Forum Announcement, Click Here to Read More From EA_Cade.

JinxIndigo Member

Comments

  • +1 on that, with my all heart. Fairies Game Pack should include all; Fairy Lifestate with proper magic system that makes them different from spellcasters. Maybe good/evil fairies like sims 2 apartment life good/evil witches. Fairy Realm and fairy courts, unicorns, secret areas (possibly Sylvan Glade update.)
  • Active careers I would like to see: - Firefighter - Burglar/Criminal - Magician - Singer - Fortune Teller - Acrobat - Occult Hunter Passive: - Historian
  • I would be very disappointed if Sims 4 leave out fairies. We have aliens, mermaids and even plantsims, why not fairies?
  • Indeed. Online Dating, attraction system and Gypsymatchmaker were underrated features. Since Sims 4 have established hair/eye color unlike Sims 3, proper attraction system can be built. Maybe something like likes/dislikes kind of thing.
  • Im quite happy with vampire/werewolf/spellcaster lore update, its an interesting idea that spellcasters both created vampires and werewolves and all those vampire/werewolf drama and their politic intrigue. This adds dept into my occult gameplay. However, I still want to know more about vampire lore, especially about Vlad.…
  • I would also like to see Singer Active career, similar to Sims 3 Showtime or Sims 1 Superstar singers. Too bad they only did include acting career in Get Famous, yet didnt include Singer.
  • 2 & 3 Actually both 2 and 3 could be considered in Fey folk, so a Fey Folk Game pack could include all 2 and 3 as same lifestate with different appearence & skill chain. For example, Pixies have wings and master in mischiveous spells in skill chain while dryads have plantsim look and master in nature themed spells etc
  • Sims 1: + Adult/dark jokes and nostagia - No aging, no customization Sims 2: + Lore drama, memories, small details, attraction system - No living world, too restrictive as you cant interact with special NPCs Sims 3 (My fav game) + Customization, open world, moods, rich gameplay, oppurtunities, skill challenges, traits,…
  • Sims 4 version of Sims Medieval <3
  • - Firefigher - Magician - Fortune Teller - Acrobat - Burglar / Criminal Career - Police - Occult Hunter Firefighter, Burglar and Police active careers can be added in base game. Magician, Fortune Teller and Acrobat career could be added via Showtime like expansion pack, maybe.
  • Sims 1: Makin Magic and Superstar Sims 2: Bon Voyage, Apartmen Life and Open For Bussiness Sims 3: Supernatural, Ambitions, World Adventures and Island Paradise (but less buggy version of it) Sims 4: Vampires, ROM, Get to Work, Werewolves
  • - Forgotten Hollow is a very small town, missing vampire hangouts. Maybe vampire themed lounge should be included in bigger city, or new supernatural themed downtown should be introduced, with full of bars and stuff. - Graveyard should be added for base game, also Funeral Event. Death is heart broking experience, but we…
  • +1. So many things I can imagine in fairy GP. Magic Beans, magic mirror, magical gardrobe, Sylvan Glade update, Unicorns...
  • Fairy GP need some lore of course, and allow me to introduce npcs who are mentioned as fairies: Oberon, Titania and Puck. Would be good to see them as fairy seelie king and queen. Puck as seelie court heir of course. Also, Sims 3 Tuatha's Garden is known as fairy garden. I would like to see that garden in Sims 4 too, or…
  • I want fairies back most of course but I also miss Firefighter, magician and acrobat career. Fortune tellets also, maybe all these can be tied in magic themed pack?
  • Fighting mechanism of course. I dont know if there is a seperate martial arts skill for that though, I think any sim with high fitness skill can be able to fight. Gameplay mechanism is similar to sims medieval sword fighting. Attack and defense are automatic, there are some actions that the player can take part in: the…
  • + - Active Firefighter profession. There is a mod for that though. - Active Art Appraiser profession (Where you need to scan arts in museum, without being catched) - Active thief profession tied with burglar gameplay - Police career update, where you have to stop/fight burglars
  • Some fairy abilities comes to mind: - Reviving dead plants - Improving plant quality - Transforming plant without grafting (Orchid to death flower, without need of Pomegranate maybe) - Some wheather control spells - Summoning special fishes to pond - Auras, kinda similar to Influence Emotion of Vampires. - Skill gain bonus…
  • - Chess with death is a great idea. Also Chess tournaments, with many other tournements/competitions too. - Graveyard. Somewhere I can socialize with ghosts/go on adventures. Funeral event also. - BURGLARS please. I even miss that creepy music. Actually Carl did a great job with his mod; pretty much everything you need for…
  • Jungle Adventure: Fear of Skeleton Fear of Poisoning Seasons: Fear of Lightning Snowy Escape: Fear of Climbing Cottage Living: Fear of Fox
  • Fairies should definetelly comeback. Community definetelly wants them. Im not sure about mummies and genies. I have not seen many who wants them back even though I really enjoy these. Maybe demon/angel lifestate? Something doesnt exist in previous packs
  • Maybe if EA would introduce new gameplay for fairies, alignment based spellcasting system like it was in Sims 2 Witches. This gameplay suits more for fairies lorewise afterall.
  • - Fairy Game Pack - Horoscope Signs. This feature exists all franchises except Sims 4. Horoscope signs was useless gameplaywise before but these can affect emotions depens on moon phrase maybe. - Magical Gardrobe from Sims 3 - Made up religions for Sims universe, like Jacoban and Peteran from Medieval. - Nectar Making…
  • Vladislaus Straud is kinda nice vampire prince. He helps you when you come city first time as a vampire, why people find him annoying? I think cars are overrated. They had nothing more than a wohoo place.
  • > @AzukiMochi said: > @MeowchaFrappe Yeah, and I may consider contacting EA directly to at least take a look at this, and all of our ideas. People have done this before with things like store products such as Crystal Pepsi and were successful (at least to a point). I'm theorizing that if we do the same collectively as…
  • > @DaWaterRat said: > When the Fairy becomes a Teen and gets access to the Power perks, they also then have to choose a court. NPC representatives of each court come and make their pitch, and depending on the Sim's traits, the game text suggests one or the other, but the final decision is up to you. Not sure what benefits…
  • > @DaWaterRat said: > But, as you point out, to do Faerie the way I would want it done, the way I would call "right" - or at least close enough for Sims work - would require far more resources than they can put into a Game Pack. Which is why I will settle for just Pixies, because I know those can fit. I think if EA decides…
  • > @DaWaterRat said: > Oh, I like this. I really was glad they didn't do Good Magic and Evil magic for spellcasters, because I like human magic to be a tool (Yes, using Zipzap on a person is bad... unless it's a vampire about to prey on someone.) But for Faerie it works. > > And as a bit of cross pack, maybe there would be…
Avatar

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

Badges

Photogenic25 Likes5 Awesomes5 Likes10 CommentsName DropperFirst Comment