In Addition to that: Technically Smarter Auto Meals does not need an update, since EA did not add any new recipes to those interactions. If they do, then i add them. Me adding all the missing recipes would be a new feature and not a "have to because patch changes" kind of thing ;)
Could it be that you installed More Visible Wall Objects & Better Build Buy by TwistedMexi, but did not enable CC in BBB Settings? BBB will hide all these Objects since i edit them, and the Game marks them as CC then. Not sure if i even touch those objects, but it is the only that would make sense.
Thanks a lot for this very detailed List! I want to restart in a new save with dl yt speed build lots and needed a list of all lots, so this will help a lot :)
You don't have the most current version ;) Make sure to delete all old files, and redownload. Please join my Discord for futher Support https://discord.gg/KpZsvRM (sry, Luth^^)
Yes, some Mods don't have a Script file at all anymore. I will just copy & paste my info from discord here xD A lot of my Mods don't have a Script File anymore, or have been improved (e.g. loading times) to support the XML Injector Mod. (Some still have a script because not everything can be done with XML Injector. I just…
Such Errors mostly happen, when you have an old version of the mod (maybe a duplicate of an old version somewhere) All my Mods are checked with the Tuning Error Notificator and are Tuning error Free.
Ouch :D Yes, we can never be 100% perfect. Even the Game has so many Bugs, which never get fixed somehow. Personally as a simmer speaking, a good Modder is not one with the best ideas, but the one who keeps their mods updated/fixed asap. That is why, i try my best to fulfill my own expectations.
That is correct, each File needs to be approved to be visible on CF. And uploading takes longer as well, at least for me. The time they review & approve Files is Sunday - Thursday, so when we upload a file late on Thursday e.g. it can take until Monday for it to be approved.
This is the second round of Updates for Patch 1.90.358.1030. All other Mods should still be compatible. Content Updates (if needed) will follow after the new Pack is released. Scarlet’s Mods, Scumbumbo’s Mods & Updated Mods on Mod the Sims will be checked soon! LINK * 21 Days Seasons instead of 28 Days * Romantic Massage *…
I updated some of Scumbumbo's Mods: * Smarter Autonomous Meal Sizes * Violin and Guitar Bugfixes * Always Keep a Doctor at the Hospital as well as some Mod's on Mod The Sims (Updates are always in the comments): * Neighborhoods Vampire free * Seating Fixes * Eat At Tables * Change Into Towel Everywhere
Mod Updates by LittleMsSam (<- Link :P) As always delete old Mods Files and the localthumbcache when updating my Mods! *** Patch 1.89.214 Updates: * Autonomous go Jogging when Sims are Stressed & Children can Jog too * Better Butler (and Hire more Butler) * Better Nanny (Second Nanny & more) * Call a Babysitter * Carryable…
Did you make sure to not install any mods which purpose that is. Beside said Mod there are others, for example the Auto Brush Teeth addon where you only wash dishes where Brush teeth is disalbed. Sometimes it is even an EA Issue where it takes a moment for the Game to register you have Sinks etc.
I am trying a workaround solution rn which "repairs" the bugged Piles. No promises yet though. I will also wait for the next patch to see if it still happens that Plants indoors revert to dirt piles before i let volunteers who are big gardeners ingame test that solution.
@83bienchen The Tuning i made basically overrides the Names of the Debug Set Gardening States Options and adds a Tooltip to the Interaction which shows the exact Value of the commodity. Two bugged Dirt Piles have the Planet Growth State with the Value of 60+, though it should be 0-2 only.
@83bienchen No and i won't upload it, because it is just for this purpose atm to see if all plants have something in common. In which Tuning exactly gets the Planted State triggered when Evolution is 1-20? Or does that happen Script/Core sited?
@83bienchen I made a small tuning mod to check plants states. All Dirt Piles had the Evolve State "On Track" or "Ready" so far. Would that confirm your Theory?
@83bienchen One Question: When i debug though all Evolve States non look like Dirt Piles. The only "Dirt Pile" State seems to be the PlantGrowth Planted State. Do the Evolution States at some point trigger this state as well or how do you connect Evolve with the Dirt Piles State? Like written above, in a Testsave i checked…
I tried to look into it a bit as well but this happens so random that it is hard to trigger it down to the reason of why it does happen imo. So far i tuned some files to be able to see the state of bugged dirt piles. In a Save form an User who has this Issue after the Patch, i could see that two piles had the states On…
Without actually seeing your Error File, it is difficult to help. It can be a MCC Issue but it can be and is more likely a Game Issue or, if you don't delete the localthumbcache when changing something in your Mods Folder, another Mod Issue. MCC has a Discord where you can upload your LastException Error and where ppl will…
Writing as a Modder in this Community: There are three types of patreon creators 1) those who have their mods available for free and use patreon as a 100% optional support option, 2) those who use patreon to give early access via patreon and 3) those who hide their mods/cc behind locked posts as patron exclusives. In my…
Never used that Mod but when you say "only one deep" do you mean you put both Folders into Mods/SubFolder or did you put both Folders directly into the Mods Folder?
I tested it a few weeks ago and there it worked fine. I think Mac Users sometimes have Issues though. The latest Patch should not have affected this Script Mod imo. I am no Script Modder so i can't really look into it to say anything for sure though.