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  • Your version is what I specified, like you yourself said, 1.105.332. It's not off.
  • Typically laptops only have one slot for a RAM stick, so you most likely need to take out the 8GB one and put in a bigger one. Look up the name of your laptop, there's most likely information on how many slots you have. If there are more than one slot and it's empty, you can add more, like another 8GB or more. Check what…
  • The most straightforward general information was already provided, but I want to mention how the game behaves when you begin to run out of RAM. This isn't about how much RAM capacity you have, this is when you hit the limit. Hitting the limit of your computer RAM, not only with the game but with other applications open at…
  • Hey! It's hard to explain everything you're asking about, but after having a look I can see that some of this is for the High Maintenance trait and some alters Sims walking style. The sun preferences mostly have an effect for Sims that require High Maintenance and rain preferences mostly have an effect on how Sims behave…
  • Hey! To find out what each thing does, you can use the Tuning Description documentation (TDESC). With it you can find every type of a tuning file and each variable with hopefully a helpful explanation. The quickest way to get to it would be to use the Lot 51 TDESC Browser -> https://lot51.cc/tdesc Alternatively you can…
  • Hey! To start, the actual issue with the provided Trait tuning file you sent is in the "tags" section. A list of tags contains Enumerators, which means each tag has to be in a "<E>" tag, not a "<T>" tag. An Enumerator is a number disguised as a name, so you can just look at it and know what it is instead of just seeing a…
  • @SimGuruModSquad @SimGuruNick I too hope the developers will address this issue, having chair mods made over the span of 6 years just stop working is pretty bad.
  • That's absolutely right, but I'm still glad some care to bring more attention to this topic and hopefully wake up the developers.
  • Hey. A quick search over the flea market files reveals that the game uses the generic spawners that spawn anything else at any of the festivals. This means that the furniture that shows up is predefined, which is a shame as I hoped it would have been based on tags, extending the value of that festival a lot. There are…
  • Has this ever been delivered? I think the LRLE format template is now needed more than ever.
  • Unfortunately, I'm not in a position that allows me to look into it, but if I remember correctly, object states are used for that purpose. I think Andrew has written a tutorial on it that can be found on the Sims4Studio forum.
  • Hey! It's not that complicated what can be used one what, so I will explain to you the basics of the core interactions. When using an object, you're actually using an interaction on the Sim itself with the Target of the object. For it to work, it's important that you have it set to the target type of OBJECT and not ACTOR…
  • Then there has to be way more to this than I am aware of. The example statistic, with FIXUP_USING_TIME_ELAPSED, and decay disabled, should indeed not be reset back to 0. I wouldn't mind testing this and learning how it works, but I'm way too time-constrained. Maybe someone else knows better what's going on.
  • I'm not sure how these statistics get saved into the gallery, but loading them is determined by the 'gallery_load_behavior' variable. My assumption, although this is testable if needed, is that all statistics are saved no matter if modded or not, and only the ones that exist in the game can be loaded. That is because of…
  • Did you download the version that's compatible with the 1.58.63 game release? https://www.patreon.com/posts/ui-cheats-v1-16-26240068
  • Oh, hey, just noticed your name. You definitely have the best perspective on this situation in that case. Very true, there's no reliable way of handling any mass solution. Since most of the affected objects will be counters, tables, and shelves of varied shapes, in a situation where Maxis would not revert this change, a…
  • Hey! As far as I know, Maxis is aware of this issue, but we won't know what will be the decision on it until the next game update, which might come sooner than later. You might have seen a retweet about this from QA: https://twitter.com/itsmeTroi/status/1195067041994162180 In-game rigs are limited for different types of…
  • Try changing it to something like this instead to avoid problems with the function signature inconsistency. @injector.inject_to(sims.household_utilities.utilities_manager.HouseholdUtilitiesManager, 'shut_off_utility') def InterceptOffSwitch(original, self, *args, **kwargs): original(self, *args, **kwargs) utility = args[0]…
  • Hey. You're injecting into the wrong element, you need to inject into the "HouseholdUtilitiesManager" class. Sending the LE file would make it easy to point that out, if you could send it next time.
  • Hey. I don't know how you structured your directories, so I mainly see inconsistencies that would be causing issues... but you might be right about this only being available for the game itself. From what I understand, loading of custom tuning is done by Python itself. On the system init, when the game starts up the python…
  • Hey! As to if such function could be accessed can only be confirmed by a SimGuru, but it is only relevant to the client-side, so I would say no. The only way I could see an attempt to make it a reality is making a mod that includes ctypes and trying to simulate the F5 keypress (Windows only). This might be impossible to do…
  • Without going into too much detail. - Main pack files are located where your game is installed, typically named "ClientFullBuild0.package" per pack. You open these with Sims4Studio and browse the files list in the Warehouse tab (if not displayed by default). - On that list, you find Clip Headers (ideally) with sorting by…
  • Are you looking for the list of animation names from the Island Living pack and StrangerVille pack? All you do is open the pack main package in Sims4Studio and list all of the Clip or Clip Header files. Here you go. Island Living: https://pastebin.com/z0efGask StrangerVille: https://pastebin.com/HWNguuUG
  • You did use the LocalizedString correctly, I just remembered that tooltips require a callable. Wrapping the tooltip in a return lambda expression or using the LocalizedStringFactory wrapper will do it, something like this: import services import sims4.commands from sims.household_utilities.utility_types import…
  • Hey! You can't provide a tooltip as a string, the game can't process that. The tooltip most likely has to be an Int or a LocalizedString. Any test that returns a tooltip will be displayed with a tooltip, but when the tooltip is missing, the interactions will just disappear.
  • I will just add, although might be completely unrelated, if you're playing with the Laptop Mode enabled, the skin textures turn into the example included above. I assume they use a lower mipmap level that gets compressed more heavily or the CAS version of the skin? No idea, but just throwing that information out there.
  • Hey Cmar! Could you please provide an example of the "splotchiness" you and other users encounter? I would like to see how that looks. The only encounters with spotty skin tones that I had were with compressed textures and the only solution was to save them uncompressed (and huge sizewise). I assume this is a different…
  • Hey! I'm not going to provide you with exact details on how to do something like this, but I can explain to you what that title above their head is. The red text that shows up in the headline display when hovering over a Sim is a "SituationJob". Every "Situation" instance in the game comes with roles and jobs that Sims are…
  • With respect to the creators, any personal modifications are fine as long as they stay on your computer. Sharing the modified content via images or video is a different medium than the original content so that, in reasonable circumstances, shouldn't be an issue for anybody. Linking Custom Content is always appreciated, by…
  • There are a couple of sliders/modifiers that are not listed above. If not missing, then I assume they are not in use in the game.
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