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  • It's about time they added likes and dislikes, good idea.
  • You can't tell people how to react to things that affect them. If they want to cry, whether positive or negative that is there right and business.
  • Why do you care? It doesn't affect you.
  • I agree with many posters here. What this game is lacking is conflict. Conflict comes in many forms and can't simply be whittled down to "adult themes". I think this is where a few other posters are missing the point. Having something to overcome challanges players. This game needs failure states, it doesn't need to be…
  • I chose other because I think it's unlikely that systems from previous games will make a return. If they did I think they would be heavily modified to fit with how TS4 works now after so many packs and updates. The real problem with the sims in TS4 is that everything is just thrown under traits. Couple this with having…
  • I agree that DLC's will not resolve the lack of depth we currently have in the game. The sims in TS4 are just empty shells, so bland it's like watching paint dry. Even if they implement what was in the survey that would not resolve the issues. It would improve the game to a degree yes, but not to where it should be. Now…
  • A quick disclaimer: I have never played TS2 but I like the look of what I have seen. I voted yes because I think something like this is desperately needed in the game. Along with likes/dislikes, favourites, more relationship types, etc @ChampandGirlie made a good point that it doesn't need to be the same exact system.…
  • I like this idea, and am very much in favour of everyone being allowed to play in the style that suits them so it's a good idea. I have read a few times though that they have major issues implementing toggles. Apparently it really messes with the game. Hopefully they can find some kind of compromise or work around that…
  • Why have you stopped? The characters are completely lacking in personality. Emotions and personality are not the same thing. Every sim shouldn't use a smartphone, take selfies, read books, use a computer, feel happy every time they see a decorated room (especially for the 10th time). Emotions are also easily overridden. It…
  • The biggest mistake they made was creating sims completely void of anything even resembling a personality. Then marketing those same sims as having big personalities and deep emotions. Building on top of this lifeless doll house with pretty things to paper over the cracks. The most recent survey was a long time coming and…
  • Nice thread bump. It's high time these lingering issues with the game were addressed. The only way improvements can be made, is if the developers actually acknowledge that the sims lack personality. Correct me if I am wrong but I haven't personally heard that from them.
  • Meaningful Traits - not just 2-4 hours of some random moodlet Likes and Dislikes that affects friendships, relationships etc Hobbies and Interests so sims don't all act like party crazed young adults Turn ons/Offs so dating is a complete bore More traits and trait slots Cas relationships like uncle, guardian, fiance,…
  • 1.It doesn't matter how many expansion packs they add to this game e.g. university, farming etc, the game will remain a hollow shell as long as the sims remain in their current state. 2.I have no interest in tiny objects and colour swatches, all these things do is "pretty up" the game, whilst the actual sims still have no…
  • Yet another example that EA will stoop to the lowest depths to make money. They need to deliver the advertised features that are still missing from the game. The sims of TS4 do not have the "big personalities" they advertised, nor are they "smarter sims" as they are claimed to be, "emotions" are little more than colourful…
  • Yet still the TS2 sims have actual depth to their personalities unlike the TS4 sims of today. Yes that really is mind boggling.
  • C'est super, je veux appendre le français. J'utilise Duolingo. Sorry op off topic, I'll stop now.
  • do you speak french?
  • Could you elaborate on this, just curious?
  • The main part of this game, the sims are just terrible, awful, empty, soulless "shiny" objects. We are five years into this shambles of a game and yet still Sims 2 (a 15 year old game) has better sims... How anyone can possibly sit here and defend EA and any of their subsidiaries, knowing this is laughable. "Distinct…
  • Sims 4 is the only iteration of this series I have every played, so I din't understand all the initial fuss about the game pre-release and just after. I didn't play it much to be honest like two or three times a year for a week or so each time. It never held my interest for long. After really looking at it I understood…
  • Thank you. I am glad someone said this. Way too much time spent on likes and clicks.
  • Romance Pack - so we can get a chemistry system Hobbies Pack - so sims can have likes/dislikes (even though quite frankly we shouldn't need a pack to have some kind of system like this) That's a good idea, also more relationship types in CAS like uncle and stuff This too. Basically updates to the sims themselves is the…
  • The reality is, I shouldn't need to hope for advertised features that aren't actually in the game. As I pointed out in another thread, there no reason why TS2 has better sim personalities than TS4, almost 5 years after its release. TS2 released 15 years ago. If you look at the 2014 trailers, they pushed personalities +…
  • @Goldmoldar I appreciate your opinion, however I must agree with @Eliharb here. If low end systems were to blame for TS4 having sims with no personality (let alone them being unique), how would we explain TS2 from way back in 2004. Also if we think about it, TS4 has the club system which enables you to modify the behaviour…
  • Sims 4 is the first sims game I have ever played actually, so I went in blind and optimistic. After doing a little research, it's very clear to me that TS2 has the most unique sims, when you factor in personality sliders, chemistry system, zodiac sign and so on. It's embarrassing that TS2 came out 15 years ago and still…
  • It would be good if they were to address the many issues with the base game, and the many, many bugs and flaws like the seating and stuff. One of the developers did say something about traits recently, but there was no acknowledgment of design flaws. It was more along the lines of "sims only have 3 traits because they trip…
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