- No more unnecessary restriction they just add up time in the game and more frustration than being realistic e.g. not being able to see pets need - More versatility and integration especially with cross pack compatibility. special feature if you have certain packs together. - More integration with set object like debug…
Sims 4 concerns To be honest I've been find this game stall and repetitive and needed to take a break from game and posting. I feel like the community come with more effective way on what the game should be and the Sims focus on the wrong aspects or miscue idea on what the community wants so it come across badly executed…
Yes I meant the swatches in total my point was to make if the sims team had done started of with a cohesive system of swatches they wouldn't be so much problem with cohesion. but I don't think adding more swatches would be problem it would be how they implement them as they were able to add more swatch to CAS for skin…
My point was to show the amount of swatches you would need for it to work properly. I have done a previous dicussion on colour wheels here: https://forums.thesims.com/en_US/discussion/comment/17588304#Comment_17588304 But if the Sims are still using the swatches system I think this is the method they need. Plus we already…
added How the Sims hinders itself by lack of customization: Colour sliders The sims 4 new slider system that they added in CAS with new swatches to for skintones, this had me thinking of a new method colour sliders a brightness slider and saturation slider and they should implement them in multiple aspects of the game.…
I like the idea of sims traits effecting what lot they spawn to, I think that great :o :) .However for me their are some progression I like and others I don't that why I think their should be types of progressions so theirs options for everyone to select multiple types of progression for their game. I also want to mention…
added Turn ons and off are different from preferences and preferences are different from attractions. Turn ons and off involves sims trait and behavioural attitude while preference involves a sims specific physical attributes (I.e. eye colour, hair colour). Attraction based on both overall mental and physical attraction.…
Were ghost and cowplants in the sims 1? The game started off as something based SIMulating thing we have in real life. The quirks added don’t change the core of what the Sims was based on. Plus depending on you belief some could say ghost and grim reaper make sense to tie into a afterlife.
Yes but those are in expansion types of packs. It a option for players to buy. When sims first started and with the base game it simulates thing that we have in our real life. It’s not like the game started from base game with sims with wing or other supernatural elements.
The Sims is a simulation games of real life and people with vitiligo exists in real life so they should be represented. It’s not about celebrating vitiligo but removing the stigma around people with vitiligo and be equally represented. If we ask for more better representation of skin-tones then we should also ask for it in…
The Sims is a simulation games of real life and people with heterochromia exist in real life so they should be represented. It not about celebrate heterochromia but removing the stigma around people with heterochromia. There are different types of heterochromia and many celebrities themselves have heterochromia. Plus we…
I actually said it was fine however it should've of been utilise more with live mode to move objects around.When I suggested Hanging bed my belief it that you can put items underneath and pull it up to the ceiling. :)