These features should have an impact on emotions, gameplay and have meaningful and lasting effects. Personalities: Being able to create more unique sims would bring more depth to the game. Adding things like wants, fears, turn offs/on, set gender preference, grudges and memories would help to create more distinctive sims.…
I would love those objects in the game. I would also like to see more gameplay that involves families doing activities together like teaching kids how to ride bikes, board games, and crafts. I would also like more family venues like amusement parks, fairs, and movie theaters
[quote="Dianesims;c-17869079"]I agree it looks odd, but another problem for me is that no sims use them autonomously, so I built a Skating arena, but it’s empty because none of the sims that spawn will use the rinks.[/quote] I agree. That's the reason why I rarely use them in game. I wish there was a lot trait or something…
[quote="Atreya33;c-17872013"]I am also still waiting for my sims to be able to swim in the ocean in windenburg and brindleton Bay. It might be a very long wait, though. If they ever update existing worlds. But at least the ponds in Britechester and the river in Mt komorebi are swimmable. I hope they keep doing this for new…
I agree the game does need more drama. I just want unexpected events to occur that affect your sims life and for those that don't play that type of style, it could be optional.
The base game could really benefit from adding more In-depth personalities, fears, random events, memories and dislikes. Can you guys discuss if you plan to bring more depth to the game?
[quote="crocobaura;c-17784224"]Handyman, gardener, doctor, nanny, pet sitter, cook. [/quote] A handyman active career would be cool. Even if your sim just has a high level handiness skill, it would be cool if they could get house calls from neighbors to fix things.
It could work similarly to laundry. Without placing these objects, nothing would change, but adding them would require sims to maintain a tidy house or lawn.