When it comes to getting wool, sheep (which are pretty much universal) make a lot more sense than a llama (which lives in only a limited area). Goats provide milk, thus cheese. Horses have so many uses in a farm setting their omission is incomprehensible.
Of the packs on your list: I've heard a lot about Eco Living, and all of it bad. My first Pet is DLC off of DLC (Cats & Dogs) so you need both for it to work properly. In general, go only for what you are genuinely interested in and will use, sale status notwithstanding.
It's got to work right. The first time. That said, I usually have a style (usually Victorian or something close) in mind, so the things I place in a functional manner conform to the concept. If not a Vicky, then something rustic and comfy, a place I could live in casually.
Baby boomer here, and I feel the same way about the field thing, and the need for a password in general. Even when game is not internet connected. My # 1 peeve (apart from the bugs and glitches) is that screenshots are not tied to households but dumped into a general pile.
City/pampered kids, perhaps. It's a regular part of farm life that farm kids understand and accept as being part of the deal. The mentioned phone call procedure takes care of the issue without the mess(es). I bet there's no cleaning up of animal leavings, either.
Really. Very pretty and woodsy with lots of animals & birds. Looks like the large world of an MMO though, not easily fitted into TS4 - 3 is another matter. If the trailer is even close to the reality of what they are aiming for, I'm not certain EA could pull it off successfully. Art style reminded me of Paralives. Still,…
That would mean a major shift. One of the things stressed when I went to a WIN 10 class at Microsoft was that 10 is the last version and it will be kept current via updates. I had one 2 nights ago, so updates are hardly cancelled.
EA needs to learn that no man can serve 2 masters (markets). Attempting to do so will produce: a) cater to the first and ignore the second, b) cater to the second and ignore the first, c) attempt the impossible and come up with useless we-know-what that pleases no one, sells poorly, and is otherwise a total disaster.
I like doing both, and both in TS2! TS2 has matchless game play and while its build mode lacks some features of 4, I can still do lots of things 4 can only dream about (water tool, terrain tools that actually work, Mansard roofs with functioning windows, almost unrestricted number of levels...). Any simming I do is in TS2!
That makes sense, thank you. I routinely lock doors once it gets dark, so since he doesn't have the ignore locked doors power he doesn't stay long if he comes. Discovered years ago that he likes the water slide, which might extend his visits a bit.
Everyone has their own artistic style and viewpoint. For me, so long as the sims themselves look decent and fit my basic idea I'm OK with that. Not big into makeup, including the ladies, so that's not a big deal. My 2 things are hair and attire. I have a concept of the 'role' the sim will fill so am particular about those…
[/quote] Vampires have been nerfed. What happened here is the vampire Tutorial, it is an unskippable event and happens with every new save. [/quote] vampire tutorial? have never seen one, and have had pack since its release.
Both of your examples are a cinch in TS2, have done them often. Have yet to succeed in 4, a shame, really. The reallly odd thing is that ages ago, when they released the patch that gave us the bendable stairs and other things, the demo video showed something similar to what you want in the house the BFF household was…
The TS2 memory & attraction systems, more group/2 sim activities (pool table, kicky-ball, pillow fights, red hands, punch you-punch me, rock paper scissors, hang out conversations, the various kid games