as possible, to the extent that I tended to give my romantic sims more family orientated trsits/aspirations instead.
  • I'm secretly hoping that by the time the urban expansion comes, the developers will have configured the lot and neighbourhood mechanics enough to enable mixed use lots (both residential and commercial on a lot), with denser lots and active sidewalks. I have a dream scenario of sending a sim to live in a city, initially…
  • When you think about it, the rabbit holes restricted the number and scope of careers, and some just were a bit odd because of the scope they had. For example, consider the Education career, in The Sims and The Sims 2, someone in the education career would eventually go from school teaching to college lecturing, while in…
  • To be honest, I would like to police uniforms vary city by city (the world that the subset of neighbourhoods belong to), to help further differentiate different places. Based on what I have seen in American media (I am very well aware that this will not reflect reality and will vary from city to city), the consensus seems…
  • When you think about it, the rabbit holes restricted the number and scope of careers, and some just were a bit odd because of the scope they had. For example, consider the Education career, in The Sims and The Sims 2, someone in the education career would eventually go from school teaching to college lecturing, while in…
  • I wonder if the commercial areas will include passing traffic not related to any sim in the area like Hot Date, for some odd reason, despite being the most rural looking urban area of the Franchise (vs TS2's Downtown and Belladonna Cove and TS3's Bridgeport), feels the most urban at street level because of the traffic,…
  • To be honest, I'm fine with it. This whole districts thing seems highly modular, meaning that potentially, more districts could be added. TS3's version of the open world was highly restrictive when it came to space, to the extent that many rabbit holes accommodated many different already ridiculous career (Sure, why…
  • I, like everyone else on here, don't know how the districts are designed, I was suggesting it as a way to design the districts. Central Place Theory is a concept in town planning, quite outdated with many critics, but within the realm of the game design would be quite useful.
  • The one thing I hated about worlds in the Sims 3 was the need to set up a neighbourhood to accommodate all the new features while keeping all the career rabbitholes, open venues and maintaining a uniform cohesive look of the town before I get to play with the town. Christaller's Central Place Theory might be useful in…
  • No matter if it is her or not, I may end up giving Bella that dress, as the one they have given Bella reminds me too much of the bathing suit from TS3 base game.
  • And not only is it in a foreign language, but it is also written by the gaming press, they tend to have a habit of misleading people through misinterpreting stuff themselves. Anyway, this piece is really confusing, it could refer to either the lot or the neighbourhood this museum is in. Perhaps it is part of a more…
  • I think a floating timeline approach by having them roughly the same age at the beginning of every new game may work best, especially in the permanently present setting. If you go too far in the past (like TS3), you sort of feel compelled to follow a predestined life, and you have to work it so that for example, Mortimer…
  • I always thought of all previous games existing in separate timelines, otherwise, none of it would ever make sense, even between TS1 and TS2 some things don't make sense (Michael, a college graduate being the older sister of Bella, the housewife and the mother of a school age child, or how Gunther goes from an immigrant…
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