It works immediately but doesn't delete the townies you already have (you need to clean them up manually) it also depends on the packages you have installed. If you installed everything you'll virtually get no randoms generated at all, including service sims (maid, butler, you need to assign these jobs manually). Also, if…
Don't use the option to spawn sims from the library, right now, if you want to play the Paranormal pack... It makes Bonehilda and the ghosts spawn as random townies instead as how the template says they should.
My internet connection is acting up, I'm patching as soon as it comes back to normal. My mods shouldn't be affected much, but probably I'll need to add the new fear emotion to some of them.
Reward traits have no reason to cause this. The cache does. If you remove a mod that was causing this, and didn't clean the cache, chances are high that the issue was still there even if the mod causing it was removed. I don't have much mods but my own anymore, though, so I only saw it in my own mod. The traits causing it…
This is caused by the change maxis made to the instance ID of personality traits. As far as I know, only personality traits cause this, maybe gameplay traits too, but the gameplay traits I have (from my own mods) are not causing it. Whatever it is, it's something that adds personality traits.
@Bananas_45 at it again, are we... That mod was causing the same issue a couple of patches ago, too and surely needs updating again. I'm not using it anymore in my game, but the update is fast enough to do, so I'll post it on my Patreon later along with the alternative I'm using right now in my game (which doesn't stop the…
Teens jump to university and children jump to high school may need updating for the adventure card changes but I didn't check because I didn't update yet. If you have those mods keep in mind that the patch changes may not apply to these careers, should be nothing game breaking.
Can I know what career were you having problems with? It can help me finding out the issue, this mod hardly will ever need to be updated so this may not be related to the patch
I made a mod for this and I doubt we'll ever see something like this from maxis, because from my experience making said mod... The variables are too many, coding something that would not cause complaints by the community and offend someone/leave something out would be really a problem.
I decided to share my story in here too, the link is in the signature, but it's not for everyone. I have controversial visions about things and also, it's very in real-world focused with all the consequences of this, I touch adult themes and things are not roses are flowers so it's not a story to escape real life. As far…
Getting them angry affects the mean autonomy in the same way as having the mean trait. Also some scents like the begonia scent from season give an autonomy pretty much identical as having the evil or mean trait, so if you have season, using the flower arrangement can be an option without having to use mods.
My mod should stop every forced autonomy. I'm not sure what NAP causes the mold clay stuff (fun loving community?) I disabled all of that without even looking what they did in game after sims attacked the barman during one of the NAPs.
I already did... I know nothing about the stuff but it seems like they changed the resource type of some things. I'm just sick of them breaking CCs to introduce features I don't want from them, honestly. They can improve the skin and windows as much as they want, I still prefer my CCs ones.
A script mod injecting an interaction on the PC. Remove all the script mods adding interaction to the PC, including the injector if you have it, open the game, save as exit. Put the mods back. It should fix it.
I think there is a specific stove (the one in the Goths household) that shouldn't have the off grinds effect by design since it's a wood stove... But I assume it does.