Forum Announcement, Click Here to Read More From EA_Cade.

Comments

  • As Screech666 said, the reason you can not find the mod anymore is because it is no longer needed so I removed it. Go and uncheck the option in the game settings.
  • I just updated my mods for the patch and GTW. Both an updated Hidden Highligt and Unlocked Cas Parts are available on my site https://fogity.wordpress.com/
  • We already know the format, it is a Simdata files. My guess is that the DataTool doesn't work simply because the file is large.
  • I know that Kuree, who manages S4PE is looking into making it run on a Mac. If I ever release any tools (i.e. if I have the time) they will be available for mac as well. Any of velocitygrass's tools should be quite easily ported to mac, so you could ask him if you want to use those. Otherwise you should ask the author of a…
  • They have put pretty much as much work into making the new map, as they would have to put in to redesign the Willow Creek map. The only real difference here is that they do not need to implement a system where some neighbourhoods are visible only for players owning Get To Work (leaving a big empty space where the…
  • When you hover over the The Sims 4 cover in Origin a window with the Play button will appear, if you click the "i" button you will be taken to a page where you can select Outdoor Retreat and select download.
  • Actually I didn't, not in practice. What I did use was the terms actually used by the games to refer to the concept of an area filled with lots. You can test this yourself if you replace the word "world" with "neighbourhood" or "hood" and vice versa. Technically (in the code) the term world refers to the neighbourhoods in…
  • It seems to me that they have learned that people feel bad about being excluded, and realise that they need to improve relationships with the customers. They really have done this so far, focusing on quality and actually making things be coherent instead of dividing things into small parts. Don't think of it as not getting…
  • There is no sense making a distinction between neighbourhood and world. What really is of interest is the save game. In Sims 2 the save game was the neighbourhood, this could contain sub-hoods such as Bluewater. In Sims 3 the save game was a world, with just the special sub-worlds (vacation, university, future). In Sims 4…
  • There is no functional difference between having it as a separate world or in an existing world, same number of loading screens, and it seems there will be the same number of clicks when traveling as well. It is really a false comparison you are doing with Bluewater Village. In The Sims 2 you had an extra loading screen…
  • If you have had 100 pregnancies you are expected to have had 2 pairs of twins in a row. If you have had 1,000 pregnancies you are expected to have had 3 pairs of twins in a row. 10,000 pregnancies => expect 4 pairs of twins in a row. This is from a player perspective, if you are interested in probabilities for pairs of…
  • Okay, so I realised now what data I chose was a bit confusing, so I will use the infographic recently provided by EA. Link: https://www.flickr.com/photos/simsvip/16757913766/sizes/k/ They state that there have been 5.7 million babies since launch. This means that 5000 simmers should have had 10 girls or boys in a row.…
  • This isn't actually weird, it is to be expected. Simple statistics can show us why. I here present to you some odds: The probability of having 3 girls in a row is 0.125 which means that 125 out of a 1000 times it will happen. The probability of having 4 girls in a row is 0.0625 which means that 62 out of a 1000 times it…
  • They can still expand upon Willow Creek and Oasis Springs by altering the map, the map is like a Theme Park map where the things of interest (the neighborhoods) are scaled up and the area between them are compressed. I think they will alter the Willow Creek map a little, maybe move it up a bit and fit Magnolia Promenade…
  • If the system is similar to open for business you just need to mark the item as for sale, so you can place them however you like (using for instance move objects on). Though I don't think you will be able to sell things in bulk.
  • It could go either way as I see it. Either we can select the lots from the map, and in that case they are likely editable and using the venue system. Or you can only visit when going to work (the lot is hidden like the hidden areas) and in that case no editing is available. I can sadly not say that one alternative is more…
  • Oh, that is familiar. I smell a mesh-bone bug. Just like the one that was fixed previously. @SimGuruModSquad: Could it be? (I have no intimate knowledge about this topic, but if I can get the investigation on the right track...)
  • @tarynkayb: have you tried to edit the file without having any mods or custom content in the folder? If you have then changing your resource.cfg will allow the game to load the mods, and potentially crash the game. Try it without having any mods installed. Alternatively I have uploaded a working resource.cfg file here:…
  • @SimGuruModSquad: I noticed that the mac version is have a higher version number then the current windows version. A couple of questions about that: 1) Is there a difference when it comes to the code unrelated to the mac porting that could make mods not work properly? 2) Will the mac and windows code base be in sync with…
  • Thank you. I am striving for ease of use, I am glad it actually is. :smile:
  • I did this as soon as I got the game pack, had my sim live in the tent (still does) and build a large house until it is done. Then he can move in. Nice story, I just made a mod that unlocks the ranger outfit so you can use the real deal. Link: https://fogity.wordpress.com/outdoor-retreat-cas-part-list/
  • So this is a bit late, but as it is highly relevant in this topic I thought I might post here anyway. I just released a mod (called Unlocked Cas Parts) that unlocks all cas parts gained through advancing in the careers. It can be found here: https://fogity.wordpress.com/portfolio/unlocked-cas-parts/ The best thing is that…
  • As EA would like to as easily as possible develop for mac and windows simultaneously they have an interest in making things work the same on both platforms. Given that, and the nature of sims mods there shouldn't have to be a difference between the two platforms in terms of mods. So my conclusion is that most, if not all,…
  • There isn't and likely wont be a tool like SimPE for Sims 4. The author of SimPE did it as a project in his studies and therefore had much more time and invested interest in following through with it. For Sims 3 we focused more on changing these things with mods instead of tools and had much more limited tools for editing…
  • That isn't something that is easy to do unless you are a modder yourself. What you have to do is go to the page you downloaded it from and look what that person has said about the patch and compatibility (you might have to wait a day or two for an update of the mod). For custom content like clothes, wallpapers etc. you do…
  • How you name or place your mods does not affect if they conflict or not (there is an exception, but I haven't seen it for The Sims 4 yet). There are two ways two mods can conflict with each other. The first way is that they change the same thing, and therefore one will undo the change of the other, this applies mostly to…
  • Yeah, that was what I thought, I might have been a bit to optimistic in my judgement.
  • @SimGuruEugi‌ So these particular things are not editable through scalaform files then?
  • Both is probably possible, but I can't guarantee it as it was a while since I looked at the files (and I wasn't specifically looking for this). How much work it is to make it work is another question though. I'd predict it would take maybe a weekend to get it working, including researching the files and tracking down what…
  • My counter question is this: What do you want to get out of such a mod? If it is the Story Progression part I can understand that and someone will make it within the coming years. But if that isn't what you are are referring to I wonder what it is.
Avatar

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

Badges

25 Awesomes100 Comments5 AwesomesFourth AnniversarySecond AnniversaryThird Anniversary5 InsightfulsFirst Anniversary100 Likes25 Likes10 CommentsName Dropper5 LikesFirst CommentPhotogenic