I know this might sound a little odd but... is there a mod that prevents cats meowing so much and dogs barking so much? I'd love my sim to be a 'crazy cat lady' type but I feel like I'm going crazy having more than one cat around the house as they sometimes start to meow relentlessly (and no, they don't have the trait…
Not that it's only underwhelming... it's also absolutely non-profitable if you don't exactly dive for deals for every dye that you need. If you buy a dye and then sell with a reasonable mark-up you get zero to very little profit... or even lose money. If you mark up the prices enough to make profit - good luck selling :(
Hey guys... I really, really wish for a mod which would make ECO living crafting and nurturing insects faster... If anyone could do that or point me to a tutorial to do it myself or... anything. I'm going crazy cuddling insects all afternoons just to keep them alive Q_Q
The new 'Fashion Career' though has a task to 'update social media status' but that's not possible anymore as I can see... How do I fulfill that daily task :neutral: ?
It's probably some other mod conflicting with MCCC or something... I have 4.4.4 version and I can travel to community lots without an issue... Restaurants too and there are employees.
No update on the broken counters yet? The counters however don't cause any gamechanging errors to me... It's just reporting the Last Exception error... Thanks to all the modders for such fast updates :blush:
Someone also mentioned that any custom harvestables will (probably) break... which is obvious. I think we're just looking at some mods and CC breaking and weeding those out and updating will be a pain but at the end it'll all be worth it :)
I do think many actual (script) mods, perhaps even now-so-popular custom careers will break though.. I mean.. script mods always did even if they weren't in exact connection with the expansion pack... Which is sad. But thankfully, most modders are up and ready to update asap and usually updates for important mods come out…
They did say that they worked with CC clothing so that it should work with the new Ho&Cold system. They only said custom harvestables will probably break which is obvious. I don't see why gameplay mods will all break if they didn't with Cats & Dogs. I run about 5K CC and script mods so cleaning it all out entirely just…