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Scumbumbo Member

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Scumbumbo
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  • TyrianPrince wrote: » So far I've not had any major script issues. I'm patient enough to be able to figure out most LEs, and while I've had to sack a couple dead script mods, tbh, I never really have any major issues with them other than occasiona…
  • TyrianPrince wrote: » To be fair, I'd also like to see the Mod Manager updated to manage .ts4script files, I know it used to manage .py files so maybe, hopefully it'll get an update. That I couldn't help with. I think (if we're talking about…
  • TyrianPrince wrote: » Another big one for managing a lot of mods is scumbumbo's TS4 Package Conflict Detector. Once your mods folder is over 1GB, process of elimination isn't exactly realistic if somethings causing an issue, and this program great…
  • Updated Violin and Guitar Bugfixes. I've updated some others as well, but this is the only one so far other than the two you've already listed that *required* an update. http://www.modthesims.info/d/542019/violin-and-guitar-bugfixes-v10.html
  • I've updated SCAM and Unlisted Phone Numbers. Those are the only two that I've seen issues with of my own. At least, string table issues that is.
  • Simmers who downloaded my Nov 13 update to Variable Default Relationships Mod should get a fresh copy, it has been updated to fix a really stupid bug on my part.
  • I've posted my decompiler front-end script on MTS. Additionally there are links to both of the available decompilers on that post. https://modthesims.info/showthread.php?t=620210
  • MadameLee wrote: » what are decompliers? A decompiler converts the binary "object" code from the EA scripts in the game to a readable format that we script modders can use to write modifications.
  • @Triplis I haven't found all of that necessary -- one reason I haven't rewritten the versioning history info in the TDesc Browser to completely parse the version history of all tdesc versions. It's not that it would be that difficult to do though, …
  • @simgurumodsquad I have those results you wanted for the uncompyle6 tests. I just ran it on the files in simulation and core as we don't really care about base or generated. 1,261 (73%) files uncompiled and tested 100% accurate. 296 (17%) files…
  • @fogity That "fix" you are thinking of back then for unpyc3 was iirc a pretty simple one, just ignored an error by trapping the exception and moving on as best it could. Produced some gibberish, but hey that's life. The complex fixes were, as Tu…
  • Do not panic yet, folks! EA notified us of this in advance because there were bound to be unforseen issues. We have to give them time to digest what those issues are and determine what their best response to the issue is. They're being proactive …
  • @LittleMsSam Compiling existing scripts won't be an issue, there will be some changes required to some batch files but that's minor. @SimGuruModSquad The problem will be getting the EA scripts we refer to for new mods. So far the best decompiler…
  • Short term this is going to be such a headache, but I think in the long run this is really good news. Kind of ironic though that I was just telling someone recently that EA would likely never update the Python version due to the number of mods it w…
  • Thanks for that info, good to know how and why it can happen. Most people ignore the old_muid lookback feature in the Tdesc browser anyway, so not suprising it never came up until it threw an actual .Net exception.
  • luthienrising wrote: » This big EP is sure making for a long week of updates! i don't know how you modders do it all. Lol - And I don't get how you manage to keep track of it all yourself, but I know the simmer community sure appreciates it!
  • luthienrising wrote: » Also Updated No More Welcome Wagon (Scumbumbo) - http://modthesims.info/download.php?t=589243 That's not one of mine actually - credit that to TheFandomGirl
  • FYI - Looks like Faster Gardening is going to require updating. Working on that now. To the best of my knowledge, Unlisted Phone Numbers should be working properly although it's not completely checked out and tested I haven't had any issues repo…
  • Thanks, that was super fast and is appreciated!
  • luthienrising wrote: » Here's an oddball of an update: Scumbumbo is saying his Packing Crates mod works again for him. It wasn't updated. So, if you still have that one hanging around... I know, how often does a game patch fix a mod? I…
  • KodekPL wrote: » I went through tuning files and found 'AspirationSimInfoPanel' classes which seem to be what I was looking for, thanks. Now I need to figure out how to add 1 to it since completing the objective that this aspiration is hooked to …
  • Case might be important (haven't worked with animation much myself)? In the Actor definition line the name "cellphone" is all lowercase but in the XML snip for the prop the P is capitalized. The instance ID does match for the resource key, 23819…
  • TwistedMexican wrote: » Hey SGMS, can we get the current TDESCS? BUMP
  • Just don't even ask how long I worked on this tonight for a new mod I'm working on, and I'm not even 100% sure I'll like the mod once I'm done! Anyway, the relbits tuning appears to use the hash of the class name (RelationshipBit) for the resourc…
  • Not sure why that wouldn't be working for you, it looked good to me, so did a test. I put this in the probe area of d3oi and it worked fine, inspect showed the class variable had been updated. try: import situations.situation from sims4…
  • FloridaSimmer wrote: » @Scumbumbo When are you going to update the Preg. Mega-Mod? That was a very amazing mod! Checked all the features and it's working fine - doesn't need an update.
  • DeKay wrote: » I don't think it matters. Even with speed 1, their animation or gestures have nothing to do with the movie. They're pretty random. Like my sim could be crying when nothing sad is happening on screen. Lol - I should've figured t…
  • ebuchala wrote: » That's cool. So, my question has to be, does it cause animation issues with Sims watching movies at faster speeds? Cause that's what someone said the devs claimed was the reason for having the distortion to begin with. Although, …
  • For those interested in a mod solution to this, I wrote "No More Video Distortion" last night and uploaded it to MTS tonight: http://modthesims.info/download.php?t=572727
  • Lol - you beat me to my own announcement
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About

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Scumbumbo
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