Some people could potentially want to wait for rides to come for that realism, but most don't seem to want that. Most of the times waiting for something can actually break the immersion, again games shouldn't have to be too realistic since again, they're videogames. How much realism a game has depends on how much people…
That wasn't my point, my point was some of the more unnecessary realism like the waiting. Apart from a storytelling point probably waiting for things in a video game isn't fun, similarly if per say, a movie would make you watch a character wait for something for a whole minute or more. Waiting for things while Sim's are…
Really? I've heard that TS3 has the similar lag problem, but then again the games were built on different engines and, well, TS4 one isn't the greatest (hell, I can run Quake 3, a much older game, with no ports. But that's for another story).
I didn't say that it was unnecessary, I've said that it's not fun. And the waiting really doesn't feel like it's helping with the storytelling, nor does it feel fulfilling in any way to just have your Sim's wait on a spot idling. Sure traveling to any lot by teleportation is unrealistic, but it doesn't feel like it's…
I could see her in the Sims world, would probably be similar to her daily life (depending on which story you chose), expect this time she'd be allowed to be her pansexual self on screen.
yeah I cannot recall how many times has my Sim gotten the fear of the dead end job, which is sometimes worsened by the fact that her want to go to work feeling passionate usually appears on days that she's not working (I even remember this teen I played with got that fear and it made no sense). I often find myself using…
I think that's because the phones also serves as an gameplay (starting events, traveling, chatting with someone because you refused to hang out with them but don't want to lose friends, finding jobs, ext.), and from what I've heard people really hate waiting for ubers in the older games. It's still a video game and it…
They do, but unlike in Sims 1 they have a little bit more time to "redeem" themselves and don't get sent to the military. I also know that teens wouldn't be able to get a job if they have low grades in case anyone's curious (although there's definitely more than that but I haven't tried yet).
> @Gemmie12 said: > Gotta love pre-seasons premades... does this look like a cold weather outfit an elder would wear???? He looks like he's trying to be cool and get along with younger people but doesn't know how (how do you do fellow kids)
> @Chicklet453681 wrote: > The Cottage Living EP adding something sort of similar in the form of a "Lot Challenge". While you don't physically need to go grocery shopping to buy the ingredients (you can order them to be delivered) but you DO need to have all recipe ingredients on hand in order to make that recipe. > Oh…
maybe they could implement a feature that requires your Sim to go grocery shopping in order to cook pretty much anything: like buying spaghetti sticks and other needed ingredients to make spaghetti, lettuce and tomatoes to make a salad, ext. but I can see why wouldn't it work. it's way too easy to earn money in the game,…
I would definitely love to have more gameplay with kids, sorry but in my eyes the children feel like smaller but limited teens (minus the imagination). Although they do have their own special aspirations and skills, it's just kind of an meh for me (also I can never get an adult to read to the child for that one…
> @catmando830 said: > Sole survivor of what? His painting in the game describes how Vladislaus Straud the first was a sole survivor of a party taking place two centuries ago (it doesn't exactly say that it happened 200 years ago, but in the "meet Vlad" website he states that he's been running the town for two centuries),…
> @SimTrippy said: > Lol at least this bug is kinda funny :D It's not a bug, it's actually a base game thing. Considering that kids get fear of the dark and the monster under their bed (which is their imagination) after that pop-up, it's likely that children are (lorewise) afraid of him even if you don't have the pack.