Smellincoffee Member

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  • Thanks! I'd played them through to teenagers last night, but the game froze. I've had that happen twice in the last week.
  • I haven't seen or heard much about Paralives (other than that it exists) or TS5. The information released on Life by You definitely has my interest piqued. I will be waiting for reviews, though.
  • A bacon cheeseburger, last night. I don't do breakfast so I really enjoy lunch when it happens.
  • Thanks! I tried something like that after I saw it done on youtube, but it messed up the symmetry of the windows so I decided just to stick the chimney objects in the roof. It was late at night and I was tired, though. My self-sim is continuing to test: Yes, dude, take a self in the principal's office. I'm sure Ms.…
  • The only problem with TS1 chance cards is that they were pre-determined, so if you stayed in the right career slot for long enough (the IT start-up developer, as I remember) you could really make bank. I preferred TS2's more random cards. I never tried to make the gnomes come alive! My MM experience was really limited...I…
  • The music that played when the sim came out of the cake was hilarious. I'd forgotten about the fun cutscenes! (For some reason, Sims 2 won't let me use ANY custom content on Windows 10, so I haven't played it since 2018.)
  • Rachel and her half-sister Caitlyn have thoroughly enjoyed their time in San Myshuno, but are anticipating moving out soon given that they've both have children. Chloe and Shelby, their respective mothers, are disappointed, of course -- but can hardly judge, since Rachel and Caitlyn are effectively mirroring their mothers'…
  • In my current save, Rachel and her half-sister Caitlyn moved out of the house and got an apartment in San Myshuno. Rachel is not sure what she wants to do, while Caitlyn doesn't really care. Caitlyn is either a slacker or a devotee of the simple life. Right now she's enjoying the San Myshuno scene and trying to make money…
  • If it was cheap and moddable, sure. I wouldn't play it very often, but it would be a nostalgia thing -- kind of like SimCity 3000 is now. Cities Skylines is much better, but sometimes I like to load up SC3K and find myself in middle school again building roads and trying to recover from tornados. :)
  • I used to have a couple of coworkers who played, but they've moved away. My nephew used to play on his console, but he prefers shoot `em ups.
  • In The Sims 1, I hit the 'hundred days' milestones in several households, the most memorable of which is the Socialites. They had six kids, I think, one of whom died in a Christmas tree fire. That family was special because I made myself do careers I usually avoided (Politics and Business) because they were so…
  • Of the Maxis neighborhoods, Pleasantview. I suspect this is because I couldn't play it at first: I had a potato computer when I first got TS2, and I didn't want to experience that neighborhood until I could play it properly, so I played Veronville instead. I didn't play Pleasantview for four years, and my affection for it…
  • There's some kind of lore in the game about the Vampire/Werewolf rivalry. I don't play with either enough to have explored that part of the game, though.
  • It depends on my mood. My default is to listen to a TS1/TS2/SimCity 3000 playlist, but otherwise I listen to what I'm in the mood for. Sometimes that's citypop, sometimes it's big band standards. (I have listened to Carribean music when playing Sulani, though.)
  • Yes, they have to be in the household -- and ditto for a child reaching the top of a career, though that's easier because teen jobs also count. I use MCC to fulfill aspiration goals like that if the game's structure makes me miss them.
  • One of the other mods I have may change that, then, to lessen conflicts. Thanks!
  • Most like is the ability to create our own neighborhoods. I had several custom neighborhoods I loved playing, using maps I'd created in SimCity 4, and I can't reproduce that experience in either TS3 or TS4. Most dislike would be the amount of notifications that popped up, and having to constantly (manually) buy groceries.
  • The most essential are ones I've had for so long that I don't even think about until an update disables mods and I try playing vanilla. One that games to mind is one that steps kids from making messes. There are a lot of essential-but-forgotten ones like that in my folder. MCC is a great one, which I use almost constantly,…
  • Agreed. I've always liked the games' doofiness, from the very exaggerated way that TS1 sims complained about being woken up early (I can see Bob Newbie in my head doing the 'Why me?!' dance) to the little things now.
  • This is a really cool concept. I noticed they were using the word 'agent' -- that came around with SimCity 2013 and Cities Skylines, as they started using cars and people not merely as a visual mode of what the underlying stats said was present on a given street, but as actual units with destinations and tasks. If TS5 is…
  • That may create a split in the genre's audience between those who want more realism versus whimsy. SimCity, for instance, has always had a mix of realistic and silly disasters -- the silly including rampaging monsters and UFOs. Cities Skylines, on the other hand, only has realistic ones. Personally, it would be nice if the…
  • How is the exploring tag switched on for non-played sims? All the sims mine meet have exploration set to off, so I don't see that part of the game. Of course, I have two mods that also play with orientation, so it's still part of my gameplay regardless.
  • And the 'pop' of lightbulbs in The Sims 1 when they blew! I don't think it happened with sconces or ceiling lamps, just the original table and floor lamps.
  • I'm only familiar with the music of TS1 & TS2, because at some point I began listening to my music + podcasts while Simming, so the only music I hear in TS4 is the emotion stings. I like TS1's neighborhood + build/buy mode music, and TS2's radio stations.
  • I've read stories using Sims screenshots (the use of family albums to create a story began with Sims 1!), but I don't know that I've watched a series -- just people playing the game and reacting, like CallMeKevin, LGR, FakeGamerGirl, etc.
  • I can't imagine how they'd be modeled into the game, to be honest. Better if it were incorporated into a new game. I like the idea of disasters (they're the entire reason I bought Civ 6: Gathering Storm!), but it's hard to imagine how they'd be fit into any of the previous Sims games. The most promising ones would be…
  • I have a few big saves, most of which are abandoned because at some point I get exhaused with all the drama I'm trying to remember and start anew. "Strangers and Friends" is my very first Sims 4 save, created in June 2018 when I got the game at a steep discount and created three sims to test different aspects of the game.…
  • 2-3 except in saves where I have a royal figure, in which case -- if it's a man -- they can have scores. SCORES. I think Jeff Pleasant III had 50+ before he died/
  • I don't know if it was thought so much or my tendency to build functional boxes instead of houses, but thanks! :D In that save, Chloe's daughter Marianne has moved to Oasis Springs and is currently pondering her life while living in a fishing shack. She's still a teenager and is trying to decide going to college and…
  • The radio station LIPS 106 from GTA3, while I sim.."the best commercials, and pop fluff in between!"
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