Sul sul Simmers! It's awesim to see that so many of you are starting new and interesting discussions! But please make sure that you do so in the right forum section. Thank you! 🙂
Hey. A quick search over the flea market files reveals that the game uses the generic spawners that spawn anything else at any of the festivals. This means that the furniture that shows up is predefined, which is a shame as I hoped it would have bee…
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Unfortunately, I'm not in a position that allows me to look into it, but if I remember correctly, object states are used for that purpose. I think Andrew has written a tutorial on it that can be found on the Sims4Studio forum.
Then there has to be way more to this than I am aware of. The example statistic, with FIXUP_USING_TIME_ELAPSED, and decay disabled, should indeed not be reset back to 0. I wouldn't mind testing this and learning how it works, but I'm way too time-co…
I'm not sure how these statistics get saved into the gallery, but loading them is determined by the 'gallery_load_behavior' variable.
My assumption, although this is testable if needed, is that all statistics are saved no matter if modded or n…
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Oh, hey, just noticed your name. You definitely have the best perspective on this situation in that case. Very true, there's no reliable way of handling any mass solution. Since most of the affected objects will be counters, tables…
Hey! As far as I know, Maxis is aware of this issue, but we won't know what will be the decision on it until the next game update, which might come sooner than later. You might have seen a retweet about this from QA:
Hey. You're injecting into the wrong element, you need to inject into the "HouseholdUtilitiesManager" class.
Sending the LE file would make it easy to point that out, if you could send it next time.
Hey. I don't know how you structured your directories, so I mainly see inconsistencies that would be causing issues... but you might be right about this only being available for the game itself.
- Main pack files are located where your game is installed, typically named "ClientFullBuild0.package" per pack. You open these with Sims4Studio and browse the files list in the Warehouse tab (if not d…
Are you looking for the list of animation names from the Island Living pack and StrangerVille pack?
All you do is open the pack main package in Sims4Studio and list all of the Clip or Clip Header files.
You did use the LocalizedString correctly, I just remembered that tooltips require a callable. Wrapping the tooltip in a return lambda expression or using the LocalizedStringFactory wrapper will do it, something like this:
Hey!
You can't provide a tooltip as a string, the game can't process that. The tooltip most likely has to be an Int or a LocalizedString.
Any test that returns a tooltip will be displayed with a tooltip, but when the tooltip is missing, …
I will just add, although might be completely unrelated, if you're playing with the Laptop Mode enabled, the skin textures turn into the example included above. I assume they use a lower mipmap level that gets compressed more heavily or the CAS vers…
Hey Cmar! Could you please provide an example of the "splotchiness" you and other users encounter? I would like to see how that looks.
The only encounters with spotty skin tones that I had were with compressed textures and the only solution wa…
With respect to the creators, any personal modifications are fine as long as they stay on your computer. Sharing the modified content via images or video is a different medium than the original content so that, in reasonable circumstances, shouldn't…
Hey! None of the statistics are kept within the Python code itself, that's not how the game works. There is a manager of statistics in Python that manages all of the statistics of any Sim, but the statistics itself are kept within the XML and DATA f…
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Hey! I took a quick look at it and S3PE, S4PE, and S4S do not support editing of SWB files. This means that you would need to either reverse engineer that file type or ask ModdingSimGuru for a binary template. Once you gather that,…
The way Maxis would handle it, assuming there is a limited number of these strings, they would just write every individual string and use the one that is appropriate. The main use of tokens is to extend translators capabilities. "{M0.xyz}" means tha…
When you want to display any text in the game, that text has to be sent to the client. The client is the C++ application running the game and rendering anything visual, like text.
I don't think you're wrong, running the Hygiene_UseToilet loot should do it. It's all based on their autonomy picking the interaction over anything else.