It was actually Activision that pushed for a Destiny 2, Bungie nowadays talks openly how about that's not how they'd handle it if they were by themselves as they are now. The question is: is the game worthy of $800? If they can convince people the game deserves the investiment, it's undoubtly the best way to earn money.…
Gone are the days iterations had a certain time to expire and move on. Destiny 2 basically released "Destiny 3" by heavily updating their game engine. A lot of titles are getting each day longer lifespans by being able to do that. Sims 4 has its hyperbolic number of dlcs setting it back from moving on. But it also has many…
I have so many good memories with Get Together that's kind of hard for the others to compete with it. I brought so much life for a rather claustrophobic and lonely sims world back then. But I don't think I ever antecipated more a pack than Eco Lifestyle, for its totally new additions to the franchise, and I am so happy…
I think I'm too nostalgic of Sims 2 to give proper feedback for their versions in this iteration. And we all know Sims 2 was all about personality and characterization, and less about complex genetics. So I all ask is give Dina the proper tools to become a cunning soon-to-be-widow again lol And Bella the magnetizing…
I give a try on recreating myself once a while for the challenge of it, but playing is not at all fun to me for a few reasons. First, if I really wanted to do something, I bet it would be more exciting to do in real life; second, even in supernatural or fantasy scenarios, I can always create a sim more interesting than…
One day, sure. Also, one day they're bound to get more expensive due inflation. So sure, but maybe not really. But I can definitely see them selling bundles of kits for cheaper.
If they intend to keep the game going without Sims 5, it needs more core gameplay soul, not dlcs. The list of to-do packs every simmer expects of them is already past, so this is the time to do it. Improve the foundation before building more upon it. Also, I played Sims 2, I have a high level of comparison for base…
Gardening is kinda broken after the golden egg/milk. Plant some expensive flowers, get the golden pulse and be rich. Edit: also, for a minor skill, getting a record deal to mixtape gives you money pretty fast.
My sim-self died (RIP) but I'm so proud of my kids!! A strange feeling that is lol I'm discovering the gallery as a tool primarily to maintain my stories. Like, the one in the middle is probably one of the most handsome sims genetics ever made in my game, yet I'm posting him as a temporary ghost hahah It's way more fun…
We can actually have a bit of everything in each of them. People in town usually buy what they like and make it work, I find it wonderful. The justaposition between old and new.
This. * Also, have as many "off the grid" objects as possible, even without the trait. A great deal of them can be integrated in the decór without major issues. * The lot traits for geotermic flow and natural water are so much of a help it feels like cheating lol * Alongside solar panels and wind mills, the energy…
Then it's a matter of supporting life there. I'd make the 64x64 lot some sort of proper and regular street villa/market. It would integrate well and make sense with what these small cities in South America have.
My only complaint about Sharon is Karen is that I'd really love to have the items "shared" be automatically placed on the lot of the new owner, or an interaction to take it back from their inventory.
Outdoor Retreat is quite outdated, especially after Cottage Living. But I agree Dine Out needs some love if we're eventually getting some romantic pack.
People are echoing complaints from the release still. Eco Lifestyle is fine. The footprint system could be better tunned, it's still hard to leave neutral, especially to industrial, but I'm having a blast with en eco farm currently. NAPs are what they were meant to be.