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SimGuruLyndsay SimGuru

Happy Toddler Day

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  • I'm so excited this day is here. We know how much it means to you. I hope you enjoy all the little details as much as we do. They are SO DARN CUTE! Enjoy :)
  • We do not hand select people for surveys. We craft our survey questions and then work with a central team here to facilitate the distribution of surveys. We want to see input from all our players. That's why we also come here and to other social sites in addition to any surveys still. The humor and tone has changed, you're…
  • I love so many features across Sims games I don't really think of it that way. I love going back to Makin' Magic and dueling; I love the aspiration fails from TS2, I love collecting gems in TS3 and I love travelling to secret lots in TS4. It's hard to pick favorite moments so here's some random memories that pop up without…
  • The Sims Medieval was indeed a T rating but had an additional disclaimer, Use of Alcohol, because of exactly what you say. It does matter in other countries though. The Sims Medieval PEGI rating is 14+ while The Sims 4 PEGI rating is 12+.
  • 1. Creating worlds is quite complicated (probably worth a blog!) and we have a very different tool than the Create-A-World for TS3; it's tied really closely with a lot of our internal pipelines. 2. We do fix content from all packs with our updates and there are often improvements we make to the game overall that touch on…
  • I'm not Drake, obviously, but we definitely watch with great anticipation how you react to our packs. We love seeing your responses and feedback. Launch days are some of the most exciting times!
  • Yep, we had lunch once. He's a really cool person!
  • This is a good question but not actually a simple answer. We don't have team members solely dedicated to the "patch team". We do have a "Live Team" that helps sort out patch issues but also works on updates, gallery, website, origin and more. And we have multiple producers who spend part of their time on patches or updates…
  • I talked about premades Here Our animators are excellent and find or act out reference for stuff like Dance Moves. It's really fun to watch them come up with new stuff. I don't think there are FX deer, but now you are making me doubt my memory! Our producers and designers write most of the text, glad you think it's funny!
  • This has definitely happened to us before. I can't think of a good TS4 example off the top of my head but I remember on TS2 when we added Outerwear to the game with Seasons that we started seeing Ghosts switch their clothes when going outside.
  • It takes an army to make a game. Just take a gander at the credits to get a sense of it. Definitely more than 25.
  • The best description of a producers' job I've ever seen is this: https://www.youtube.com/watch?v=WUkcz2taCiw Outside of the Sims I love to play the Lego adventure games, I love puzzle games on my phone (currently I play Disney Tsum Tsums), and I really enjoy Skylanders :smile: I think if I had to pick my favorite pack for…
  • Our design team works with the world team, producers and other creative teams to come up with fun Sims to put in our worlds. We try to use the premades to help show off the new content or experiences in a particular pack.
  • 1) What becomes free v what becomes paid. There isn't a precise "method" in that we don't have a flowchart to follow that ends with "free" or "Paid". We want to provide something new in the game for you whether you come back the next day, the next month or even the next year and that means finding a balance of free stuff…
  • I wanted to add to this, we only get small samples of random information from a random smattering of data that players have chosen to share with us, and we can then project into patterns. I don't know who uses the voodoo doll only that generally it's not very highly used. And there is no way any of this data tells us WHY…
  • Very few Simmers use the VooDoo doll. :smile: And not very many Simmers use many of the color variants we offer on furniture. That surprised me. The most popular skill is cooking, but I think that's because you HAVE to do it. You pretty much gain skill in it accidentally.
  • I LOVE a tasty Mocha but the espresso makes my stomach hurt so I'm trying to start loving Green Tea.
  • Hi Scobre - this is a lot of questions but I'll try to answer a few. Anyway, what can you elaborate on what the production team does and why they need to be a different company that handles Sims decisions? I think LifeSimmer might have mixed up the chart we showed her (understandable, we showed A LOT of charts). There is a…
  • I have always loved that the Sims has such a varied and broad audience. We continue to have players of all ages and genders, from countries all over the world love being part of our Sims world. Nothing about that has changed. We still look at any feature or design through the lens of "how will a Sims player enjoy this". We…
  • There are a lot of factors that go into deciding what we're going to make. When we start talking about a new EP/GP/SP we consider the following things (this it not a comprehensive list but a good sketch of it) What do our players need or want? What does the game need? What have we built for the Sims before? What worked or…
  • Oh so many stages! We actually do make quite a lot of concept art for our worlds, furniture, clothes, UI... I love reviewing art, it's one of my favorite things to do. In brief our stages look something like this. This is definitely a high level abstract but gives you an idea. Theme Selection - brainstorms, sometimes…
  • We do the work for TS4 Mac internally.
  • Hi! @SimGuruDrake asked me to pop on by! 1) How long it "usually takes" can actually vary quite a bit. An EP, from idea to release, is somewhere around a year (give or take a few months); a GP, from idea to release, is closer to 9 months or so and an SP from idea to release is anywhere from 6 months to a year (depending on…
  • I think it's the pearl necklace that sold me. They are all super cute for sure though!
  • I love that tiny pony tail :p
  • This thread is awesome. I love so many of these ideas. Thank you @SimGuruDrake for stopping by and telling me to come check it out. It was a super fun read for a Friday afternoon. And you all have literally the BEST images.
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