I don't really care about whether it's beach or desert or tropical, what I want is a new cultural region. An African, middle eastern or South Asian country would be a great addition, especially those who expands on what we already have. India or Morocco, for instance, where we already have some clothes and decor items that…
I loved having my family in Sulani, it was a great place to raise kids. Every sunday morning there was family fun day at the public beach (not beach lot, but the communal one), where everyone would go with their kids. Twice a week you get out of cooking for bbq night and potluck night, making it easy to make everyday work.…
Have you looked at kiarazurk's page? I don't recognise any of these, but she does a lot of kids hair and they generally look like they could be her style.
I'm quite pleased with my newest version of Myshuno Meadows. I am creating a save where San Myshuno is in Japan, close to Mt Komorebi, and therefore created a Japanese garden style park with a pagoda and stone garden. I am really pleased with how it turned out. Gallery Name: Myshuno Meadows Gallery Link:…
I would love world packs, if they were done well. I agree that we don't always need a new world with every expansion pack, and even less with game packs, unless they are somehow important for the gameplay itself. For example, Sulani is crucial for Island Living and well connected to it's gameplay, and the universities of…
* What kind of venue is the rec center? Is it targeted mostly at elders, families or kids or can we choose that? Are there many limitations to what needs to be there? * What kinds of events can we arrange at the rec center? Is it open for any kind of events (dinners, weddings, birthday parties) or just slumber parties and…
I would love a band pack, but to be fair I would be satisfied with it being a game pack with no world attached, with just focus on musical instruments, a few semi-active careers such as singer, or rock musician, and concert events in a new venue type (or in existing lounges for that matter). When not adding a new world to…
I do understand the point of not doing more if it wasn't profitable, but I also agree that Spa Day, as an already high quality pack, perhaps was not the best test of the idea of refreshes. As mentioned, Dine out would benefit immensely from a refresh, where the bugs could be addressed at the same time. I also believe the…
I like the idea and basic function of curseforge, but one thing that annoys me beyond measure is how late they are to update some mods. MCC was updated on their website four days ago, but they still haven't been updated on Curseforge. Same thing happened with betterbuildbuy and tool. It took several days for both to be…
My thoughts are that the infants is a way of addressing the need for real babies that aren't tied to the bassinet without having to recode everything that has to do with babies. Therefore I am not expecting anything to change with babies.
I would love more active careers and think it would be an awesome addition to the game. In lack of that, since I don't think they'll add any to the base game, I second the idea for semi-active careers. With those you can always set up offices, and play them as if they were active, especially if you have get together and…
I built this Tuscan-inspired vineyard for the Via Romanza lot in Tartosa. The lot itself was utterly uninspiring, but going to Tuscany wasn't, so I tried to build what I saw there. I have to admit I love the result I got. I gave myself the challenge not to use any cc or move object (the last was hard). I also limited…
Get to work needs a refresh. The game could be so much better than it is. As much as I want it however, I doubt it's coming. If it did, I'd most want to see more variation to the active careers, a major overhaul of the retail system, and addition of things like barber/hair dresser chair. Still doubt it, but want to pitch…
I have to say that I have no problem with my sims grades, rather the opposite. My one sim always does his homework, attends every single class, and studies for his exams. His end of days report shows that he "impressed his teachers and learned a lot" and he was offered early graduation two days into High School (which…
I know stuff packs seem to be a thing of the past, but if they weren't, how about a "Snow Day Pack" * Sledding on ordinary slopes (or placeable sledding slope that you can place in any world) * Skating on frozen lakes with cheeking the water for thin ice * New death: fallen through ice * Snow forts (can be built - alone or…
I tend to limit myself to 3 courses a week, it takes a week longer, but it's worth it because it gives you more time for you know living. Also if you can use mods, there is a mod that will make homework take less time (50 instead of 90 sim minutes). For me, that is a lifesaver. Some other tips: Before moving them to a…
First I'd like to see a rich base game that includes both seasons and the club-feature, as well as many of the interactions from parenthood and wedding options from my wedding stories. Also things like reading in bed, cuddling in bed, relaxing and talking to someone at the same time, reading in a sun chair, laying down in…
I agree that this is one of the better thought-out game features, yet there are things I would love to add: * Toddlers * gender * More relationship-status (engagement, in a relationship, single...) * university (alumni/active student/which universtity/which subjects...) And yes, it needs to be updated with new activities…
Right now I feel that I would really want a few seasonal stuff packs. Greenhouse pack (come spring): * New windows and doors that fits greenhouse aestetics. * Glass walls * More options when it comes to glass roofs * Greenhouse décor * More wicker furniture that would fit in a greenhouse * New planters of various size and…
@barracuda1574 I would love a toggle option for risky woohoo, or the ability to set the risk as I please (as well with fertility rates), the same way I can with MCCC. In general, I'd just love it if most aspects of MCCC was obsolete with sims 5, that these were things I could set in my game settings the way I want them. As…
In general the "ignores/loves this tradition" is weird and should be more traits related. And yes, best would be if we could set it on an individual level (although I'd love it on a family level as well, not everyone celebrates the same holidays)
* A richer base game, with things that matter for world building and game play creation in the base game itself rather than in packs. * A game rich of interactions and options, for all ages not just YA * A variety of through through ages from the get go from newborns that can be changed on changing tables, carried around…
@honeywitch I think it is sad, and quite depressing, that we find a reasonable sized basegame to be unrealistic and that we are so used to poor performing games that large=bad quality and lack of depth. I have to say I haven't encountered that anywhere else than here with sims or pehaps EA (this is the only EA game I…
I have to say I don't understand how more base game content could ever be a bad thing. Are we really saying that we want to pay more rather than less? How could a richer base game ever be a bad thing? Here I am seeing people saying they wouldn't buy the game if it contained more than they want? Seriously? As long as you…
@SuperCoolRachael What I would really want is a difficulty setting, somewhere I could adjust how easy or hard the game is to suit my current playing style. I would also like to have the option to go in depth and adjust the difficulty of individual settings - such as making it harder to make money but easier to make friends…
If too much is included in the base game the base game will be more expensive, and as people here point out, not everyone is into the same kind of game play. With that said, I do agree that seasons is so basic that it should be a part of any basegame (costumizable or toggable on/off for those who do not want it). My reason…